From 7892eeb7ccf88dceef6e3c7b09cd4d1160f1a123 Mon Sep 17 00:00:00 2001 From: Rob Nelson Date: Tue, 21 Jan 2014 14:04:14 -0800 Subject: [PATCH] Standardize LASER, NOCLONE, and HUSK Conflicts: code/game/gamemodes/changeling/changeling_powers.dm code/modules/mob/living/carbon/human/death.dm maps/RandomZLevels/wildwest.dm --- code/_onclick/click.dm | 2 +- code/_onclick/oldcode.dm | 4 +- code/_onclick/other_mobs.dm | 2 +- code/datums/spells/wizard.dm | 2 +- code/game/dna/dna2_domutcheck.dm | 4 +- code/game/dna/dna_modifier.dm | 4 +- .../gamemodes/changeling/changeling_powers.dm | 5 +- code/game/machinery/computer/cloning.dm | 2 +- code/game/machinery/iv_drip.dm | 2 +- code/game/machinery/wishgranter.dm | 4 +- code/game/objects/items/weapons/defib.dm | 2 +- .../objects/items/weapons/dna_injector.dm | 2 +- .../objects/items/weapons/surgery_tools.dm | 2 +- code/modules/admin/verbs/one_click_antag.dm | 2 +- .../living/carbon/alien/special/snakeman.dm | 2 +- code/modules/mob/living/carbon/human/death.dm | 6 +- code/modules/mob/living/carbon/human/human.dm | 2 +- .../mob/living/carbon/human/update_icons.dm | 4 +- .../reagents/reagent_containers/syringes.dm | 2 +- code/setup.dm | 6 +- code/unused/dna_mutations.dm | 2 +- code/unused/spells.dm | 6 +- maps/RandomZLevels/wildwest.dm | 179 ++++++++++++++++++ 23 files changed, 214 insertions(+), 34 deletions(-) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 4b7ec0ab0ac..f4e4283fa59 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -168,7 +168,7 @@ */ /mob/proc/RangedAttack(var/atom/A, var/params) if(!mutations.len) return - if((LASER in mutations) && a_intent == "harm") + if((M_LASER in mutations) && a_intent == "harm") LaserEyes(A) // moved into a proc below return else if(M_TK in mutations) diff --git a/code/_onclick/oldcode.dm b/code/_onclick/oldcode.dm index 2d52a26390a..f81c3f9e37f 100644 --- a/code/_onclick/oldcode.dm +++ b/code/_onclick/oldcode.dm @@ -347,8 +347,8 @@ src.hand_al(usr, usr.hand) else // ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD ------- - if((LASER in usr:mutations) && usr:a_intent == "harm" && world.time >= usr.next_move) - // ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED ------- + if((M_LASER in usr:mutations) && usr:a_intent == "harm" && world.time >= usr.next_move) + // ------- YOU HAVE THE M_LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED ------- var/turf/T = get_turf(usr) var/turf/U = get_turf(src) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 08f33f62670..eceb3659fd2 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -23,7 +23,7 @@ /mob/living/carbon/human/RangedAttack(var/atom/A) if(!gloves && !mutations.len) return var/obj/item/clothing/gloves/G = gloves - if((LASER in mutations) && a_intent == "harm") + if((M_LASER in mutations) && a_intent == "harm") LaserEyes(A) // moved into a proc below else if(istype(G) && G.Touch(A,0)) // for magic gloves diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index 80d5f5d339a..34ddd01c87a 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -45,7 +45,7 @@ range = -1 include_user = 1 - mutations = list(LASER, M_HULK) + mutations = list(M_LASER, M_HULK) duration = 300 cooldown_min = 300 //25 deciseconds reduction per rank diff --git a/code/game/dna/dna2_domutcheck.dm b/code/game/dna/dna2_domutcheck.dm index c527539a679..88adaf3305e 100644 --- a/code/game/dna/dna2_domutcheck.dm +++ b/code/game/dna/dna2_domutcheck.dm @@ -62,8 +62,8 @@ M.mutations.Add(SKELETON) if(M_FAT in old_mutations) M.mutations.Add(M_FAT) - if(HUSK in old_mutations) - M.mutations.Add(HUSK) + if(M_HUSK in old_mutations) + M.mutations.Add(M_HUSK) var/inj = (flags & MUTCHK_FROM_INJECTOR) == MUTCHK_FROM_INJECTOR var/forced = (flags & MUTCHK_FORCED) == MUTCHK_FORCED diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index 