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Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb * typeless
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@@ -249,8 +249,9 @@
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if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
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sound_played = 1
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var/hyperspace_sound = sound('sound/effects/hyperspace_begin.ogg')
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for(var/area/shuttle/escape/E in world)
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E << 'sound/effects/hyperspace_begin.ogg'
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SEND_SOUND(E, hyperspace_sound)
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if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
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//move each escape pod to its corresponding transit dock
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@@ -258,8 +259,9 @@
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if(is_station_level(M.z)) //Will not launch from the mine/planet
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M.enterTransit()
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//now move the actual emergency shuttle to its transit dock
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var/hyperspace_progress_sound = sound('sound/effects/hyperspace_progress.ogg')
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for(var/area/shuttle/escape/E in world)
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E << 'sound/effects/hyperspace_progress.ogg'
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SEND_SOUND(E, hyperspace_progress_sound)
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enterTransit()
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mode = SHUTTLE_ESCAPE
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timer = world.time
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@@ -274,8 +276,9 @@
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for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
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M.dock(SSshuttle.getDock("[M.id]_away"))
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var/hyperspace_end_sound = sound('sound/effects/hyperspace_end.ogg')
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for(var/area/shuttle/escape/E in world)
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E << 'sound/effects/hyperspace_end.ogg'
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SEND_SOUND(E, hyperspace_end_sound)
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// now move the actual emergency shuttle to centcomm
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// unless the shuttle is "hijacked"
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