From 77943e04f377bc3d1a11df734f5d44a8a25d8095 Mon Sep 17 00:00:00 2001 From: cib Date: Sun, 2 Dec 2012 13:58:57 +0100 Subject: [PATCH] Balance fix to random blob event. It now lasts 20 minutes instead of 5, and accordingly each blob advancements happens every 30 seconds instead of every 7 seconds. This means more time to respond to the blob, but overally the blob can still be just as harmful if nothing is done about it. --- code/game/gamemodes/events/miniblob.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/events/miniblob.dm b/code/game/gamemodes/events/miniblob.dm index cbb32198363..93f3c2a7172 100644 --- a/code/game/gamemodes/events/miniblob.dm +++ b/code/game/gamemodes/events/miniblob.dm @@ -9,7 +9,7 @@ blobevent = 1 spawn(0) dotheblobbaby() - spawn(3000) + spawn(12000) // blob event can last up to 20 minutes blobevent = 0 spawn(rand(1000, 2000)) //Delayed announcements to keep the crew on their toes. command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") @@ -25,5 +25,5 @@ if(B.z != 1) continue B.Life() - spawn(70) - dotheblobbaby() \ No newline at end of file + spawn(280) // advance 1 tile every 30 seconds + dotheblobbaby()