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TG: Adds tickcomp, an attempt to make mob movement speeds level across all
tickrates. Works pretty well. Adds a (disabled) framework for making people drop where they're stunned without waiting for the next tick Shuffles sleeping and resting, making them cause effects of their own rather than just relying on 2 ticks of paralysis or whatever. You now stand up before being able to move again (called in canmove) Reduces slip chance from 50 to 0 when knocked out (more in line with the comments in the code, and it just makes more sense) Revision: r3503 Author: VivianFoxfoot
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@@ -33,6 +33,7 @@
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var/allow_Metadata = 0 // Metadata is supported.
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var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1.
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var/Ticklag = 0.9
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var/Tickcomp = 0
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var/list/mode_names = list()
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var/list/modes = list() // allowed modes
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@@ -300,6 +301,9 @@
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if("ticklag")
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Ticklag = text2num(value)
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if("tickcomp")
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Tickcomp = 1
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if("require_heads_alive")
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config.require_heads_alive = value
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@@ -384,7 +388,7 @@
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sqllogging = 1
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else
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diary << "Unknown setting in configuration: '[name]'"
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/*
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/* //Don't touch this, we don't use it. DMTG
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/datum/configuration/proc/loadforumsql(filename) // -- TLE
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var/text = file2text(filename)
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