Merge pull request #13601 from SteelSlayer/borger-tweaks

Cyborg factory tweaks/improvements.
This commit is contained in:
variableundefined
2020-09-13 20:43:21 -04:00
committed by GitHub
4 changed files with 135 additions and 154 deletions
+10 -8
View File
@@ -111,7 +111,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
/mob/living/silicon/robot/get_cell()
return cell
/mob/living/silicon/robot/New(loc, syndie = FALSE, unfinished = FALSE, alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null)
/mob/living/silicon/robot/New(loc, syndie = FALSE, unfinished = FALSE, alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
radio = new /obj/item/radio/borg(src)
common_radio = radio
init(ai_to_sync_to = ai_to_sync_to)
init(alien, connect_to_AI, ai_to_sync_to)
if(has_camera && !camera)
camera = new /obj/machinery/camera(src)
@@ -171,18 +171,20 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
scanner = new(src)
scanner.Grant(src)
/mob/living/silicon/robot/proc/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null)
/mob/living/silicon/robot/proc/init(alien, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
make_laws()
additional_law_channels["Binary"] = ":b "
if(!connect_to_AI)
return
var/found_ai = ai_to_sync_to
if(!found_ai)
found_ai = select_active_ai_with_fewest_borgs()
if(found_ai)
lawupdate = 1
lawupdate = TRUE
connect_to_ai(found_ai)
else
lawupdate = 0
lawupdate = FALSE
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
@@ -1348,7 +1350,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
is_emaggable = FALSE
default_cell_type = /obj/item/stock_parts/cell/bluespace
/mob/living/silicon/robot/deathsquad/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null)
/mob/living/silicon/robot/deathsquad/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
laws = new /datum/ai_laws/deathsquad
module = new /obj/item/robot_module/deathsquad(src)
aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
@@ -1378,7 +1380,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/eprefix = "Amber"
/mob/living/silicon/robot/ert/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null)
/mob/living/silicon/robot/ert/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
laws = new /datum/ai_laws/ert_override
radio = new /obj/item/radio/borg/ert(src)
radio.recalculateChannels()
@@ -1432,7 +1434,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
damage_protection = 20 // Reduce all incoming damage by this number. Very high in the case of /destroyer borgs, since it is an admin-only borg.
default_cell_type = /obj/item/stock_parts/cell/bluespace
/mob/living/silicon/robot/destroyer/init(alien = FALSE, mob/living/silicon/ai/ai_to_sync_to = null)
/mob/living/silicon/robot/destroyer/init(alien = FALSE, connect_to_AI = TRUE, mob/living/silicon/ai/ai_to_sync_to = null)
aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
additional_law_channels["Binary"] = ":b "
laws = new /datum/ai_laws/deathsquad
+22 -12
View File
@@ -44,26 +44,37 @@
//human -> robot
/mob/living/carbon/human/proc/Robotize()
/**
For transforming humans into robots (cyborgs).
Arguments:
* cell_type: A type path of the cell the new borg should receive.
* connect_to_default_AI: TRUE if you want /robot/New() to handle connecting the borg to the AI with the least borgs.
* AI: A reference to the AI we want to connect to.
*/
/mob/living/carbon/human/proc/Robotize(cell_type = null, connect_to_default_AI = TRUE, mob/living/silicon/ai/AI = null)
if(notransform)
return
for(var/obj/item/W in src)
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
icon = null
invisibility = 101
for(var/t in bodyparts)
qdel(t)
for(var/i in internal_organs)
qdel(i)
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
// Creating a new borg here will connect them to a default AI and notify that AI, if `connect_to_default_AI` is TRUE.
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(loc, connect_to_AI = connect_to_default_AI)
// cyborgs produced by Robotize get an automatic power cell
O.cell = new /obj/item/stock_parts/cell/high(O)
// If `AI` is passed in, we want to connect to that AI specifically.
if(AI)
O.lawupdate = TRUE
O.connect_to_ai(AI)
if(!cell_type)
O.cell = new /obj/item/stock_parts/cell/high(O)
else
O.cell = new cell_type(O)
O.gender = gender
O.invisibility = 0
@@ -77,9 +88,8 @@
else
O.key = key
O.loc = loc
O.forceMove(loc)
O.job = "Cyborg"
O.notify_ai(1)
if(O.mind && O.mind.assigned_role == "Cyborg")
if(O.mind.role_alt_title == "Robot")