8e490ba0f3f..edf33a17576 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -504,7 +504,7 @@ occupantData["name"] = connected.occupant.name occupantData["stat"] = connected.occupant.stat occupantData["isViableSubject"] = 1 - if (NOCLONE in connected.occupant.mutations || !src.connected.occupant.dna) + if (M_NOCLONE in connected.occupant.mutations || !src.connected.occupant.dna) occupantData["isViableSubject"] = 0 occupantData["health"] = connected.occupant.health occupantData["maxHealth"] = connected.occupant.maxHealth @@ -843,7 +843,7 @@ return 1 if (bufferOption == "transfer") - if (!src.connected.occupant || (NOCLONE in src.connected.occupant.mutations) || !src.connected.occupant.dna) + if (!src.connected.occupant || (M_NOCLONE in src.connected.occupant.mutations) || !src.connected.occupant.dna) return irradiating = 2 diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 715a75cdbbc..202dbf7ab76 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -83,7 +83,8 @@ src << "[T] is not compatible with our biology." return - if((NOCLONE || SKELETON) in T.mutations) + + if((M_NOCLONE || SKELETON) in T.mutations) src << "This creature's DNA is ruined beyond useability!" return @@ -727,7 +728,7 @@ var/list/datum/dna/hivemind_bank = list() var/mob/living/carbon/T = changeling_sting(40,/mob/proc/changeling_transformation_sting) if(!T) return 0 - if((HUSK in T.mutations) || (!ishuman(T) && !ismonkey(T))) + if((M_HUSK in T.mutations) || (!ishuman(T) && !ismonkey(T))) src << "Our sting appears ineffective against its DNA." return 0 T.visible_message("[T] transforms!") diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 91d7fe633ba..39c3190d0e6 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -353,7 +353,7 @@ if ((!subject.ckey) || (!subject.client)) scantemp = "Error: Mental interface failure." return - if (NOCLONE in subject.mutations) + if (M_NOCLONE in subject.mutations) scantemp = "Error: Mental interface failure." return if (!isnull(find_record(subject.ckey))) diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 237dbf01459..17127b65378 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -103,7 +103,7 @@ if(!istype(T)) return if(!T.dna) return - if(NOCLONE in T.mutations) + if(M_NOCLONE in T.mutations) return if(T.species && T.species.flags & NO_BLOOD) diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm index 01431d9c4b5..e8871972626 100644 --- a/code/game/machinery/wishgranter.dm +++ b/code/game/machinery/wishgranter.dm @@ -39,8 +39,8 @@ if (!(M_HULK in user.mutations)) user.mutations.Add(M_HULK) - if (!(LASER in user.mutations)) - user.mutations.Add(LASER) + if (!(M_LASER in user.mutations)) + user.mutations.Add(M_LASER) if (!(M_XRAY in user.mutations)) user.mutations.Add(M_XRAY) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 5de43e8402b..3591dae589a 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -141,7 +141,7 @@ H.updatehealth() //forces a health update, otherwise the oxyloss adjustment wouldnt do anything M.visible_message("\red [M]'s body convulses a bit.") var/datum/organ/external/temp = H.get_organ("head") - if(H.health > -100 && !(temp.status & ORGAN_DESTROYED) && !(NOCLONE in H.mutations) && !H.suiciding) + if(H.health > -100 && !(temp.status & ORGAN_DESTROYED) && !(M_NOCLONE in H.mutations) && !H.suiciding) viewers(M) << "\blue [src] beeps: Resuscitation successful." spawn(0) H.stat = 1 diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 38d0efb080b..4c65579abc7 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -63,7 +63,7 @@ if(istype(M,/mob/living)) M.radiation += rand(5,20) - if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed + if (!