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synced 2026-08-23 03:57:13 +01:00
replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
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@@ -722,12 +722,12 @@
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if(HAS_TRAIT(src, TRAIT_WIELDED))
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if(iswallturf(A))
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var/turf/simulated/wall/Z = A
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Z.ex_act(2)
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Z.ex_act(EXPLODE_HEAVY)
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charged = 3
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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else if(isstructure(A) || ismecha(A))
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var/obj/Z = A
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Z.ex_act(2)
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Z.ex_act(EXPLODE_HEAVY)
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charged = 3
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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@@ -272,7 +272,7 @@
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var/atom/throw_target = get_edge_target_turf(target, user.dir)
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user.visible_message("<span class='userdanger'>It's a home run!</span>")
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target.throw_at(throw_target, rand(8,10), 14, user)
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target.ex_act(2)
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target.ex_act(EXPLODE_HEAVY)
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playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
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homerun_ready = 0
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return
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