Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
This commit is contained in:
Ergovisavi
2014-01-22 16:39:54 -05:00
committed by ZomgPonies
parent 9428677ab6
commit 78bea65a44
12 changed files with 327 additions and 266 deletions
@@ -152,3 +152,44 @@
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
playsound(src, 'sound/effects/snap.ogg', 50, 1)
del(src)
/obj/item/projectile/kinetic
name = "kinetic force"
icon_state = null
damage = 15
damage_type = BRUTE
flag = "bomb"
var/range = 2
obj/item/projectile/kinetic/New()
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf, /turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "full strength kinetic force"
damage = 30
..()
/obj/item/projectile/kinetic/Range()
range--
if(range <= 0)
new /obj/item/effect/kinetic_blast(src.loc)
delete()
/obj/item/projectile/kinetic/on_hit(var/atom/target)
var/turf/target_turf= get_turf(target)
new /obj/item/effect/kinetic_blast(target_turf)
..()
/obj/item/effect/kinetic_blast
name = "kinetic explosion"
icon = 'icons/obj/projectiles.dmi'
icon_state = "kinetic_blast"
layer = 4.1
/obj/item/effect/kinetic_blast/New()
spawn(4)
del(src)