Merge pull request #2105 from Fox-McCloud/brain-pain

Tweaks Brain Damage Messages
This commit is contained in:
Mark van Alphen
2015-09-20 04:45:33 +02:00
3 changed files with 11 additions and 9 deletions
@@ -16,7 +16,7 @@
if(species.can_revive_by_healing)
var/obj/item/organ/brain/B = internal_organs_by_name["brain"]
if(B)
if((health >= (config.health_threshold_dead/100*75)) && stat == DEAD)
if((health >= (config.health_threshold_dead/100*75)) && stat == DEAD)
update_revive()
if (stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
update_revive()
@@ -37,7 +37,7 @@
if(species && species.has_organ["brain"])
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
if(sponge)
sponge.take_damage(amount)
sponge.take_damage(amount, 1)
brainloss = sponge.damage
else
brainloss = 200
@@ -55,8 +55,8 @@
else
brainloss = 200
else
brainloss = 0
brainloss = 0
/mob/living/carbon/human/getBrainLoss()
if(status_flags & GODMODE) return 0 //godmode
@@ -143,7 +143,7 @@
/mob/living/carbon/human/adjustCloneLoss(var/amount)
..()
if(species.flags & (NO_SCAN))
cloneloss = 0
return
@@ -177,7 +177,7 @@
O.unmutate()
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
hud_updateflag |= 1 << HEALTH_HUD
// Defined here solely to take species flags into account without having to recast at mob/living level.
/mob/living/carbon/human/getOxyLoss()
if(species.flags & NO_BREATHE)
+2
View File
@@ -119,6 +119,8 @@ mob/living/carbon/human/proc/handle_pain()
// Damage to internal organs hurts a lot.
for(var/obj/item/organ/I in internal_organs)
if(istype(I, /obj/item/organ/brain)) //the brain has no pain receptors, and brain damage is meant to be a stealthy damage type.
continue
if(I.damage > 2) if(prob(2))
var/obj/item/organ/external/parent = get_organ(I.parent_organ)
src.custom_pain("You feel a sharp pain in your [parent.name]", 1)
+3 -3
View File
@@ -204,7 +204,7 @@
var/mob/living/carbon/human/H = mob
var/obj/item/organ/brain/B = H.internal_organs_by_name["brain"]
if (B.damage < B.min_broken_damage)
B.take_damage(5)
B.take_damage(5, 1)
else
mob.setBrainLoss(50)
@@ -425,7 +425,7 @@
var/mob/living/carbon/human/H = mob
var/obj/item/organ/brain/B = H.internal_organs_by_name["brain"]
if (B.damage < B.min_broken_damage)
B.take_damage(1)
B.take_damage(1, 1)
else
mob.setBrainLoss(10)
@@ -687,7 +687,7 @@ var/list/compatible_mobs = list(/mob/living/carbon/human)
var/mob/living/carbon/human/H = mob
var/obj/item/organ/brain/B = H.internal_organs_by_name["brain"]
if (B.damage < B.min_broken_damage)
B.take_damage(0.5)
B.take_damage(0.5, 1)
else
mob.setBrainLoss(5)