diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index 7f82576361b..d1b16c6b8c1 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -111,7 +111,7 @@ agent = agents[team_number] H = agent.current L = agent_landmarks[team_number] - H.loc = L.loc + H.forceMove(get_turf(L)) H.set_species("Abductor") H.mind.abductor.agent = 1 H.mind.abductor.team = team_number @@ -123,7 +123,7 @@ scientist = scientists[team_number] H = scientist.current L = scientist_landmarks[team_number] - H.loc = L.loc + H.forceMove(get_turf(L)) H.set_species("Abductor") H.mind.abductor.scientist = 1 H.mind.abductor.team = team_number @@ -155,7 +155,7 @@ agent = agents[team_number] H = agent.current L = agent_landmarks[team_number] - H.loc = L.loc + H.forceMove(get_turf(L)) H.set_species("Abductor") H.mind.abductor.agent = 1 H.mind.abductor.team = team_number @@ -168,7 +168,7 @@ scientist = scientists[team_number] H = scientist.current L = scientist_landmarks[team_number] - H.loc = L.loc + H.forceMove(get_turf(L)) H.set_species("Abductor") H.mind.abductor.scientist = 1 H.mind.abductor.team = team_number @@ -243,6 +243,7 @@ agent.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/decloner/alien(agent), slot_belt) agent.equip_to_slot_or_del(new /obj/item/device/abductor/silencer(agent), slot_in_backpack) agent.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/abductor(agent), slot_head) + agent.update_icons() /datum/game_mode/abduction/proc/equip_scientist(var/mob/living/carbon/human/scientist,var/team_number) @@ -258,6 +259,7 @@ var/obj/item/weapon/implant/abductor/beamplant = new /obj/item/weapon/implant/abductor(scientist) beamplant.implant(scientist) + scientist.update_icons() /datum/game_mode/abduction/check_finished() diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 4b5603484a6..d2614ecaa08 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -49,7 +49,7 @@ if(disguise == null) return stealth_active = 1 - if(istype(src.loc, /mob/living/carbon/human)) + if(ishuman(loc)) var/mob/living/carbon/human/M = src.loc spawn(0) anim(M.loc,M,'icons/mob/mob.dmi',,"cloak",,M.dir) @@ -66,7 +66,7 @@ if(!stealth_active) return stealth_active = 0 - if(istype(src.loc, /mob/living/carbon/human)) + if(ishuman(loc)) var/mob/living/carbon/human/M = src.loc spawn(0) anim(M.loc,M,'icons/mob/mob.dmi',,"uncloak",,M.dir) @@ -94,7 +94,7 @@ ActivateStealth() /obj/item/clothing/suit/armor/abductor/vest/proc/Adrenaline() - if(istype(src.loc, /mob/living/carbon/human)) + if(ishuman(loc)) if(combat_cooldown != initial(combat_cooldown)) to_chat(src.loc, "Combat injection is still recharging.") return @@ -232,7 +232,7 @@ radio_off(target, user) /obj/item/device/abductor/silencer/proc/radio_off(atom/target, mob/living/user) - if( !(user in (viewers(7,target))) ) + if(!(user in (viewers(7,target)))) return var/turf/targloc = get_turf(target) diff --git a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm b/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm index 880a7b78db1..80cdfe8ee78 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm @@ -6,10 +6,7 @@ /datum/surgery/organ_extraction/can_start(mob/user, mob/living/carbon/target) if(!ishuman(user)) return 0 - if(target.get_species() == "Machine") - return 0 - var/mob/living/carbon/human/AB = target - if(AB.species.flags & NO_INTORGANS) + if(target.get_species() == "Machine") //Maybe add in a machine version, later? return 0 var/mob/living/carbon/human/H = user if(H.get_species() == "Abductor") @@ -35,6 +32,10 @@ ..() /datum/surgery_step/internal/extract_organ/end_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + var/mob/living/carbon/human/AB = target + if(AB.species.flags & NO_INTORGANS) + user.visible_message("[user] prepares [target]'s [target_zone] for further dissection!", "You prepare [target]'s [target_zone] for further dissection.") + return 1 if(IC) user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "You pull [IC] out of [target]'s [target_zone].") user.put_in_hands(IC) diff --git a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm b/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm index aacf75770e9..065d2a189fb 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm @@ -62,7 +62,7 @@ if(istype(W, /obj/item/organ/internal/gland)) if(!user.drop_item()) return - W.loc = src + W.forceMove(src) for(var/i=1,i<=gland_colors.len,i++) if(gland_types[i] == W.type) amounts[i]++