mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
This commit is contained in:
+1
-1
@@ -133,7 +133,7 @@
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/obj/effect/ebeam/deadly/Crossed(atom/A, oldloc)
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..()
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A.ex_act(1)
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A.ex_act(EXPLODE_DEVASTATE)
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/obj/effect/ebeam/vetus/Destroy()
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for(var/mob/living/M in get_turf(src))
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@@ -188,7 +188,7 @@
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return
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owner.visible_message("<span class='warning'>[owner]'s body flashes a bright blue!</span>", \
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"<span class='cultitalic'>You speak the cursed words, channeling an electromagnetic pulse from your body.</span>")
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owner.emp_act(2)
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owner.emp_act(EMP_LIGHT)
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INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(empulse), owner, 2, 5, TRUE, "cult")
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owner.whisper(invocation)
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charges--
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@@ -223,7 +223,7 @@ CONTENTS:
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if(isradio(I))
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var/obj/item/radio/R = I
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R.listening = FALSE // Prevents the radio from buzzing due to the EMP, preserving possible stealthiness.
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R.emp_act(1)
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R.emp_act(EMP_HEAVY)
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/obj/item/gun/energy/alien
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name = "alien pistol"
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@@ -86,7 +86,7 @@
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to_chat(spawner, "<span class='danger'>Success! Your trap on [src] caught [user]!</span>")
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stored_obj.forceMove(get_turf(loc))
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playsound(get_turf(src),'sound/effects/explosion2.ogg', 200, 1)
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user.ex_act(2)
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user.ex_act(EXPLODE_HEAVY)
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user.Stun(3 SECONDS)//A bomb went off in your hands. Actually lets people follow up with it if they bait someone, right now it is unreliable.
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qdel(src)
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@@ -15,7 +15,7 @@
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var/list/connected_shields = list()
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/mob/living/simple_animal/hostile/guardian/protector/ex_act(severity)
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if(severity == 1)
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if(severity == EXPLODE_DEVASTATE)
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adjustBruteLoss(200) //if in protector mode, will do 20 damage and not actually necessarily kill the summoner
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else
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..()
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@@ -441,7 +441,7 @@
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to_chat(src, "<span class='warning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>")
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new /obj/effect/temp_visual/revenant(loc)
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if(cause_emp)
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emp_act(1)
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emp_act(EMP_HEAVY)
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/mob/living/simple_animal/bot/rev_malfunction(cause_emp = TRUE)
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if(!emagged)
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@@ -456,7 +456,7 @@
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new /obj/effect/temp_visual/revenant(loc)
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emag_act(usr)
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else if(cause_emp)
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emp_act(1)
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emp_act(EMP_HEAVY)
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/obj/machinery/clonepod/rev_malfunction(cause_emp = TRUE)
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..(cause_emp = FALSE)
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@@ -472,7 +472,7 @@
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new /obj/effect/temp_visual/revenant(loc)
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spark_system.start()
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if(cause_emp)
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emp_act(1)
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emp_act(EMP_HEAVY)
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/turf/defile()
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if(flags & BLESSED_TILE)
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@@ -75,7 +75,7 @@
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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do_sparks(2, 1, T)
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T.ex_act(3)
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T.ex_act(EXPLODE_LIGHT)
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T.hotspot_expose(1000,500,1)
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/obj/machinery/computer/HolodeckControl/proc/loadProgram(area/A)
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@@ -39,9 +39,9 @@
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return
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var/num_of_prizes = 0
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switch(severity)
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if(1)
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if(EMP_HEAVY)
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num_of_prizes = rand(1,4)
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if(2)
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if(EMP_LIGHT)