(M_NOCLONE in M.mutations)) // prevents drained people from having their DNA changed if (buf.types & DNA2_BUF_UI) if (!block) //isolated block? M.UpdateAppearance(buf.dna.UI.Copy()) diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index a43eb9b3125..0759fcfe323 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -399,7 +399,7 @@ LOOK FOR SURGERY.DM*/ if(!istype(M)) return ..() - //if(M.mutations & HUSK) return ..() + //if(M.mutations & M_HUSK) return ..() if((M_CLUMSY in user.mutations) && prob(50)) M = user diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index 7dbef460fc7..055cfc1e59c 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -517,7 +517,7 @@ client/proc/one_click_antag() new_vox.mind_initialize() new_vox.mind.assigned_role = "MODE" new_vox.mind.special_role = "Vox Raider" - new_vox.mutations |= NOCLONE //Stops the station crew from messing around with their DNA. + new_vox.mutations |= M_NOCLONE //Stops the station crew from messing around with their DNA. ticker.mode.traitors += new_vox.mind new_vox.equip_vox_raider() diff --git a/code/modules/mob/living/carbon/alien/special/snakeman.dm b/code/modules/mob/living/carbon/alien/special/snakeman.dm index 7aa7b9d5db0..d1d55895d88 100644 --- a/code/modules/mob/living/carbon/alien/special/snakeman.dm +++ b/code/modules/mob/living/carbon/alien/special/snakeman.dm @@ -33,7 +33,7 @@ M.client.mob = new/mob/living/carbon/alien/humanoid/special/snakeman(new/obj/effect/snake_egg(src.loc)) visible_message("[src] injects [M] with an egg.") visible_message("The egg absorbs [M]") - M.mutations |= NOCLONE + M.mutations |= M_NOCLONE M.update_body() M.death() else diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index f6ae00458fc..67a509e65f6 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -118,7 +118,7 @@ return /mob/living/carbon/human/proc/ChangeToHusk() - if(HUSK in mutations) return + if(M_HUSK in mutations) return if(f_style) f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE @@ -126,7 +126,7 @@ h_style = "Bald" update_hair(0) - mutations.Add(HUSK) + mutations.Add(M_HUSK) status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools update_body(0) update_mutantrace() @@ -134,5 +134,5 @@ /mob/living/carbon/human/proc/Drain() ChangeToHusk() - //mutations |= NOCLONE + mutations |= M_NOCLONE return diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index f12142f6be6..a13fb11e76f 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -496,7 +496,7 @@ //Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable /mob/living/carbon/human/proc/get_face_name() var/datum/organ/external/head/head = get_organ("head") - if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible + if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (M_HUSK in mutations) ) //disfigured. use id-name if possible return "Unknown" return real_name diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 0800baa3fbb..3409bd0458e 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -230,7 +230,7 @@ proc/get_damage_icon_part(damage_state, body_part) var/hulk_color_mod = rgb(48,224,40) var/necrosis_color_mod = rgb(10,50,0) - var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete + var/husk = (M_HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete var/fat = (M_FAT in src.mutations) var/hulk = (M_HULK in src.mutations) var/skeleton = (SKELETON in src.mutations) @@ -410,7 +410,7 @@ proc/get_damage_icon_part(damage_state, body_part) standing.underlays += "telekinesishead[fat]_s" add_image = 1 */ - if(LASER) + if(M_LASER) standing.overlays += "lasereyes_s" add_image = 1 if((M_RESIST_COLD in mutations) && (M_RESIST_HEAT in mutations)) diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 2459b93fced..981e45b335d 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -84,7 +84,7 @@ if(!T.dna) usr << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)" return - if(NOCLONE