Merge pull request #1191 from Mloc/varfix

Huge commit!  Standardizes var definitions in most places.
This commit is contained in:
SkyMarshal
2012-05-30 11:07:27 -07:00
158 changed files with 1739 additions and 1636 deletions
+6 -5
View File
@@ -1,13 +1,14 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/clothing/glasses
name = "glasses"
icon = 'glasses.dmi'
w_class = 2.0
flags = GLASSESCOVERSEYES
var
vision_flags = 0
darkness_view = 0//Base human is 2
invisa_view = 0
prescription = 0
var/vision_flags = 0
var/darkness_view = 0//Base human is 2
var/invisa_view = 0
var/prescription = 0
/*
SEE_SELF // can see self, no matter what
+3 -2
View File
@@ -1,10 +1,11 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/clothing/glasses/hud
name = "HUD"
desc = "A heads-up display that provides important info in (almost) real time."
flags = null //doesn't protect eyes because it's a monocle, duh
origin_tech = "magnets=3;biotech=2"
var
list/icon/current = list() //the current hud icons
var/list/icon/current = list() //the current hud icons
proc
process_hud(var/mob/M) return
+32 -31
View File
@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/clothing/head/helmet/space/space_ninja
desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
name = "ninja hood"
@@ -18,45 +20,44 @@
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
var
//Important parts of the suit.
mob/living/carbon/affecting = null//The wearer.
obj/item/weapon/cell/cell//Starts out with a high-capacity cell using New().
datum/effect/effect/system/spark_spread/spark_system//To create sparks.
reagent_list[] = list("tricordrazine","dexalinp","spaceacillin","anti_toxin","nutriment","radium","hyronalin")//The reagents ids which are added to the suit at New().
stored_research[]//For stealing station research.
obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.
var/mob/living/carbon/affecting = null//The wearer.
var/obj/item/weapon/cell/cell//Starts out with a high-capacity cell using New().
var/datum/effect/effect/system/spark_spread/spark_system//To create sparks.
var/reagent_list[] = list("tricordrazine","dexalinp","spaceacillin","anti_toxin","nutriment","radium","hyronalin")//The reagents ids which are added to the suit at New().
var/stored_research[]//For stealing station research.
var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.
//Other articles of ninja gear worn together, used to easily reference them after initializing.
obj/item/clothing/head/helmet/space/space_ninja/n_hood
obj/item/clothing/shoes/space_ninja/n_shoes
obj/item/clothing/gloves/space_ninja/n_gloves
var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
var/obj/item/clothing/shoes/space_ninja/n_shoes
var/obj/item/clothing/gloves/space_ninja/n_gloves
//Main function variables.
s_initialized = 0//Suit starts off.
s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
s_cost = 5.0//Base energy cost each ntick.
s_acost = 25.0//Additional cost for additional powers active.
k_cost = 200.0//Kamikaze energy cost each ntick.
k_damage = 1.0//Brute damage potentially done by Kamikaze each ntick.
s_delay = 40.0//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
a_transfer = 20.0//How much reagent is transferred when injecting.
r_maxamount = 80.0//How much reagent in total there is.
var/s_initialized = 0//Suit starts off.
var/s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
var/s_cost = 5.0//Base energy cost each ntick.
var/s_acost = 25.0//Additional cost for additional powers active.
var/k_cost = 200.0//Kamikaze energy cost each ntick.
var/k_damage = 1.0//Brute damage potentially done by Kamikaze each ntick.
var/s_delay = 40.0//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
var/a_transfer = 20.0//How much reagent is transferred when injecting.
var/r_maxamount = 80.0//How much reagent in total there is.
//Support function variables.
spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
s_active = 0//Stealth off.
s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions.
kamikaze = 0//Kamikaze on or off.
k_unlock = 0//To unlock Kamikaze.
var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
var/s_active = 0//Stealth off.
var/s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions.
var/kamikaze = 0//Kamikaze on or off.
var/k_unlock = 0//To unlock Kamikaze.
//Ability function variables.
s_bombs = 10.0//Number of starting ninja smoke bombs.
a_boost = 3.0//Number of adrenaline boosters.
var/s_bombs = 10.0//Number of starting ninja smoke bombs.
var/a_boost = 3.0//Number of adrenaline boosters.
//Onboard AI related variables.
mob/living/silicon/ai/AI//If there is an AI inside the suit.
obj/item/device/paicard/pai//A slot for a pAI device
obj/effect/overlay/hologram//Is the AI hologram on or off? Visible only to the wearer of the suit. This works by attaching an image to a blank overlay.
flush = 0//If an AI purge is in progress.
s_control = 1//If user in control of the suit.
var/mob/living/silicon/ai/AI//If there is an AI inside the suit.
var/obj/item/device/paicard/pai//A slot for a pAI device
var/obj/effect/overlay/hologram//Is the AI hologram on or off? Visible only to the wearer of the suit. This works by attaching an image to a blank overlay.
var/flush = 0//If an AI purge is in progress.
var/s_control = 1//If user in control of the suit.