From 770c2ca8e6ead52be14a6ac489e4bf684ab7a4c8 Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Sun, 30 Nov 2014 20:20:14 -0800 Subject: [PATCH] Fixes the telebaton logging to be the correct way around. --- code/game/objects/items/weapons/swords_axes_etc.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 6df192c1f5f..c752fb53759 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -222,7 +222,7 @@ if(cooldown <= 0) playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Weaken(3) - add_logs(user, target, "stunned", object="telescopic baton") + add_logs(target, user, "stunned", object="telescopic baton") src.add_fingerprint(user) target.visible_message("[target] has been knocked down with \the [src] by [user]!") if(!iscarbon(user))