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Recategorize in-game announcements by priority. (#19639)
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@@ -60,7 +60,7 @@
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/datum/weather/rad_storm/end()
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if(..())
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return
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GLOB.major_announcement.Announce("The radiation threat has passed. Please return to your workplaces.", "Anomaly Alert")
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GLOB.minor_announcement.Announce("The radiation threat has passed. Please return to your workplaces.", "Anomaly Alert")
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status_alarm(FALSE)
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if(!pre_maint_all_access)
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revoke_maint_all_access()
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@@ -66,6 +66,6 @@
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/datum/weather/solar_flare/end()
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if(..())
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return
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GLOB.event_announcement.Announce("The solar flare has passed.", "Solar Flare Advisory")
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GLOB.minor_announcement.Announce("The solar flare has passed.", "Solar Flare Advisory")
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// Ends the temporary 40x increase that happened during the weather event
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SSsun.solar_gen_rate = initial(SSsun.solar_gen_rate)
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