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https://github.com/ParadiseSS13/Paradise.git
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Gives Surgical Drapes a Use (#25686)
* Gives drapes some utility for starting surgeries * Adds a nice helping of drapes throughout the codebase * add icon, realize I didn't think that through * Handles blood with signals * whoopsie daisy * range * how about borgs * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * burza suggestion * more dgamer reviews * Oops * Update code/modules/surgery/surgery.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
@@ -9,6 +9,11 @@
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"Kidan" = 'icons/mob/clothing/species/kidan/under/suit.dmi'
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)
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/obj/item/clothing/under/suit/Initialize(mapload)
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. = ..()
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// better than nothing! ghetto surgery time
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AddComponent(/datum/component/surgery_initiator/cloth, null, 0.1)
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/obj/item/clothing/under/suit/black
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name = "black suit"
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desc = "A black suit and red tie. Very formal."
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@@ -355,7 +355,8 @@
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/obj/item/stack/medical/ointment/advanced/cyborg,
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/obj/item/stack/medical/splint/cyborg,
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/obj/item/stack/nanopaste/cyborg,
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/obj/item/gripper/medical
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/obj/item/gripper/medical,
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/obj/item/surgical_drapes,
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)
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malf_modules = list(/obj/item/gun/syringemalf)
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special_rechargables = list(
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@@ -154,7 +154,8 @@
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/obj/item/bonegel,
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/obj/item/retractor,
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/obj/item/bonesetter,
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/obj/item/circular_saw)
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/obj/item/circular_saw,
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/obj/item/surgical_drapes)
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cost = 400
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containertype = /obj/structure/closet/crate/secure
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containername = "surgery crate"
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@@ -28,8 +28,8 @@
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/datum/surgery_step/generic/cut_open/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"[user] starts the incision on [target]'s [affected.name] with \the [tool].",
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"You start the incision on [target]'s [affected.name] with \the [tool].",
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"[user] starts the incision on [target]'s [affected.name] with [tool].",
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"You start the incision on [target]'s [affected.name] with [tool].",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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affected.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!")
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@@ -38,8 +38,8 @@
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/datum/surgery_step/generic/cut_open/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='notice'> [user] has made an incision on [target]'s [affected.name] with \the [tool].</span>",
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"<span class='notice'> You have made an incision on [target]'s [affected.name] with \the [tool].</span>",
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"<span class='notice'>[user] has made an incision on [target]'s [affected.name] with [tool].</span>",
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"<span class='notice'>You have made an incision on [target]'s [affected.name] with [tool].</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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affected.open = ORGAN_ORGANIC_OPEN
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@@ -49,8 +49,8 @@
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/datum/surgery_step/generic/cut_open/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='warning'> [user]'s hand slips, slicing open [target]'s [affected.name] in a wrong spot with \the [tool]!</span>",
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"<span class='warning'> Your hand slips, slicing open [target]'s [affected.name] in a wrong spot with \the [tool]!</span>",
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"<span class='warning'>[user]'s hand slips, slicing open [target]'s [affected.name] in a wrong spot with [tool]!</span>",
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"<span class='warning'>Your hand slips, slicing open [target]'s [affected.name] in a wrong spot with [tool]!</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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affected.receive_damage(10)
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@@ -93,8 +93,8 @@
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/datum/surgery_step/generic/clamp_bleeders/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(
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"<span class='warning'> [user]'s hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</span>",
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"<span class='warning'> Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</span>",
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"<span class='warning'>[user]'s hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</span>",
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"<span class='warning'>Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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affected.receive_damage(10)
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@@ -44,7 +44,10 @@
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var/abstract = FALSE
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/// Whether this surgery should be cancelled when an organ change happens. (removed if requires bodypart, or added if doesn't require bodypart)
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var/cancel_on_organ_change = TRUE
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/// Whether the surgery was started with drapes.
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var/started_with_drapes = FALSE
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/// How likely it should be for the surgery to cause infection: 0-1
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var/germ_prevention_quality = 0
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/datum/surgery/New(atom/surgery_target, surgery_location, surgery_bodypart)
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..()
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@@ -440,16 +443,21 @@
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SHOULD_CALL_PARENT(TRUE)
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if(ishuman(target))
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(can_infect && affected)
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if(can_infect && affected && !prob(surgery.germ_prevention_quality))
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spread_germs_to_organ(affected, user, tool)
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if(ishuman(user) && !isalien(target) && prob(60))
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var/mob/living/carbon/human/H = user
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var/blood_spread = SEND_SIGNAL(surgery, COMSIG_SURGERY_BLOOD_SPLASH, user, target, target_zone, tool)
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if(blood_spread == COMPONENT_BLOOD_SPLASH_HANDLED)
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return
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switch(blood_level)
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if(SURGERY_BLOODSPREAD_HANDS)
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target.visible_message("<span class='notice'>Blood splashes onto [user]'s hands.</span>")
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H.make_bloody_hands(target.get_blood_dna_list(), target.get_blood_color())
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if(SURGERY_BLOODSPREAD_FULLBODY)
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target.visible_message("<span class='notice'>A spray of blood coats [user].</span>")
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H.bloody_body(target)
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return
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/**
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* Finish a surgery step, performing anything that runs on the tail-end of a successful surgery.
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@@ -484,7 +492,7 @@
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* * user - The user who's manipulating the organ.
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* * tool - The tool the user is using to mess with the organ.
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*/
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/proc/spread_germs_to_organ(obj/item/organ/target_organ, mob/living/carbon/human/user, obj/item/tool)
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/datum/surgery_step/proc/spread_germs_to_organ(obj/item/organ/target_organ, mob/living/carbon/human/user, obj/item/tool, datum/surgery/surgery)
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if(!istype(user) || !istype(target_organ) || target_organ.is_robotic() || target_organ.sterile)
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return
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@@ -502,7 +510,7 @@
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* * E - An external organ being operated on.
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* * tool - The tool performing the operation.
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*/
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/proc/spread_germs_by_incision(obj/item/organ/external/E, obj/item/tool)
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/datum/surgery_step/proc/spread_germs_by_incision(obj/item/organ/external/E, obj/item/tool, datum/surgery/surgery)
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if(!is_external_organ(E))
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return
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if(!E.owner)
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@@ -274,9 +274,24 @@
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/obj/item/surgical_drapes
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name = "surgical drapes"
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desc = "Apearature brand surgical drapes providing privacy and infection control."
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desc = "Apearature brand surgical drapes providing privacy and infection control. Built from durathread."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgical_drapes"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "biotech=1"
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attack_verb = list("slapped")
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/// How effective this is at preventing infections during surgeries.
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var/surgery_effectiveness = 0.9
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/obj/item/surgical_drapes/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SURGICAL, ROUNDSTART_TRAIT)
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AddComponent(/datum/component/surgery_initiator/cloth, null, surgery_effectiveness)
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/obj/item/surgical_drapes/improvised
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name = "improvised drapes"
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desc = "Hastily-sliced fabric that seems like it'd be useful for surgery. Probably better than the shirt off your back."
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icon = 'icons/obj/stacks/miscellaneous.dmi'
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icon_state = "empty-sandbags"
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origin_tech = null
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surgery_effectiveness = 0.67
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