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shotgun
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@@ -49,7 +49,7 @@
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desc = "Oh god, this shouldn't be here"
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ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
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caliber = "shotgun"
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max_ammo = 8
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max_ammo = 6
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multiload = 0
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/obj/item/ammo_box/magazine/internal/cylinder/dualshot
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@@ -76,13 +76,9 @@
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// COMBAT SHOTGUN //
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/obj/item/weapon/gun/projectile/shotgun/combat
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name = "combat shotgun"
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desc = "A traditional shotgun with tactical furniture and an eight-shell capacity underneath."
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icon_state = "cshotgun"
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origin_tech = "combat=5;materials=2"
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mag_type = "/obj/item/ammo_box/magazine/internal/shotcom"
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w_class = 5
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/obj/item/weapon/gun/projectile/shotgun/combat/New() //freaking map freezes
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new /obj/item/weapon/gun/projectile/shotgun/automatic/combat(get_turf(src))
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qdel(src)
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// RIOT SHOTGUN //
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@@ -237,7 +233,7 @@
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return
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else
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sawn_state = SAWN_INTACT
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/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
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name = "\improper 'Bulldog' Shotgun"
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desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
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@@ -273,3 +269,17 @@
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..()
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empty_alarm()
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return
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/obj/item/weapon/gun/projectile/shotgun/automatic/Fire(mob/living/user as mob|obj)
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..()
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pump(user)
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// COMBAT SHOTGUN //
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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origin_tech = "combat=5;materials=2"
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mag_type = "/obj/item/ammo_box/magazine/internal/shotcom"
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w_class = 5
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