diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm
index 7f82576361b..d1b16c6b8c1 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction.dm
@@ -111,7 +111,7 @@
agent = agents[team_number]
H = agent.current
L = agent_landmarks[team_number]
- H.loc = L.loc
+ H.forceMove(get_turf(L))
H.set_species("Abductor")
H.mind.abductor.agent = 1
H.mind.abductor.team = team_number
@@ -123,7 +123,7 @@
scientist = scientists[team_number]
H = scientist.current
L = scientist_landmarks[team_number]
- H.loc = L.loc
+ H.forceMove(get_turf(L))
H.set_species("Abductor")
H.mind.abductor.scientist = 1
H.mind.abductor.team = team_number
@@ -155,7 +155,7 @@
agent = agents[team_number]
H = agent.current
L = agent_landmarks[team_number]
- H.loc = L.loc
+ H.forceMove(get_turf(L))
H.set_species("Abductor")
H.mind.abductor.agent = 1
H.mind.abductor.team = team_number
@@ -168,7 +168,7 @@
scientist = scientists[team_number]
H = scientist.current
L = scientist_landmarks[team_number]
- H.loc = L.loc
+ H.forceMove(get_turf(L))
H.set_species("Abductor")
H.mind.abductor.scientist = 1
H.mind.abductor.team = team_number
@@ -243,6 +243,7 @@
agent.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/decloner/alien(agent), slot_belt)
agent.equip_to_slot_or_del(new /obj/item/device/abductor/silencer(agent), slot_in_backpack)
agent.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/abductor(agent), slot_head)
+ agent.update_icons()
/datum/game_mode/abduction/proc/equip_scientist(var/mob/living/carbon/human/scientist,var/team_number)
@@ -258,6 +259,7 @@
var/obj/item/weapon/implant/abductor/beamplant = new /obj/item/weapon/implant/abductor(scientist)
beamplant.implant(scientist)
+ scientist.update_icons()
/datum/game_mode/abduction/check_finished()
diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
index 4b5603484a6..d2614ecaa08 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
@@ -49,7 +49,7 @@
if(disguise == null)
return
stealth_active = 1
- if(istype(src.loc, /mob/living/carbon/human))
+ if(ishuman(loc))
var/mob/living/carbon/human/M = src.loc
spawn(0)
anim(M.loc,M,'icons/mob/mob.dmi',,"cloak",,M.dir)
@@ -66,7 +66,7 @@
if(!stealth_active)
return
stealth_active = 0
- if(istype(src.loc, /mob/living/carbon/human))
+ if(ishuman(loc))
var/mob/living/carbon/human/M = src.loc
spawn(0)
anim(M.loc,M,'icons/mob/mob.dmi',,"uncloak",,M.dir)
@@ -94,7 +94,7 @@
ActivateStealth()
/obj/item/clothing/suit/armor/abductor/vest/proc/Adrenaline()
- if(istype(src.loc, /mob/living/carbon/human))
+ if(ishuman(loc))
if(combat_cooldown != initial(combat_cooldown))
to_chat(src.loc, "Combat injection is still recharging.")
return
@@ -232,7 +232,7 @@
radio_off(target, user)
/obj/item/device/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
- if( !(user in (viewers(7,target))) )
+ if(!(user in (viewers(7,target))))
return
var/turf/targloc = get_turf(target)
diff --git a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm b/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm
index 880a7b78db1..80cdfe8ee78 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm
@@ -6,10 +6,7 @@
/datum/surgery/organ_extraction/can_start(mob/user, mob/living/carbon/target)
if(!ishuman(user))
return 0
- if(target.get_species() == "Machine")
- return 0
- var/mob/living/carbon/human/AB = target
- if(AB.species.flags & NO_INTORGANS)
+ if(target.get_species() == "Machine") //Maybe add in a machine version, later?
return 0
var/mob/living/carbon/human/H = user
if(H.get_species() == "Abductor")
@@ -35,6 +32,10 @@
..()
/datum/surgery_step/internal/extract_organ/end_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
+ var/mob/living/carbon/human/AB = target
+ if(AB.species.flags & NO_INTORGANS)
+ user.visible_message("[user] prepares [target]'s [target_zone] for further dissection!", "You prepare [target]'s [target_zone] for further dissection.")
+ return 1
if(IC)
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "You pull [IC] out of [target]'s [target_zone].")
user.put_in_hands(IC)
diff --git a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm b/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm
index aacf75770e9..065d2a189fb 100644
--- a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm
+++ b/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm
@@ -62,7 +62,7 @@
if(istype(W, /obj/item/organ/internal/gland))
if(!user.drop_item())
return
- W.loc = src
+ W.forceMove(src)
for(var/i=1,i<=gland_colors.len,i++)
if(gland_types[i] == W.type)
amounts[i]++