diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm
index 8afcbf85235..b5d09529584 100644
--- a/code/game/objects/structures/noticeboard.dm
+++ b/code/game/objects/structures/noticeboard.dm
@@ -1,31 +1,39 @@
/obj/structure/noticeboard
- name = "Notice Board"
+ name = "notice board"
+ desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
flags = FPRINT
- desc = "A board for pinning important notices upon."
density = 0
anchored = 1
var/notices = 0
+/obj/structure/noticeboard/initialize()
+ for(var/obj/item/I in loc)
+ if(notices > 4) break
+ if(istype(I, /obj/item/weapon/paper))
+ I.loc = src
+ notices++
+ icon_state = "nboard0[notices]"
+
//attaching papers!!
/obj/structure/noticeboard/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
- if (istype(O, /obj/item/weapon/paper))
- if (src.notices < 5)
+ if(istype(O, /obj/item/weapon/paper))
+ if(notices < 5)
O.add_fingerprint(user)
- src.add_fingerprint(user)
+ add_fingerprint(user)
user.drop_item()
O.loc = src
- src.notices++
- src.icon_state = text("nboard0[]", src.notices) //update sprite
- user << "\blue You pin the paper to the noticeboard."
+ notices++
+ icon_state = "nboard0[notices]" //update sprite
+ user << "You pin the paper to the noticeboard."
else
- user << "\red You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached."
+ user << "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached."
/obj/structure/noticeboard/attack_hand(user as mob)
var/dat = "Noticeboard
"
for(var/obj/item/weapon/paper/P in src)
- dat += text("[] Write Remove
", src, P, P.name, src, P, src, P)
+ dat += "[P.name] Write Remove
"
user << browse("
Notices[dat]","window=noticeboard")
onclose(user, "noticeboard")
@@ -33,43 +41,40 @@
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.machine = src
- if (href_list["remove"])
- if ((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
- usr << "\red It's a bit hard to remove the notice when you're restrained like this."
+ if(href_list["remove"])
+ if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
- if ((P && P.loc == src))
- P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
- P.layer = 20
+ if((P && P.loc == src))
+ P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
- src.add_fingerprint(usr)
- src.notices--
- src.icon_state = text("nboard0[]", src.notices)
+ add_fingerprint(usr)
+ notices--
+ icon_state = "nboard0[notices]"
if(href_list["write"])
- if ((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
- usr << "\red It's a bit hard to write when you're restrained like this."
+ if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
- if((P && P.loc == src)) //if the paper's on the board
- if (istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen
- src.add_fingerprint(usr)
+ if((P && P.loc == src)) //ifthe paper's on the board
+ if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen
+ add_fingerprint(usr)
P.attackby(usr.r_hand, usr) //then do ittttt
else
- if (istype(usr.l_hand, /obj/item/weapon/pen)) //check other hand for pen
- src.add_fingerprint(usr)
+ if(istype(usr.l_hand, /obj/item/weapon/pen)) //check other hand for pen
+ add_fingerprint(usr)
P.attackby(usr.l_hand, usr)
else
- usr << "\red You'll need something to write with!"
+ usr << "You'll need something to write with!"
- if (href_list["read"])
+ if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
- if ((P && P.loc == src))
- if (!( istype(usr, /mob/living/carbon/human) ))
- usr << browse(text("[][]", P.name, stars(P.info)), text("window=[]", P.name))
+ if((P && P.loc == src))
+ if(!( istype(usr, /mob/living/carbon/human) ))
+ usr << browse("[P.name][stars(P.info)]", "window=[P.name]")
onclose(usr, "[P.name]")
else
- usr << browse(text("[][]", P.name, P.info), text("window=[]", P.name))
+ usr << browse("[P.name][P.info]", "window=[P.name]")
onclose(usr, "[P.name]")
return