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Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb * typeless
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@@ -142,8 +142,7 @@ SUBSYSTEM_DEF(tickets)
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//Inform the user that they have opened a ticket
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to_chat(C, "<span class='[span_class]'>You have opened [ticket_name] number #[(getTicketCounter() - 1)]! Please be patient and we will help you soon!</span>")
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var/ticket_open_sound = sound('sound/effects/adminticketopen.ogg')
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SEND_SOUND(C, ticket_open_sound)
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SEND_SOUND(C, sound('sound/effects/adminticketopen.ogg'))
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message_staff(url_title, NONE, TRUE)
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@@ -245,8 +244,7 @@ SUBSYSTEM_DEF(tickets)
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if("Mentorhelp")
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convert_ticket(T)
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else
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var/msg_sound = sound('sound/effects/adminhelp.ogg')
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SEND_SOUND(returnClient(N), msg_sound)
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SEND_SOUND(returnClient(N), sound('sound/effects/adminhelp.ogg'))
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to_chat_safe(returnClient(N), "<span class='[span_class]'>[key_name_hidden(C)] is autoresponding with: <span/> <span class='adminticketalt'>[response_phrases[message_key]]</span>")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key]
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message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
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T.lastStaffResponse = "Autoresponse: [message_key]"
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