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num_of_prizes = rand(0,2)
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for(var/i = num_of_prizes; i > 0; i--)
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prizevend()
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@@ -116,10 +116,10 @@
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/obj/machinery/computer/emp_act(severity)
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..()
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switch(severity)
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if(1)
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if(EMP_HEAVY)
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if(prob(50))
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obj_break(ENERGY)
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if(2)
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if(EMP_LIGHT)
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if(prob(10))
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obj_break(ENERGY)
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@@ -397,7 +397,7 @@
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qdel(src)
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/obj/structure/dropwall_generator/ex_act(severity)
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if(protected && severity > 1) //We would throw the explosion at the shield, but it is already getting hit
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if(protected && severity > EXPLODE_DEVASTATE) //We would throw the explosion at the shield, but it is already getting hit
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return
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qdel(src)
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@@ -50,7 +50,7 @@
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//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
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/obj/machinery/door/poddoor/ex_act(severity)
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if(severity == 3)
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if(severity == EXPLODE_LIGHT)
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return
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..()
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@@ -409,7 +409,7 @@
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breakthrough = TRUE
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else if(istype(obstacle, /obj/structure/reagent_dispensers/fueltank))
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obstacle.ex_act(1)
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obstacle.ex_act(EXPLODE_DEVASTATE)
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else if(isliving(obstacle))
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var/mob/living/L = obstacle
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@@ -232,7 +232,7 @@
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
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if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
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if(severity == EXPLODE_DEVASTATE) //so shreds created during an explosion aren't deleted by the explosion.
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qdel(src)
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/obj/effect/decal/cleanable/shreds/Initialize(mapload)
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@@ -113,7 +113,7 @@
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qdel(src)
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/obj/effect/snow/ex_act(severity)
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if(severity == 3 && prob(50))
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if(severity == EXPLODE_LIGHT && prob(50))
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return
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qdel(src)
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@@ -37,16 +37,16 @@
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var/will_affect = FALSE
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if(distance < heavy_range)
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will_affect = T.emp_act(1)
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will_affect = T.emp_act(EMP_HEAVY)
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else if(distance == heavy_range)
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if(prob(50))
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will_affect = T.emp_act(1)
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will_affect = T.emp_act(EMP_HEAVY)
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else
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will_affect = T.emp_act(2)
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will_affect = T.emp_act(EMP_LIGHT)
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else if(distance <= light_range)
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will_affect = T.emp_act(2)
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will_affect = T.emp_act(EMP_LIGHT)
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if(will_affect)
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if(cause == "cult")
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@@ -195,7 +195,7 @@
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if(breach)
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T.ex_act(dist)
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else
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T.ex_act(3)
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T.ex_act(EXPLODE_LIGHT)
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CHECK_TICK
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@@ -219,7 +219,7 @@
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/proc/secondaryexplosion(turf/epicenter, range)
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for(var/turf/tile in spiral_range_turfs(range, epicenter))
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tile.ex_act(2)
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tile.ex_act(EXPLODE_HEAVY)
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/client/proc/check_bomb_impacts()
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set name = "Check Bomb Impact"
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@@ -393,7 +393,7 @@
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var/mob/M = A
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add_attack_logs(user, M, "Hit with EMP-light")
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to_chat(user, "[src] now has [emp_cur_charges] charge\s.")
