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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Added buttoning and unbuttoning for the labcoat, and the CMO's labcoat. Green labcoat from the theatre doesn't support this yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1715 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -95,7 +95,7 @@
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/obj/item/clothing/suit/labcoat
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name = "labcoat"
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat"
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icon_state = "labcoat_open"
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item_state = "labcoat"
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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@@ -104,17 +104,29 @@
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 50, rad = 5)
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/obj/item/clothing/suit/labcoat/cmo
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/obj/item/clothing/suit/labcoat_cmo
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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icon_state = "labcoat_cmo"
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icon_state = "labcoat_cmo_open"
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item_state = "labcoat_cmo"
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 55, rad = 5)
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/obj/item/clothing/suit/labcoat/mad
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/obj/item/clothing/suit/labcoat_mad
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen"
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item_state = "labgreen"
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 50, rad = 5)
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/obj/item/clothing/suit/straight_jacket
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name = "straight jacket"
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@@ -567,7 +567,7 @@
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat/cmo(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat_cmo(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/weapon/storage/firstaid/regular(src), slot_l_hand)
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src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_s_store)
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@@ -45,7 +45,7 @@
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/obj/secure_closet/CMO/New()
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..()
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sleep(2)
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new /obj/item/clothing/suit/labcoat/cmo( src )
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new /obj/item/clothing/suit/labcoat_cmo( src )
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new /obj/item/clothing/under/rank/chief_medical_officer( src )
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new /obj/item/clothing/suit/bio_suit/general( src )
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new /obj/item/clothing/shoes/brown ( src )
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@@ -296,6 +296,26 @@ THERMAL GLASSES
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src.item_state = "suitjacket_blue_open"
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usr << "You unbutton the suit jacket."
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/obj/item/clothing/suit/labcoat/verb/toggle()
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set name = "Toggle Labcoat Buttons"
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set category = "Object"
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if(src.icon_state == "labcoat_open")
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src.icon_state = "labcoat"
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usr << "You button up the labcoat."
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else
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src.icon_state = "labcoat_open"
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usr << "You unbutton the labcoat."
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/obj/item/clothing/suit/labcoat_cmo/verb/toggle()
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set name = "Toggle Labcoat Buttons"
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set category = "Object"
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if(src.icon_state == "labcoat_cmo_open")
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src.icon_state = "labcoat_cmo"
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usr << "You button up the labcoat."
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else
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src.icon_state = "labcoat_cmo_open"
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usr << "You unbutton the labcoat."
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/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
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if(src.icon_state == "ushankadown")
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src.icon_state = "ushankaup"
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