diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 19589d8a9a4..f388ac2367b 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -26,8 +26,8 @@ maxbodytemp = INFINITY faction = list("slaughter") attacktext = "wildly tears into" - maxHealth = 130 - health = 130 + maxHealth = 200 + health = 200 environment_smash = 1 //universal_understand = 1 obj_damage = 50 @@ -115,6 +115,12 @@ speed = 0 boost = world.time + 60 +// Midround slaughter demon, less tanky + +/mob/living/simple_animal/slaughter/lesser + maxHealth = 130 + health = 130 + // Cult slaughter demon /mob/living/simple_animal/slaughter/cult //Summoned as part of the cult objective "Bring the Slaughter" name = "harbinger of the slaughter" @@ -302,10 +308,10 @@ emote_hear = list("gaffaws", "laughs") response_help = "hugs" attacktext = "wildly tickles" - maxHealth = 125 - health = 125 - melee_damage_lower = 20 - melee_damage_upper = 20 + maxHealth = 175 + health = 175 + melee_damage_lower = 25 + melee_damage_upper = 25 playstyle_string = "You are the Laughter Demon, an adorable creature from another existence. You have a single desire: to hug and tickle. \ You may use the blood crawl icon when on blood pools to travel through them, appearing and dissapearing from the station at will. \ Pulling a dead or critical mob while you enter a pool will pull them in with you, allowing you to hug them. \ diff --git a/code/modules/events/slaughterevent.dm b/code/modules/events/slaughterevent.dm index 0f03cb691ca..5bf876a6de8 100644 --- a/code/modules/events/slaughterevent.dm +++ b/code/modules/events/slaughterevent.dm @@ -36,7 +36,7 @@ kill() return var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs)) - var/mob/living/simple_animal/slaughter/S = new /mob/living/simple_animal/slaughter/(holder) + var/mob/living/simple_animal/slaughter/lesser/S = new /mob/living/simple_animal/slaughter/lesser/(holder) S.holder = holder player_mind.transfer_to(S) player_mind.assigned_role = "Slaughter Demon"