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A.emp_act(1)
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A.emp_act(EMP_HEAVY)
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else
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to_chat(user, "<span class='warning'>\The [src] needs time to recharge!</span>")
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return
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@@ -129,7 +129,7 @@
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else if(istype(target, /obj/machinery/camera))
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var/obj/machinery/camera/C = target
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if(prob(effectchance * diode.rating))
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C.emp_act(1)
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C.emp_act(EMP_HEAVY)
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outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
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log_admin("[key_name(user)] EMPd a camera with a laser pointer")
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@@ -722,12 +722,12 @@
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if(HAS_TRAIT(src, TRAIT_WIELDED))
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if(iswallturf(A))
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var/turf/simulated/wall/Z = A
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Z.ex_act(2)
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Z.ex_act(EXPLODE_HEAVY)
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charged = 3
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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else if(isstructure(A) || ismecha(A))
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var/obj/Z = A
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Z.ex_act(2)
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Z.ex_act(EXPLODE_HEAVY)
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charged = 3
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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@@ -272,7 +272,7 @@
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var/atom/throw_target = get_edge_target_turf(target, user.dir)
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user.visible_message("<span class='userdanger'>It's a home run!</span>")
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target.throw_at(throw_target, rand(8,10), 14, user)
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target.ex_act(2)
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target.ex_act(EXPLODE_HEAVY)
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playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
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homerun_ready = 0
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return
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@@ -28,7 +28,7 @@
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return ..()
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/obj/structure/fusionreactor/ex_act(severity)
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if(severity < 3)
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if(severity < EXPLODE_LIGHT)
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obj_integrity = 0
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healthcheck()
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@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
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return
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/turf/simulated/floor/burn_down()
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ex_act(2)
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ex_act(EXPLODE_HEAVY)
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/turf/simulated/floor/is_shielded()
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for(var/obj/structure/A in contents)
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@@ -138,7 +138,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/emp_act(severity)
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..()
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display_visor_message("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!")
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display_visor_message("[severity > EMP_HEAVY ? "Light" : "Strong"] electromagnetic pulse detected!")
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/obj/item/clothing/suit/space/hardsuit
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name = "hardsuit"
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@@ -103,7 +103,7 @@
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return
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/turf/simulated/floor/vines/ex_act(severity)
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if(severity < 3)
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if(severity < EXPLODE_LIGHT)
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ChangeTurf(baseturf)
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/turf/simulated/floor/vines/narsie_act()
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@@ -209,7 +209,7 @@
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nofun = TRUE
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/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, obj/structure/spacevine/holder)
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if(explosion_severity < 3)
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if(explosion_severity < EXPLODE_LIGHT)
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qdel(holder)
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else
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addtimer(CALLBACK(holder, TYPE_PROC_REF(/obj/structure/spacevine, wither)), 5)
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@@ -107,7 +107,7 @@
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location = get_atom_on_turf(src)
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if(location)
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explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3], cause = src)
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location.ex_act(2, target)
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location.ex_act(EXPLODE_HEAVY, target)
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qdel(src)
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/obj/item/grenade/plastic/miningcharge/proc/override_safety()
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@@ -288,7 +288,7 @@
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/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
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do_sparks(5, TRUE, src)
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if(prob(50 / severity) && severity < 3)
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if(prob(50 / severity) && severity < EXPLODE_LIGHT)
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qdel(src)
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/obj/machinery/mineral/equipment_vendor/Destroy()
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@@ -353,7 +353,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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/obj/item/stack/ore/ex_act(severity)
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if(!severity || severity >= 2)
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if(!severity || severity >= EXPLODE_HEAVY)
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return
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qdel(src)
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@@ -160,12 +160,10 @@
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if(!brainmob)
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return
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switch(severity)
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if(1)
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if(EMP_HEAVY)
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brainmob.emp_damage += rand(20, 30)
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if(2)
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if(EMP_LIGHT)
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brainmob.emp_damage += rand(10, 20)
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if(3)
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brainmob.emp_damage += rand(0, 10)
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..()
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/obj/item/mmi/robotic_brain/New()
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@@ -600,8 +600,8 @@ Difficulty: Hard
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if(mode == VORTEX)
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var/turf/T = get_turf(src)
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for(var/atom/A in T)
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A.ex_act(3) //Body is immune to explosions of this strength.
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T.ex_act(3)
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A.ex_act(EXPLODE_LIGHT) //Body is immune to explosions of this strength.