in T.mutations) //target done been et, no more blood in him + if(M_NOCLONE in T.mutations) //target done been et, no more blood in him user << "\red You are unable to locate any blood." return diff --git a/code/setup.dm b/code/setup.dm index 53830959c39..e5b5eb44d26 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -327,12 +327,12 @@ var/MAX_EXPLOSION_RANGE = 14 #define M_HULK 4 #define M_CLUMSY 5 #define M_FAT 6 -#define HUSK 7 -#define NOCLONE 8 +#define M_HUSK 7 +#define M_NOCLONE 8 // Extra powers: -#define LASER 9 // harm intent - click anywhere to shoot lasers from eyes +#define M_LASER 9 // harm intent - click anywhere to shoot lasers from eyes //#define HEAL 10 // (Not implemented) healing people with hands //#define SHADOW 11 // (Not implemented) shadow teleportation (create in/out portals anywhere) (25%) //#define SCREAM 12 // (Not implemented) supersonic screaming (25%) diff --git a/code/unused/dna_mutations.dm b/code/unused/dna_mutations.dm index 006a57eff41..10671c634d7 100644 --- a/code/unused/dna_mutations.dm +++ b/code/unused/dna_mutations.dm @@ -57,7 +57,7 @@ This system could be expanded to migrate all of our current mutations to. Maybe. get_mutation(var/mob/living/carbon/M) M << "\blue You feel a searing heat inside your eyes!" - M.mutations.Add(LASER) + M.mutations.Add(M_LASER) Healing /* diff --git a/code/unused/spells.dm b/code/unused/spells.dm index cf6e2685e1f..a1dbbb9e3e1 100644 --- a/code/unused/spells.dm +++ b/code/unused/spells.dm @@ -502,10 +502,10 @@ usr << text("\blue You feel strong! You feel pressure building behind your eyes!") if (!(M_HULK in usr.mutations)) usr.mutations.Add(M_HULK) - if (!(LASER in usr.mutations)) - usr.mutations.Add(LASER) + if (!(M_LASER in usr.mutations)) + usr.mutations.Add(M_LASER) spawn (300) - if (LASER in usr.mutations) usr.mutations.Remove(LASER) + if (M_LASER in usr.mutations) usr.mutations.Remove(M_LASER) if (M_HULK in usr.mutations) usr.mutations.Remove(M_HULK) return diff --git a/maps/RandomZLevels/wildwest.dm b/maps/RandomZLevels/wildwest.dm index f7f82434713..f66d750c6fc 100644 --- a/maps/RandomZLevels/wildwest.dm +++ b/maps/RandomZLevels/wildwest.dm @@ -1,4 +1,5 @@ <<<<<<< HEAD +<<<<<<< HEAD /* Code for the Wild West map by Brotemis * Contains: * Wish Granter @@ -353,4 +354,182 @@ C.visible_message("[usr] appears to wake from the dead, having healed all wounds.") C.update_canmove() >>>>>>> da9b61b... Standardize XRAY. +======= +/* Code for the Wild West map by Brotemis + * Contains: + * Wish Granter + * Meat Grinder + */ + +/* + * Wish Granter + */ +/obj/machinery/wish_granter_dark + name = "Wish Granter" + desc = "You're not so sure about this, anymore..." + icon = 'icons/obj/device.dmi' + icon_state = "syndbeacon" + + anchored = 1 + density = 1 + use_power = 0 + + var/chargesa = 1 + var/insistinga = 0 + +/obj/machinery/wish_granter_dark/attack_hand(var/mob/living/carbon/human/user as mob) + usr.set_machine(src) + + if(chargesa <= 0) + user << "The Wish Granter lies silent." + return + + else if(!istype(user, /mob/living/carbon/human)) + user << "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's." + return + + else if(is_special_character(user)) + user << "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away." + + else if (!insistinga) + user << "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?" + insistinga++ + + else + chargesa-- + insistinga = 0 + var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace") + switch(wish) + if("Power") + user << "Your wish is granted, but at a terrible cost..." + user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." + if (!(M_LASER in user.mutations)) + user.mutations.Add(M_LASER) + user << "\blue You feel pressure building behind your eyes." + if (!