Improves Drinking Glass Colorization

This commit is contained in:
Fox-McCloud
2017-03-28 18:49:01 -04:00
parent d0d61755bc
commit 7861df4dbe
3 changed files with 8 additions and 2 deletions
@@ -37,11 +37,17 @@
extinguish()
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/on_reagent_change()
overlays.Cut()
if(reagents.reagent_list.len)
var/datum/reagent/R = reagents.get_master_reagent()
icon_state = R.drink_icon
name = R.drink_name
desc = R.drink_desc
if(R.drink_icon)
icon_state = R.drink_icon
else
var/image/I = image(icon, "glassoverlay")
I.color = mix_color_from_reagents(reagents.reagent_list)
overlays += I
else
icon_state = "glass_empty"
name = "glass"
+1 -1
View File
@@ -26,7 +26,7 @@
var/last_addiction_dose = 0
var/overdosed = 0 // You fucked up and this is now triggering it's overdose effects, purge that shit quick.
var/current_cycle = 1
var/drink_icon = "glass_brown" // what icon state/name/description a drinking glass will use if this is the master reagent.
var/drink_icon = null
var/drink_name = "Glass of ..what?"
var/drink_desc = "You can't really tell what this is."