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Makes sure the grenade beeps first before it booms (#14738)
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@@ -32,9 +32,9 @@
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var/turf/T = get_turf(src) //otherwise it won't work in hand
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T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
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else if(findtext(msg, recorded) && type == recorded_type)
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pulse(0)
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var/turf/T = get_turf(src) //otherwise it won't work in hand
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T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
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pulse(0)
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/obj/item/assembly/voice/activate()
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return // previously this toggled listning when not in a holder, that's a little silly. It was only called in attack_self that way.
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