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Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
@@ -93,10 +93,9 @@
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/datum/outfit/job/centcom/response_team/commander/gamma
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name = "RT Commander (Gamma)"
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shoes = /obj/item/clothing/shoes/magboots/advance
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suit = /obj/item/clothing/suit/space/hardsuit/ert/commander/gamma
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back = /obj/item/mod/control/pre_equipped/responsory/commander
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glasses = /obj/item/clothing/glasses/night
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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suit_store = /obj/item/gun/energy/gun/blueshield/pdw9
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belt = /obj/item/gun/projectile/automatic/pistol/enforcer/lethal
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backpack_contents = list(
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@@ -104,7 +103,8 @@
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/obj/item/storage/box/mindshield = 1,
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/obj/item/camera_bug/ert = 1,
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/obj/item/door_remote/omni = 1,
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/obj/item/ammo_box/magazine/enforcer/lethal = 2
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/obj/item/ammo_box/magazine/enforcer/lethal = 2,
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/obj/item/gun/energy/gun/blueshield/pdw9 = 1
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)
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cybernetic_implants = list(
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@@ -179,21 +179,20 @@
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/datum/outfit/job/centcom/response_team/security/gamma
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name = "RT Security (Gamma)"
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shoes = /obj/item/clothing/shoes/magboots/advance
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suit = /obj/item/clothing/suit/space/hardsuit/ert/security/gamma
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belt = /obj/item/storage/belt/security/response_team_gamma
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suit_store = /obj/item/gun/energy/gun/nuclear
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back = /obj/item/mod/control/pre_equipped/responsory/security
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glasses = /obj/item/clothing/glasses/night
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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l_pocket = /obj/item/restraints/legcuffs/bola/energy
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r_pocket = /obj/item/extinguisher/mini
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l_hand = /obj/item/gun/energy/immolator/multi
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backpack_contents = list(
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/obj/item/storage/box/handcuffs = 1,
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/obj/item/storage/box/flashbangs = 1,
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/obj/item/whetstone = 1,
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/obj/item/storage/box/breaching = 1
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/obj/item/storage/box/breaching = 1,
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/obj/item/gun/energy/gun/nuclear = 1
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)
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cybernetic_implants = list(
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@@ -269,18 +268,19 @@
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/datum/outfit/job/centcom/response_team/engineer/gamma
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name = "RT Engineer (Gamma)"
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shoes = /obj/item/clothing/shoes/magboots/advance
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back = /obj/item/mod/control/pre_equipped/responsory/engineer
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belt = /obj/item/storage/belt/utility/chief/full
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suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer/gamma
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suit_store = /obj/item/gun/energy/gun/blueshield/pdw9
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glasses = /obj/item/clothing/glasses/meson/night
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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l_pocket = /obj/item/t_scanner
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r_pocket = /obj/item/melee/classic_baton/telescopic
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backpack_contents = list(
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/obj/item/rcd/combat = 1,
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/obj/item/rcd_ammo/large = 3
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/obj/item/rcd_ammo/large = 3,
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/obj/item/gun/energy/gun/blueshield/pdw9 = 1
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)
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cybernetic_implants = list(
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@@ -371,16 +371,16 @@
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/datum/outfit/job/centcom/response_team/medic/gamma
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name = "RT Medic (Gamma)"
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shoes = /obj/item/clothing/shoes/magboots/advance
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suit = /obj/item/clothing/suit/space/hardsuit/ert/medical/gamma
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glasses = /obj/item/clothing/glasses/night
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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suit_store = /obj/item/gun/energy/gun/blueshield/pdw9
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back = /obj/item/mod/control/pre_equipped/responsory/medic
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belt = /obj/item/defibrillator/compact/advanced/loaded
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belt = /obj/item/storage/belt/medical //No need for belt defib, they got the built in ones. This gives them some extra storage.
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l_pocket = /obj/item/reagent_containers/hypospray/combat/nanites
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r_pocket = /obj/item/reagent_containers/hypospray/autoinjector
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backpack_contents = list(
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/obj/item/bodyanalyzer/advanced = 1,
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/obj/item/storage/firstaid/ert = 1,
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@@ -389,7 +389,8 @@
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/obj/item/handheld_defibrillator = 1,
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/obj/item/storage/box/autoinjectors = 1,
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/obj/item/storage/pill_bottle/ert_gamma = 1,
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/obj/item/storage/pill_bottle/patch_pack/ert/gamma = 1
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/obj/item/storage/pill_bottle/patch_pack/ert/gamma = 1,
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/obj/item/gun/energy/gun/blueshield/pdw9 = 1
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)
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cybernetic_implants = list(
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@@ -455,13 +456,18 @@
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/datum/outfit/job/centcom/response_team/paranormal/gamma
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name = "RT Paranormal (Gamma)"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
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suit_store = /obj/item/gun/energy/gun/nuclear
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l_pocket = /obj/item/grenade/clusterbuster/holy
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back = /obj/item/mod/control/pre_equipped/responsory/inquisitory/chaplain
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shoes = /obj/item/clothing/shoes/magboots/advance
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glasses = /obj/item/clothing/glasses/night
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r_pocket = /obj/item/nullrod/ert
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backpack_contents = list(
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/obj/item/storage/box/zipties = 1,
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/obj/item/flashlight/seclite = 1,
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/obj/item/gun/energy/gun/nuclear = 1
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)
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cybernetic_implants = list(
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/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
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/obj/item/organ/internal/cyberimp/eyes/hud/security,
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@@ -525,9 +531,8 @@
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/datum/outfit/job/centcom/response_team/janitorial/gamma
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name = "RT Janitor (Gamma)"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/janitor/gamma
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glasses = /obj/item/clothing/glasses/night
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suit_store = /obj/item/gun/energy/gun
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back = /obj/item/mod/control/pre_equipped/responsory/janitor
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r_pocket = /obj/item/scythe/tele
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shoes = /obj/item/clothing/shoes/magboots/advance
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@@ -537,7 +542,8 @@
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/obj/item/storage/box/lights/mixed = 1,
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/obj/item/storage/bag/trash/bluespace = 1,
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/obj/item/lightreplacer/bluespace = 1,
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/obj/item/melee/flyswatter = 1
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/obj/item/melee/flyswatter = 1,
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/obj/item/gun/energy/gun = 1
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)
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cybernetic_implants = list(
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