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T.ex_act(EXPLODE_LIGHT)
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if(mode == CRYO)
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var/turf/simulated/S = get_turf(src)
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S.MakeSlippery(TURF_WET_ICE, enraged ? rand(25, 35 SECONDS) : rand(10, 20 SECONDS))
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@@ -356,7 +356,7 @@ Difficulty: Very Hard
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/obj/item/projectile/colossus/on_hit(atom/target, blocked = 0)
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. = ..()
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if(isturf(target) || isobj(target))
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target.ex_act(2)
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target.ex_act(EXPLODE_HEAVY)
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for(var/obj/machinery/light/L in range(2, src))
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L.break_light_tube(0, 1) //No leaving lights floating their as colossus breaks the station
|
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if(isliving(target))
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@@ -455,7 +455,7 @@
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. = ..()
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if(!active || !wearer)
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return
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to_chat(wearer, "<span class='warning'>[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!")
|
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to_chat(wearer, "<span class='warning'>[severity > EMP_HEAVY ? "Light" : "Strong"] electromagnetic pulse detected!")
|
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if(emp_proof)
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return
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selected_module?.on_deactivation(display_message = TRUE)
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@@ -84,7 +84,7 @@
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/obj/singularity/narsie/proc/godsmack(atom/A)
|
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if(isobj(A))
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var/obj/O = A
|
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O.ex_act(1)
|
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O.ex_act(EXPLODE_DEVASTATE)
|
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if(O) qdel(O)
|
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|
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else if(isturf(A))
|
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@@ -25,7 +25,7 @@ GLOBAL_LIST_EMPTY(gravity_generators)
|
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flags_2 = NO_MALF_EFFECT_2
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/obj/machinery/gravity_generator/ex_act(severity)
|
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if(severity == 1) // Very sturdy.
|
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if(severity == EXPLODE_DEVASTATE) // Very sturdy.
|
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set_broken()
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/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
|
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||||
@@ -134,7 +134,7 @@
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icon_state = "[initial(icon_state)][beaker ? "_working" : ""]"
|
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/obj/machinery/chem_dispenser/ex_act(severity)
|
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if(severity < 3)
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||||
if(severity < EXPLODE_LIGHT)
|
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if(beaker)
|
||||
beaker.ex_act(severity)
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||||
..()
|
||||
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||||
@@ -78,7 +78,7 @@
|
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reagents.maximum_volume += B.reagents.maximum_volume
|
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/obj/machinery/chem_master/ex_act(severity)
|
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if(severity < 3)
|
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if(severity < EXPLODE_LIGHT)
|
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if(beaker)
|
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beaker.ex_act(severity)
|
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if(loaded_pill_bottle)
|
||||
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@@ -688,7 +688,7 @@
|
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SEND_SOUND(M, loud_crash_sound)
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for(var/turf/T in L2)
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for(var/atom/movable/A in T.contents)
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A.ex_act(1)
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A.ex_act(EXPLODE_DEVASTATE)
|
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if(istype(A, /obj/machinery/atmospherics/supermatter_crystal))
|
||||
var/obj/machinery/atmospherics/supermatter_crystal/bakoom = A
|
||||
addtimer(CALLBACK(bakoom, TYPE_PROC_REF(/obj/machinery/atmospherics/supermatter_crystal, explode), bakoom.combined_gas, bakoom.power, bakoom.gasmix_power_ratio), 1 SECONDS)
|
||||
|
||||
@@ -198,9 +198,9 @@
|
||||
/obj/machinery/bsa/full/proc/fire(mob/user, turf/bullseye, target)
|
||||
var/turf/point = get_front_turf()
|
||||
for(var/turf/T in get_line(get_step(point,dir),get_target_turf()))
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||||
T.ex_act(1)
|
||||
T.ex_act(EXPLODE_DEVASTATE)
|
||||
for(var/atom/A in T)
|
||||
A.ex_act(1)
|
||||
A.ex_act(EXPLODE_DEVASTATE)
|
||||
|
||||
point.Beam(get_target_turf(), icon_state = "bsa_beam", time = 50, maxdistance = world.maxx, beam_type = /obj/effect/ebeam/deadly) //ZZZAP
|
||||
playsound(src, 'sound/machines/bsa_fire.ogg', 100, 1)
|
||||
|
||||
Reference in New Issue
Block a user