TG: Fixed issue 287 , 290, 291

-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
This commit is contained in:
Ren Erthilo
2012-03-27 05:57:51 +01:00
parent 76336789d7
commit 77636ce696
6 changed files with 50 additions and 5 deletions
@@ -18,17 +18,19 @@ RACK PARTS
del(src)
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
new /obj/structure/table( user.loc )
var/obj/structure/table/T = new /obj/structure/table( user.loc )
T.add_fingerprint(usr)
del(src)
return
// WOODEN TABLE PARTS
/obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/wood( src.loc )
//SN src = null
del(src)
else
..()
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
new /obj/structure/table/woodentable( user.loc )