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Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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/////////////////////////////////////////
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///////////////////MOD///////////////////
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/////////////////////////////////////////
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/datum/design/mod_shell
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name = "MOD Shell"
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desc = "A 'Cybersun Industries' designed shell for a Modular Suit."
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id = "mod_shell"
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build_type = MECHFAB
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materials = list(MAT_METAL = 10000, MAT_PLASMA = 5000)
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construction_time = 25 SECONDS
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build_path = /obj/item/mod/construction/shell
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category = list("MODsuit Construction")
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/datum/design/mod_helmet
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name = "MOD Helmet"
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desc = "A 'Cybersun Industries' designed helmet for a Modular Suit."
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id = "mod_helmet"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/helmet
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category = list("MODsuit Construction")
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/datum/design/mod_chestplate
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name = "MOD Chestplate"
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desc = "A 'Cybersun Industries' designed chestplate for a Modular Suit."
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id = "mod_chestplate"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/chestplate
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category = list("MODsuit Construction")
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/datum/design/mod_gauntlets
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name = "MOD Gauntlets"
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desc = "'Cybersun Industries' designed gauntlets for a Modular Suit."
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id = "mod_gauntlets"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/gauntlets
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category = list("MODsuit Construction")
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/datum/design/mod_boots
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name = "MOD Boots"
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desc = "'Cybersun Industries' designed boots for a Modular Suit."
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id = "mod_boots"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/boots
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category = list("MODsuit Construction")
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/datum/design/mod_plating
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name = "MOD External Plating"
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desc = "External plating for a MODsuit."
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id = "mod_plating_standard"
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build_type = MECHFAB
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materials = list(MAT_METAL = 6000, MAT_GLASS = 3000, MAT_PLASMA = 1000)
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construction_time = 15 SECONDS
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build_path = /obj/item/mod/construction/plating
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category = list("MODsuit Construction")
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/datum/design/mod_plating/engineering
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name = "MOD Engineering Plating"
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id = "mod_plating_engineering"
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build_path = /obj/item/mod/construction/plating/engineering
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_GOLD = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_ENGINE)
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/datum/design/mod_plating/atmospheric
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name = "MOD Atmospheric Plating"
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id = "mod_plating_atmospheric"
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build_path = /obj/item/mod/construction/plating/atmospheric
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_TITANIUM = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_ATMOSPHERICS)
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/datum/design/mod_plating/medical
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name = "MOD Medical Plating"
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id = "mod_plating_medical"
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build_path = /obj/item/mod/construction/plating/medical
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_SILVER = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_MEDICAL)
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/datum/design/mod_plating/security
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name = "MOD Security Plating"
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id = "mod_plating_security"
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build_path = /obj/item/mod/construction/plating/security
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_URANIUM = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_SECURITY)
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/datum/design/mod_plating/cosmohonk
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name = "MOD Cosmohonk Plating"
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id = "mod_plating_cosmohonk"
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build_path = /obj/item/mod/construction/plating/cosmohonk
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_BANANIUM = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_CLOWN)
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/datum/design/mod_skin
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name = "MOD Civilian Skin"
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desc = "A skin applier for a modsuit."
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id = "mod_skin_civilian"
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build_type = MECHFAB
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materials = list(MAT_METAL = 6000, MAT_GLASS = 3000, MAT_PLASMA = 1000)
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construction_time = 5 SECONDS
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build_path = /obj/item/mod/skin_applier
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category = list("MODsuit Construction")
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/datum/design/mod_skin/corpsman
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name = "MOD Corpsman Skin"
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id = "mod_skin_corpsman"
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build_path = /obj/item/mod/skin_applier/corpsman
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/datum/design/module
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name = "Storage Module"
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id = "mod_storage"
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build_type = MECHFAB
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construction_time = 5 SECONDS
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materials = list(MAT_METAL = 2500, MAT_GLASS = 10000)
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build_path = /obj/item/mod/module/storage
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category = list("MODsuit Modules")
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/datum/design/module/mod_storage_expanded
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name = "Expanded Storage Module"
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id = "mod_storage_expanded"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 2500, MAT_URANIUM = 10000)
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build_path = /obj/item/mod/module/storage/large_capacity
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/datum/design/module/mod_storage_syndicate
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name = "Syndicate Storage Module"
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id = "mod_storage_syndicate"
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req_tech = list("materials" = 7, "powerstorage" = 7, "engineering" = 7, "syndicate" = 4) // 3 felt too low.
