From 78887723cadd385c8f011069fc77cfd8f44f3de3 Mon Sep 17 00:00:00 2001 From: "giacomand@gmail.com" Date: Thu, 15 Nov 2012 16:40:54 +0000 Subject: [PATCH] -New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert. -Got rid of a magic number in implants. -Robots cannot hide their items in food anymore. -Updated changelog with disease naming. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/machinery/doors/alarmlock.dm | 43 ++++ .../objects/items/weapons/implants/implant.dm | 2 +- .../reagent_containers/food/snacks.dm | 3 +- html/changelog.html | 2 + maps/tgstation.2.0.9.dmm | 18 +- tgstation.dme | 222 +----------------- 6 files changed, 58 insertions(+), 232 deletions(-) create mode 100644 code/game/machinery/doors/alarmlock.dm diff --git a/code/game/machinery/doors/alarmlock.dm b/code/game/machinery/doors/alarmlock.dm new file mode 100644 index 00000000000..2dd1d7ac79e --- /dev/null +++ b/code/game/machinery/doors/alarmlock.dm @@ -0,0 +1,43 @@ +/obj/machinery/door/airlock/alarmlock + + name = "Glass Alarm Airlock" + icon = 'icons/obj/doors/Doorglass.dmi' + opacity = 0 + doortype = 7 + glass = 1 + + var/datum/radio_frequency/air_connection + var/air_frequency = 1437 + autoclose = 0 + +/obj/machinery/door/airlock/alarmlock/New() + ..() + air_connection = new + +/obj/machinery/door/airlock/alarmlock/initialize() + ..() + radio_controller.remove_object(src, air_frequency) + air_connection = radio_controller.add_object(src, air_frequency, RADIO_TO_AIRALARM) + open() + + +/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal) + ..() + if(stat & (NOPOWER|BROKEN)) + return + + var/alarm_area = signal.data["zone"] + var/alert = signal.data["alert"] + + var/area/our_area = get_area(src) + if (our_area.master) + our_area = our_area.master + + if(alarm_area == our_area.name) + switch(alert) + if("severe") + autoclose = 1 + close() + if("minor", "clear") + autoclose = 0 + open() \ No newline at end of file diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index e8f4a60a400..05d789832a7 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -130,7 +130,7 @@ the implant may become unstable and either pre-maturely inject the subject or si trigger(emote, source as mob) if(emote == "deathgasp") - src.activate(50) + src.activate(src.reagents.total_volume) return diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index 7a5c0acb4ef..f1be8d1903e 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -118,7 +118,6 @@ usr << "\blue \The [src] was bitten multiple times!" /obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob) - if((slices_num <= 0 || !slices_num) || !slice_path) return 1 var/inaccurate = 0 @@ -137,6 +136,8 @@ ) inaccurate = 1 else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable)) + if(!iscarbon(user)) + return 1 user << "\red You slip [W] inside [src]." user.u_equip(W) if ((user.client && user.s_active != src)) diff --git a/html/changelog.html b/html/changelog.html index 797c76ec2b9..7fce71c38a5 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -52,6 +52,8 @@ should be listed in the changelog upon commit tho. Thanks. -->

15 November 2012

Giacom updated:

diff --git a/maps/tgstation.2.0.9.dmm b/maps/tgstation.2.0.9.dmm index ebc015ba89b..6d6e93fc7ff 100644 --- a/maps/tgstation.2.0.9.dmm +++ b/maps/tgstation.2.0.9.dmm @@ -1568,13 +1568,13 @@ "aEh" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) "aEi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "aEj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) -"aEk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) -"aEl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) -"aEm" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central) +"aEk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) +"aEl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) +"aEm" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central) "aEn" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aEo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/maintenance/fsmaint) -"aEp" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central) -"aEq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central) +"aEp" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central) +"aEq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central) "aEr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aEs" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) "aEt" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -2610,7 +2610,7 @@ "aYj" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{icon_state = "bot"},/area/hallway/primary/central) "aYk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/primary/central) "aYl" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Dorm"; location = "HOP2"},/turf/simulated/floor,/area/hallway/primary/central) -"aYm" = (/obj/machinery/door/firedoor/border_only{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) +"aYm" = (/obj/machinery/door/firedoor/border_only{dir = 4},/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) "aYn" = (/obj/machinery/door/firedoor/border_only{dir = 8},/turf/simulated/floor,/area/hallway/primary/starboard) "aYo" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) "aYp" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway"; dir = 2; network = "SS13"},/turf/simulated/floor,/area/hallway/primary/starboard) @@ -3651,8 +3651,8 @@ "bsk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/qm) "bsl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/qm) "bsm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/wall,/area/quartermaster/qm) -"bsn" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/aft) -"bso" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft) +"bsn" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/aft) +"bso" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft) "bsp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall/r_wall,/area/teleporter) "bsq" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/teleporter) "bsr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/teleporter) @@ -3670,7 +3670,7 @@ "bsD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/bridge/meeting_room) "bsE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room) "bsF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room) -"bsG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/aft) +"bsG" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft) "bsH" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/wood,/area/library) "bsI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/wood,/area/library) "bsJ" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/wood,/area/library) diff --git a/tgstation.dme b/tgstation.dme index b7a6ac61dc4..6c73e3afc29 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -6,227 +6,6 @@ // BEGIN_FILE_DIR #define FILE_DIR . -#define FILE_DIR "code" -#define FILE_DIR "code/__HELPERS" -#define FILE_DIR "code/ATMOSPHERICS" -#define FILE_DIR "code/ATMOSPHERICS/components" -#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" -#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" -#define FILE_DIR "code/ATMOSPHERICS/components/unary" -#define FILE_DIR "code/controllers" -#define FILE_DIR "code/datums" -#define FILE_DIR "code/datums/diseases" -#define FILE_DIR "code/datums/diseases/advance" -#define FILE_DIR "code/datums/diseases/advance/symptoms" -#define FILE_DIR "code/datums/helper_datums" -#define FILE_DIR "code/datums/organs" -#define FILE_DIR "code/datums/spells" -#define FILE_DIR "code/defines" -#define FILE_DIR "code/defines/obj" -#define FILE_DIR "code/defines/procs" -#define FILE_DIR "code/FEA" -#define FILE_DIR "code/game" -#define FILE_DIR "code/game/area" -#define FILE_DIR "code/game/gamemodes" -#define FILE_DIR "code/game/gamemodes/blob" -#define FILE_DIR "code/game/gamemodes/blob/blobs" -#define FILE_DIR "code/game/gamemodes/changeling" -#define FILE_DIR "code/game/gamemodes/cult" -#define FILE_DIR "code/game/gamemodes/events" -#define FILE_DIR "code/game/gamemodes/events/holidays" -#define FILE_DIR "code/game/gamemodes/extended" -#define FILE_DIR "code/game/gamemodes/malfunction" -#define FILE_DIR "code/game/gamemodes/meteor" -#define FILE_DIR "code/game/gamemodes/nuclear" -#define FILE_DIR "code/game/gamemodes/revolution" -#define FILE_DIR "code/game/gamemodes/sandbox" -#define FILE_DIR "code/game/gamemodes/traitor" -#define FILE_DIR "code/game/gamemodes/wizard" -#define FILE_DIR "code/game/jobs" -#define FILE_DIR "code/game/jobs/job" -#define FILE_DIR "code/game/machinery" -#define FILE_DIR "code/game/machinery/atmoalter" -#define FILE_DIR "code/game/machinery/bots" -#define FILE_DIR "code/game/machinery/camera" -#define FILE_DIR "code/game/machinery/computer" -#define FILE_DIR "code/game/machinery/doors" -#define FILE_DIR "code/game/machinery/embedded_controller" -#define FILE_DIR "code/game/machinery/kitchen" -#define FILE_DIR "code/game/machinery/pipe" -#define FILE_DIR "code/game/machinery/telecomms" -#define FILE_DIR "code/game/mecha" -#define FILE_DIR "code/game/mecha/combat" -#define FILE_DIR "code/game/mecha/equipment" -#define FILE_DIR "code/game/mecha/equipment/tools" -#define FILE_DIR "code/game/mecha/equipment/weapons" -#define FILE_DIR "code/game/mecha/medical" -#define FILE_DIR "code/game/mecha/working" -#define FILE_DIR "code/game/objects" -#define FILE_DIR "code/game/objects/effects" -#define FILE_DIR "code/game/objects/effects/decals" -#define FILE_DIR "code/game/objects/effects/decals/Cleanable" -#define FILE_DIR "code/game/objects/effects/spawners" -#define FILE_DIR "code/game/objects/items" -#define FILE_DIR "code/game/objects/items/devices" -#define FILE_DIR "code/game/objects/items/devices/PDA" -#define FILE_DIR "code/game/objects/items/devices/radio" -#define FILE_DIR "code/game/objects/items/robot" -#define FILE_DIR "code/game/objects/items/stacks" -#define FILE_DIR "code/game/objects/items/stacks/sheets" -#define FILE_DIR "code/game/objects/items/stacks/tiles" -#define FILE_DIR "code/game/objects/items/weapons" -#define FILE_DIR "code/game/objects/items/weapons/grenades" -#define FILE_DIR "code/game/objects/items/weapons/implants" -#define FILE_DIR "code/game/objects/items/weapons/secstorage" -#define FILE_DIR "code/game/objects/items/weapons/storage" -#define FILE_DIR "code/game/objects/items/weapons/tanks" -#define FILE_DIR "code/game/objects/structures" -#define FILE_DIR "code/game/objects/structures/crates_lockers" -#define FILE_DIR "code/game/objects/structures/crates_lockers/closets" -#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure" -#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest" -#define FILE_DIR "code/game/turfs" -#define FILE_DIR "code/game/turfs/simulated" -#define FILE_DIR "code/game/turfs/space" -#define FILE_DIR "code/game/turfs/unsimulated" -#define FILE_DIR "code/game/vehicles" -#define FILE_DIR "code/game/vehicles/airtight" -#define FILE_DIR "code/game/verbs" -#define FILE_DIR "code/js" -#define FILE_DIR "code/modules" -#define FILE_DIR "code/modules/admin" -#define FILE_DIR "code/modules/admin/DB ban" -#define FILE_DIR "code/modules/admin/permissionverbs" -#define FILE_DIR "code/modules/admin/verbs" -#define FILE_DIR "code/modules/assembly" -#define FILE_DIR "code/modules/awaymissions" -#define FILE_DIR "code/modules/awaymissions/maploader" -#define FILE_DIR "code/modules/client" -#define FILE_DIR "code/modules/clothing" -#define FILE_DIR "code/modules/clothing/glasses" -#define FILE_DIR "code/modules/clothing/gloves" -#define FILE_DIR "code/modules/clothing/head" -#define FILE_DIR "code/modules/clothing/masks" -#define FILE_DIR "code/modules/clothing/shoes" -#define FILE_DIR "code/modules/clothing/spacesuits" -#define FILE_DIR "code/modules/clothing/suits" -#define FILE_DIR "code/modules/clothing/under" -#define FILE_DIR "code/modules/clothing/under/jobs" -#define FILE_DIR "code/modules/critters" -#define FILE_DIR "code/modules/critters/hivebots" -#define FILE_DIR "code/modules/detectivework" -#define FILE_DIR "code/modules/flufftext" -#define FILE_DIR "code/modules/food" -#define FILE_DIR "code/modules/library" -#define FILE_DIR "code/modules/liquid" -#define FILE_DIR "code/modules/mining" -#define FILE_DIR "code/modules/mob" -#define FILE_DIR "code/modules/mob/dead" -#define FILE_DIR "code/modules/mob/dead/observer" -#define FILE_DIR "code/modules/mob/living" -#define FILE_DIR "code/modules/mob/living/blob" -#define FILE_DIR "code/modules/mob/living/carbon" -#define FILE_DIR "code/modules/mob/living/carbon/alien" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" -#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" -#define FILE_DIR "code/modules/mob/living/carbon/alien/special" -#define FILE_DIR "code/modules/mob/living/carbon/brain" -#define FILE_DIR "code/modules/mob/living/carbon/human" -#define FILE_DIR "code/modules/mob/living/carbon/metroid" -#define FILE_DIR "code/modules/mob/living/carbon/monkey" -#define FILE_DIR "code/modules/mob/living/silicon" -#define FILE_DIR "code/modules/mob/living/silicon/ai" -#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook" -#define