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Added buttoning and unbuttoning for the labcoat, and the CMO's labcoat. Green labcoat from the theatre doesn't support this yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1715 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -95,7 +95,7 @@
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/obj/item/clothing/suit/labcoat
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name = "labcoat"
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat"
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icon_state = "labcoat_open"
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item_state = "labcoat"
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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@@ -104,17 +104,29 @@
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 50, rad = 5)
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/obj/item/clothing/suit/labcoat/cmo
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/obj/item/clothing/suit/labcoat_cmo
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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icon_state = "labcoat_cmo"
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icon_state = "labcoat_cmo_open"
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item_state = "labcoat_cmo"
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 55, rad = 5)
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/obj/item/clothing/suit/labcoat/mad
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/obj/item/clothing/suit/labcoat_mad
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen"
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item_state = "labgreen"
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 50, rad = 5)
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/obj/item/clothing/suit/straight_jacket
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name = "straight jacket"
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