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Evidence Raid to function.
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build_path = /obj/item/mod/module/storage/syndicate
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/datum/design/module/mod_visor_medhud
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name = "Medical Visor Module"
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id = "mod_visor_medhud"
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
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materials = list(MAT_SILVER = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/medhud
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/datum/design/module/mod_visor_diaghud
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name = "Diagnostic Visor Module"
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id = "mod_visor_diaghud"
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req_tech = list("materials" = 5, "engineering" = 4, "programming" = 4, "biotech" = 4)
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materials = list(MAT_GOLD = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/diaghud
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/datum/design/module/mod_visor_sechud
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name = "Security Visor Module"
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id = "mod_visor_sechud"
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3)
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materials = list(MAT_TITANIUM = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/sechud
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/datum/design/module/mod_visor_meson
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name = "Meson Visor Module"
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id = "mod_visor_meson"
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req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 4)
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materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/meson
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/datum/design/module/mod_visor_welding
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name = "Welding Protection Module"
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id = "mod_welding"
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req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/welding
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/datum/design/module/mod_t_ray
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name = "T-Ray Scanner Module"
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id = "mod_t_ray"
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req_tech = list("materials" = 2, "engineering" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/t_ray
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/datum/design/module/mod_stealth
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name = "Cloak Module"
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id = "mod_stealth"
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req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3)
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //It's a cloaking device, while not foolproof I am making it expencive
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build_path = /obj/item/mod/module/stealth
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/datum/design/module/mod_jetpack
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name = "Ion Jetpack Module"
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id = "mod_jetpack"
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req_tech = list("materials" = 7, "magnets" = 7, "engineering" = 7)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) //Jetpacks are rare, so might as well make it... sorta expencive, I guess.
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build_path = /obj/item/mod/module/jetpack
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/datum/design/module/mod_magboot
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name = "Magnetic Stabilizator Module"
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id = "mod_magboot"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
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build_path = /obj/item/mod/module/magboot
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/datum/design/module/mod_rad_protection
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name = "Radiation Protection Module"
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id = "mod_rad_protection"
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req_tech = list("materials" = 4, "magnets" = 4, "combat" = 5)
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materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/rad_protection
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/datum/design/module/mod_emp_shield
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name = "EMP Shield Module"
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id = "mod_emp_shield"
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req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) //While you are not EMP proof with this, your modules / cell are, and that is quite strong.
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build_path = /obj/item/mod/module/emp_shield
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/datum/design/module/mod_flashlight
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name = "Flashlight Module"
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id = "mod_flashlight"
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req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/flashlight
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/datum/design/module/mod_tether
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name = "Emergency Tether Module"
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id = "mod_tether"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
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build_path = /obj/item/mod/module/tether
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/datum/design/module/mod_reagent_scanner
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name = "Reagent Scanner Module"
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id = "mod_reagent_scanner"
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req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/reagent_scanner
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/datum/design/module/mod_gps
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name = "Internal GPS Module"
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id = "mod_gps"
