Brainloss fix

This commit is contained in:
Markolie
2015-08-25 19:18:19 +02:00
parent 960436945c
commit 77ed7b6d68
2 changed files with 9 additions and 8 deletions
@@ -38,7 +38,6 @@
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
if(sponge)
sponge.take_damage(amount)
sponge.damage = min(max(sponge.damage, 0),(maxHealth*2))
brainloss = sponge.damage
else
brainloss = 200
+9 -7
View File
@@ -178,16 +178,18 @@ var/list/organ_cache = list()
W.damage += damage
W.time_inflicted = world.time
//Note: external organs have their own version of this proc
/obj/item/organ/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += (amount * 0.8)
if(src.status & ORGAN_ROBOT)
src.damage = between(0, src.damage + (amount * 0.8), max_damage)
else
src.damage += amount
src.damage = between(0, src.damage + amount, max_damage)
if(owner && parent_organ)
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
if(parent && !silent)
owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
//only show this if the organ is not robotic
if(owner && parent_organ && amount > 0)
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
if(parent && !silent)
owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
robotic = 2