(M_RESIST_COLD in user.mutations)) + user.mutations.Add(M_RESIST_COLD) + user << "\blue Your body feels warm." + if (!(M_RESIST_HEAT in user.mutations)) + user.mutations.Add(M_RESIST_HEAT) + user << "\blue Your skin feels icy to the touch." + if (!(M_XRAY in user.mutations)) + user.mutations.Add(M_XRAY) + user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) + user.see_in_dark = 8 + user.see_invisible = SEE_INVISIBLE_LEVEL_TWO + user << "\blue The walls suddenly disappear." + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("Wealth") + user << "Your wish is granted, but at a terrible cost..." + user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." + new /obj/structure/closet/syndicate/resources/everything(loc) + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("Immortality") + user << "Your wish is granted, but at a terrible cost..." + user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart." + user.verbs += /mob/living/carbon/proc/immortality + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("To Kill") + user << "Your wish is granted, but at a terrible cost..." + user << "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart." + ticker.mode.traitors += user.mind + user.mind.special_role = "traitor" + var/datum/objective/hijack/hijack = new + hijack.owner = user.mind + user.mind.objectives += hijack + user << "Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!" + var/obj_count = 1 + for(var/datum/objective/OBJ in user.mind.objectives) + user << "Objective #[obj_count]: [OBJ.explanation_text]" + obj_count++ + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("Peace") + user << "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence." + user << "You feel as if you just narrowly avoided a terrible fate..." + for(var/mob/living/simple_animal/hostile/faithless/F in world) + F.health = -10 + F.stat = 2 + F.icon_state = "faithless_dead" + + +///////////////Meatgrinder////////////// + + +/obj/effect/meatgrinder + name = "Meat Grinder" + desc = "What is that thing?" + density = 1 + anchored = 1 + layer = 3 + icon = 'icons/mob/critter.dmi' + icon_state = "blob" + var/triggerproc = "explode" //name of the proc thats called when the mine is triggered + var/triggered = 0 + +/obj/effect/meatgrinder/New() + icon_state = "blob" + +/obj/effect/meatgrinder/HasEntered(AM as mob|obj) + Bumped(AM) + +/obj/effect/meatgrinder/Bumped(mob/M as mob|obj) + + if(triggered) return + + if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) + for(var/mob/O in viewers(world.view, src.loc)) + O << "[M] triggered the \icon[src] [src]" + triggered = 1 + call(src,triggerproc)(M) + +/obj/effect/meatgrinder/proc/triggerrad1(mob) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + for(var/mob/O in viewers(world.view, src.loc)) + s.set_up(3, 1, src) + s.start() + explosion(mob, 1, 0, 0, 0) + spawn(0) + del(src) + +/obj/effect/meatgrinder + name = "Meat Grinder" + icon_state = "blob" + triggerproc = "triggerrad1" + + +/////For the Wishgranter/////////// + +/mob/living/carbon/proc/immortality() + set category = "Immortality" + set name = "Resurrection" + + var/mob/living/carbon/C = usr + if(!C.stat) + C << "You're not dead yet!" + return + C << "Death is not your end!" + + spawn(rand(800,1200)) + if(C.stat == DEAD) + dead_mob_list -= C + living_mob_list += C + C.stat = CONSCIOUS + C.tod = null + C.setToxLoss(0) + C.setOxyLoss(0) + C.setCloneLoss(0) + C.SetParalysis(0) + C.SetStunned(0) + C.SetWeakened(0) + C.radiation = 0 + C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss()) + C.reagents.clear_reagents() + C << "You have regenerated." + C.visible_message("[usr] appears to wake from the dead, having healed all wounds.") + C.update_canmove() +>>>>>>> 337cdf0... Standardize LASER, NOCLONE, and HUSK return 1 \ No newline at end of file