FILE_DIR "code/modules/mob/living/silicon/decoy" -#define FILE_DIR "code/modules/mob/living/silicon/pai" -#define FILE_DIR "code/modules/mob/living/silicon/robot" -#define FILE_DIR "code/modules/mob/living/simple_animal" -#define FILE_DIR "code/modules/mob/living/simple_animal/friendly" -#define FILE_DIR "code/modules/mob/living/simple_animal/hostile" -#define FILE_DIR "code/modules/mob/new_player" -#define FILE_DIR "code/modules/paperwork" -#define FILE_DIR "code/modules/power" -#define FILE_DIR "code/modules/power/antimatter" -#define FILE_DIR "code/modules/power/singularity" -#define FILE_DIR "code/modules/power/singularity/particle_accelerator" -#define FILE_DIR "code/modules/projectiles" -#define FILE_DIR "code/modules/projectiles/ammunition" -#define FILE_DIR "code/modules/projectiles/guns" -#define FILE_DIR "code/modules/projectiles/guns/energy" -#define FILE_DIR "code/modules/projectiles/guns/projectile" -#define FILE_DIR "code/modules/projectiles/projectile" -#define FILE_DIR "code/modules/reagents" -#define FILE_DIR "code/modules/reagents/reagent_containers" -#define FILE_DIR "code/modules/reagents/reagent_containers/food" -#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks" -#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle" -#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks" -#define FILE_DIR "code/modules/reagents/reagent_containers/glass" -#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle" -#define FILE_DIR "code/modules/recycling" -#define FILE_DIR "code/modules/research" -#define FILE_DIR "code/modules/scripting" -#define FILE_DIR "code/modules/scripting/AST" -#define FILE_DIR "code/modules/scripting/AST/Operators" -#define FILE_DIR "code/modules/scripting/Implementations" -#define FILE_DIR "code/modules/scripting/Interpreter" -#define FILE_DIR "code/modules/scripting/Parser" -#define FILE_DIR "code/modules/scripting/Scanner" -#define FILE_DIR "code/modules/security levels" -#define FILE_DIR "code/unused" -#define FILE_DIR "code/unused/beast" -#define FILE_DIR "code/unused/computer2" -#define FILE_DIR "code/unused/disease2" -#define FILE_DIR "code/unused/gamemodes" -#define FILE_DIR "code/unused/hivebot" -#define FILE_DIR "code/unused/mining" -#define FILE_DIR "code/unused/optics" -#define FILE_DIR "code/unused/pda2" -#define FILE_DIR "code/unused/powerarmor" -#define FILE_DIR "code/unused/spacecraft" -#define FILE_DIR "code/WorkInProgress" -#define FILE_DIR "code/WorkInProgress/carn" -#define FILE_DIR "code/WorkInProgress/mapload" -#define FILE_DIR "code/WorkInProgress/organs" -#define FILE_DIR "code/WorkInProgress/virus2" -#define FILE_DIR "html" -#define FILE_DIR "icons" -#define FILE_DIR "icons/effects" -#define FILE_DIR "icons/mecha" -#define FILE_DIR "icons/misc" -#define FILE_DIR "icons/mob" -#define FILE_DIR "icons/obj" -#define FILE_DIR "icons/obj/assemblies" -#define FILE_DIR "icons/obj/atmospherics" -#define FILE_DIR "icons/obj/clothing" -#define FILE_DIR "icons/obj/doors" -#define FILE_DIR "icons/obj/machines" -#define FILE_DIR "icons/obj/pipes" -#define FILE_DIR "icons/pda_icons" -#define FILE_DIR "icons/spideros_icons" -#define FILE_DIR "icons/Testing" -#define FILE_DIR "icons/turf" -#define FILE_DIR "icons/vehicles" -#define FILE_DIR "icons/vending_icons" -#define FILE_DIR "interface" -#define FILE_DIR "maps" -#define FILE_DIR "maps/RandomZLevels" -#define FILE_DIR "sound" -#define FILE_DIR "sound/AI" -#define FILE_DIR "sound/ambience" -#define FILE_DIR "sound/effects" -#define FILE_DIR "sound/hallucinations" -#define FILE_DIR "sound/items" -#define FILE_DIR "sound/machines" -#define FILE_DIR "sound/mecha" -#define FILE_DIR "sound/misc" -#define FILE_DIR "sound/piano" -#define FILE_DIR "sound/violin" -#define FILE_DIR "sound/voice" -#define FILE_DIR "sound/weapons" -#define FILE_DIR "tools" -#define FILE_DIR "tools/Redirector" // END_FILE_DIR // BEGIN_PREFERENCES @@ -549,6 +328,7 @@ #include "code\game\machinery\computer\syndicate_specops_shuttle.dm" #include "code\game\machinery\doors\airlock.dm" #include "code\game\machinery\doors\airlock_electronics.dm" +#include "code\game\machinery\doors\alarmlock.dm" #include "code\game\machinery\doors\brigdoors.dm" #include "code\game\machinery\doors\checkForMultipleDoors.dm" #include "code\game\machinery\doors\door.dm"