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TG: Fixed issue 287 , 290, 291
-Cutting/restoring cameras now leaves a print -building certain overly-abused griff items leaves prints -grenade launcher no longer shoots your face if you try to backpack it Chameleon projector movement speed is now based on temperature Added add_hiddenprint(mob) proc it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
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@@ -18,17 +18,19 @@ RACK PARTS
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del(src)
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/obj/item/weapon/table_parts/attack_self(mob/user as mob)
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new /obj/structure/table( user.loc )
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var/obj/structure/table/T = new /obj/structure/table( user.loc )
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T.add_fingerprint(usr)
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del(src)
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return
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// WOODEN TABLE PARTS
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/obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/wood( src.loc )
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//SN src = null
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del(src)
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else
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..()
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/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
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new /obj/structure/table/woodentable( user.loc )
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