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Updates SST, room, and shuttle
Changes to SST gear - Added syndi internals box - Replaced pressurized oxy tank by nukie jetpack - Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is below dsquad armor, however you can turn it to combat mode, making you much more mobile. Looks the same as the nukie elite hardsuit, for now, I don't think it's a problem tho. - Replaced pistol by syndicate revolver, aswell as the extra ammo. SST can now print extra ammo at hacked autolathes to keep the fight going if they run out due to this. - Added a spare mag for the SAW - Added a military belt (different color to match the hardsuit) - Removed flashlight and EMP grenade - Removed all access on SST IDs. They still get access to maintenance and station exterior airlocks so they don't have to break in to enter the station. They're still agent IDs, so you got syndi access, can copy access, customize, etc. A lot of this gear no longer spawns on the SST at spawn, and is instead in the new SST lockers. Admin outfitted SST are spawned with their full gear, which was also updated. Map changes - Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health analyser, a syndi toolbox, 2 multitool to the SST ready room - Added 6 SST lockers, containing EVA gear and SAW + ammo - Fixed issues with the blast doors for the SIT and SST shuttles, both sets of blast doors now open and close together, they can also be opened from inside and outside the shuttle now. This lets you lock your shuttle safely from anyone that doesn't have syndicate access, an emag, or can just bypass the blast doors somehow. - Added atmospherics blocking fans to the SIT and SST shuttle since they don't have a cycling airlock and do not usually dock at a designated docking station. This helps prevent the SIT (who do not start with EVA gear) spacing themselves by going through the wrong door. - Added an oxygen cannister and two syndicate sleepers to the SST shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate bomb beacons in ready room)
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@@ -19,7 +19,7 @@
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new /obj/item/clothing/glasses/night(src)
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/obj/structure/closet/syndicate/suits
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desc = "It's a storage unit for operative space gear. Not fancy..."
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desc = "It's a storage unit for operative space gear."
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/obj/structure/closet/syndicate/suits/New()
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..()
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@@ -30,7 +30,7 @@
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new /obj/item/clothing/shoes/magboots/syndie(src)
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/obj/structure/closet/syndicate/nuclear
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desc = "It's a storage unit for a Syndicate boarding party.."
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desc = "It's a storage unit for a Syndicate boarding party."
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/obj/structure/closet/syndicate/nuclear/New()
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..()
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@@ -49,6 +49,21 @@
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new /obj/item/gun/projectile/automatic/shotgun/bulldog(src)
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new /obj/item/pda/syndicate(src)
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/obj/structure/closet/syndicate/sst
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desc = "It's a storage unit for an elite syndicate strike team's gear."
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/obj/structure/closet/syndicate/sst/New()
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..()
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new /obj/item/ammo_box/magazine/mm556x45(src)
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new /obj/item/gun/projectile/automatic/l6_saw(src)
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new /obj/item/tank/jetpack/oxygen/harness(src)
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new /obj/item/storage/belt/military/sst(src)
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new /obj/item/clothing/glasses/thermal(src)
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new /obj/item/clothing/shoes/magboots/syndie/advance(src)
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new /obj/item/clothing/mask/gas/syndicate(src)
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new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst(src)
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new /obj/item/clothing/suit/space/hardsuit/syndi/elite/sst(src)
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/obj/structure/closet/syndicate/resources/
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desc = "An old, dusty locker."
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