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Improves Drinking Glass Colorization
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@@ -37,11 +37,17 @@
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extinguish()
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/on_reagent_change()
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overlays.Cut()
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if(reagents.reagent_list.len)
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var/datum/reagent/R = reagents.get_master_reagent()
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icon_state = R.drink_icon
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name = R.drink_name
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desc = R.drink_desc
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if(R.drink_icon)
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icon_state = R.drink_icon
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else
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var/image/I = image(icon, "glassoverlay")
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I.color = mix_color_from_reagents(reagents.reagent_list)
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overlays += I
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else
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icon_state = "glass_empty"
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name = "glass"
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@@ -26,7 +26,7 @@
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var/last_addiction_dose = 0
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var/overdosed = 0 // You fucked up and this is now triggering it's overdose effects, purge that shit quick.
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var/current_cycle = 1
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var/drink_icon = "glass_brown" // what icon state/name/description a drinking glass will use if this is the master reagent.
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var/drink_icon = null
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var/drink_name = "Glass of ..what?"
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var/drink_desc = "You can't really tell what this is."
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