diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index 7416d3a2b49..70f5c14a9f0 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -75,11 +75,11 @@ agent = preset_agent - scientist.assigned_role = "abductor scientist" + scientist.assigned_role = "MODE" scientist.special_role = "abductor scientist" log_game("[scientist.key] (ckey) has been selected as an abductor team [team_number] scientist.") - agent.assigned_role = "abductor agent" + agent.assigned_role = "MODE" agent.special_role = "abductor agent" log_game("[agent.key] (ckey) has been selected as an abductor team [team_number] agent.") diff --git a/code/game/gamemodes/miniantags/abduction/gland.dm b/code/game/gamemodes/miniantags/abduction/gland.dm index 51396f1d7ce..9ea257b25a6 100644 --- a/code/game/gamemodes/miniantags/abduction/gland.dm +++ b/code/game/gamemodes/miniantags/abduction/gland.dm @@ -237,6 +237,7 @@ clone.dna = owner_dna.Clone() clone.UpdateAppearance() domutcheck(clone) + clone.rename_character(clone.name, owner_dna.real_name) //There's no define for this / get all items ? var/list/slots = list(slot_back,slot_w_uniform,slot_wear_suit,\ diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index 5e8e1d46162..f2d76051a37 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -399,7 +399,7 @@ client/proc/one_click_antag() //First we spawn a dude. var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned. - var/datum/preferences/A = new() + var/datum/preferences/A = new(G_found.client) A.copy_to(new_character) new_character.dna.ready_dna(new_character)