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req_tech = list("materials" = 2, "bluespace" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/gps
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/datum/design/module/mod_thermal_regulator
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name = "Thermal Regulator Module"
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id = "mod_thermal_regulator"
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req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/thermal_regulator
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/datum/design/module/mod_injector
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name = "Injector Module"
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id = "mod_injector"
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req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/injector
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/datum/design/module/defibrillator
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name = "Defibrillator Module"
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id = "mod_defib"
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req_tech = list("materials" = 7, "biotech" = 7, "powerstorage" = 6)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
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build_path = /obj/item/mod/module/defibrillator
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/datum/design/module/mod_bikehorn
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name = "Bike Horn Module"
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id = "mod_bikehorn"
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req_tech = list("programming" = 3, "materials" = 3)
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materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000)
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build_path = /obj/item/mod/module/bikehorn
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/datum/design/module/mod_waddle
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name = "Waddle Module"
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id = "mod_waddle"
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req_tech = list("programming" = 3, "materials" = 3)
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materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000)
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build_path = /obj/item/mod/module/waddle
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/datum/design/module/mod_clamp
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name = "Crate Clamp Module"
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id = "mod_clamp"
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req_tech = list("programming" = 3, "materials" = 3)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/clamp
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/datum/design/module/mod_drill
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name = "Drill Module"
|
||||
id = "mod_drill"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000) //This drills **really** fast
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build_path = /obj/item/mod/module/drill
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/datum/design/module/mod_orebag
|
||||
name = "Ore Bag Module"
|
||||
id = "mod_orebag"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
|
||||
build_path = /obj/item/mod/module/orebag
|
||||
|
||||
/datum/design/module/mod_dna_lock
|
||||
name = "DNA Lock Module"
|
||||
id = "mod_dna_lock"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2)
|
||||
materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000) //EMP beats it, but still, anti theft is a premium price in these here parts partner
|
||||
build_path = /obj/item/mod/module/dna_lock
|
||||
|
||||
/datum/design/module/mod_holster
|
||||
name = "Holster Module"
|
||||
id = "mod_holster"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
|
||||
build_path = /obj/item/mod/module/holster
|
||||
|
||||
/datum/design/module/mod_sonar
|
||||
name = "Active Sonar Module"
|
||||
id = "mod_sonar"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
|
||||
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
|
||||
build_path = /obj/item/mod/module/active_sonar
|
||||
|
||||
/datum/design/module/pathfinder
|
||||
name = "Pathfinder Module"
|
||||
id = "mod_pathfinder"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
|
||||
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
|
||||
build_path = /obj/item/mod/module/pathfinder
|
||||
|
||||
/datum/design/module/plasma_stabilizer
|
||||
name = "Plasma Stabilizer Module"
|
||||
id = "mod_plasmastable"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
|
||||
build_path = /obj/item/mod/module/plasma_stabilizer
|
||||
|
||||
/datum/design/module/plate_compression
|
||||
name = "Plate Compression Module"
|
||||
id = "mod_compression"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2)
|
||||
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
|
||||
build_path = /obj/item/mod/module/plate_compression
|
||||
|
||||
/datum/design/module/status_readout
|
||||
name = "Status Readout Module"
|
||||
id = "mod_status_readout"
|
||||
req_tech = list("materials" = 5, "powerstorage" = 5, "biotech" = 6, "syndicate" = 2)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
|
||||
build_path = /obj/item/mod/module/status_readout
|
||||
|
||||
/datum/design/module/mod_teleporter
|
||||
name = "Teleporter Module"
|
||||
id = "mod_teleporter"
|
||||
req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
|
||||
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires bluespace anomaly core to function.
|
||||
build_path = /obj/item/mod/module/anomaly_locked/teleporter
|
||||
|
||||
/datum/design/module/mod_kinesis
|
||||
name = "Kinesis Module"
|
||||
id = "mod_kinesis"
|
||||
req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
|
||||
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Gravitational anomaly core to function.
|
||||
build_path = /obj/item/mod/module/anomaly_locked/kinesis
|
||||
@@ -474,6 +474,14 @@
|
||||
to_chat(user, "<span class='warning'>[I] can't be made any faster!</span>")
|
||||
return
|
||||
I.slowdown = 0
|
||||
if(ismodcontrol(O))
|
||||
var/obj/item/mod/control/C = O
|
||||
if(C.active)
|
||||
to_chat(user, "<span class='warning'>It is too dangerous to smear [src] on [C] while it is active!</span>")
|
||||
return
|
||||
C.slowdown_inactive = 0
|
||||
C.slowdown_active = 0
|
||||
C.update_speed()
|
||||
|
||||
to_chat(user, "<span class='notice'>You slather the oily gunk over [O], making it slick and slippery.</span>")
|
||||
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
Reference in New Issue
Block a user