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Improves Drinking Glass Colorization
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@@ -26,7 +26,7 @@
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var/last_addiction_dose = 0
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var/overdosed = 0 // You fucked up and this is now triggering it's overdose effects, purge that shit quick.
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var/current_cycle = 1
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var/drink_icon = "glass_brown" // what icon state/name/description a drinking glass will use if this is the master reagent.
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var/drink_icon = null
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var/drink_name = "Glass of ..what?"
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var/drink_desc = "You can't really tell what this is."
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