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Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
co-authored by
Henri215
Ryan
S34N
SteelSlayer
parent
9108007709
commit
76a845d380
+16
-14
@@ -60,7 +60,7 @@
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M.actions -= src
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M.update_action_buttons()
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/datum/action/proc/Trigger()
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/datum/action/proc/Trigger(left_click = TRUE)
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if(!IsAvailable())
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return FALSE
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return TRUE
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@@ -154,12 +154,12 @@
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I.actions -= src
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return ..()
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/datum/action/item_action/Trigger(attack_self = TRUE) //Maybe we don't want to click the thing itself
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/datum/action/item_action/Trigger(left_click = TRUE, attack_self = TRUE) //Maybe we don't want to click the thing itself
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if(!..())
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return FALSE
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if(target && attack_self)
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var/obj/item/I = target
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I.ui_action_click(owner, type)
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I.ui_action_click(owner, type, left_click)
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return TRUE
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button)
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@@ -179,6 +179,8 @@
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I.appearance_flags = old_appearance_flags
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else
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..()
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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@@ -240,7 +242,7 @@
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/datum/action/item_action/toggle_welding_screen/plasmaman
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
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/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger(left_click)
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var/obj/item/clothing/head/helmet/space/plasmaman/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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@@ -256,7 +258,7 @@
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desc = "Toggles if the club's blasts cause friendly fire."
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button_icon_state = "vortex_ff_on"
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/datum/action/item_action/toggle_unfriendly_fire/Trigger()
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/datum/action/item_action/toggle_unfriendly_fire/Trigger(left_click)
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if(..())
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UpdateButtonIcon()
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@@ -375,7 +377,7 @@
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/datum/action/item_action/remove_tape
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name = "Remove Duct Tape"
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/datum/action/item_action/remove_tape/Trigger(attack_self = FALSE)
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/datum/action/item_action/remove_tape/Trigger(left_click, attack_self = FALSE)
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if(..())
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var/datum/component/ducttape/DT = target.GetComponent(/datum/component/ducttape)
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DT.remove_tape(target, usr)
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@@ -395,7 +397,7 @@
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/datum/action/item_action/toggle_geiger_counter
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name = "Toggle Geiger Counter"
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/datum/action/item_action/toggle_geiger_counter/Trigger()
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/datum/action/item_action/toggle_geiger_counter/Trigger(left_click)
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var/obj/item/clothing/head/helmet/space/hardsuit/H = target
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if(istype(H))
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H.toggle_geiger_counter()
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@@ -417,7 +419,7 @@
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name = "Toggle Research Scanner"
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button_icon_state = "scan_mode"
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/datum/action/item_action/toggle_research_scanner/Trigger()
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/datum/action/item_action/toggle_research_scanner/Trigger(left_click)
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if(IsAvailable())
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owner.research_scanner = !owner.research_scanner
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to_chat(owner, "<span class='notice'>Research analyzer is now [owner.research_scanner ? "active" : "deactivated"].</span>")
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@@ -439,7 +441,7 @@
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name = "Use Instrument"
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desc = "Use the instrument specified"
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/datum/action/item_action/instrument/Trigger()
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/datum/action/item_action/instrument/Trigger(left_click)
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if(istype(target, /obj/item/instrument))
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var/obj/item/instrument/I = target
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I.interact(usr)
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@@ -472,7 +474,7 @@
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name = "Gravity jump"
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desc = "Directs a pulse of gravity in front of the user, pulling them forward rapidly."
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/datum/action/item_action/gravity_jump/Trigger()
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/datum/action/item_action/gravity_jump/Trigger(left_click)
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if(!IsAvailable())
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return FALSE
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@@ -513,7 +515,7 @@
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/datum/action/item_action/voice_changer/voice
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name = "Set Voice"
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/datum/action/item_action/voice_changer/voice/Trigger()
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/datum/action/item_action/voice_changer/voice/Trigger(left_click)
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if(!IsAvailable())
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return FALSE
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@@ -567,7 +569,7 @@
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S.action = null
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return ..()
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/datum/action/spell_action/Trigger()
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/datum/action/spell_action/Trigger(left_click)
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if(!..())
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return FALSE
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if(target)
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@@ -622,7 +624,7 @@
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check_flags = 0
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var/active = FALSE
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/datum/action/innate/Trigger()
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/datum/action/innate/Trigger(left_click)
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if(!..())
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return FALSE
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if(!active)
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@@ -642,7 +644,7 @@
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check_flags = 0
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var/procname
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/datum/action/generic/Trigger()
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/datum/action/generic/Trigger(left_click)
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if(!..())
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return FALSE
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if(target && procname)
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