Fixes Some Sounds Having Reverb (#15602)

* Fixes Some Sounds Having Reverb

* typeless
This commit is contained in:
Fox McCloud
2021-02-24 04:34:34 -05:00
committed by GitHub
parent 0e95b723d8
commit 78cb60f160
47 changed files with 83 additions and 123 deletions
+6 -3
View File
@@ -249,8 +249,9 @@
if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
sound_played = 1
var/hyperspace_sound = sound('sound/effects/hyperspace_begin.ogg')
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_begin.ogg'
SEND_SOUND(E, hyperspace_sound)
if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
//move each escape pod to its corresponding transit dock
@@ -258,8 +259,9 @@
if(is_station_level(M.z)) //Will not launch from the mine/planet
M.enterTransit()
//now move the actual emergency shuttle to its transit dock
var/hyperspace_progress_sound = sound('sound/effects/hyperspace_progress.ogg')
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_progress.ogg'
SEND_SOUND(E, hyperspace_progress_sound)
enterTransit()
mode = SHUTTLE_ESCAPE
timer = world.time
@@ -274,8 +276,9 @@
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
M.dock(SSshuttle.getDock("[M.id]_away"))
var/hyperspace_end_sound = sound('sound/effects/hyperspace_end.ogg')
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_end.ogg'
SEND_SOUND(E, hyperspace_end_sound)
// now move the actual emergency shuttle to centcomm
// unless the shuttle is "hijacked"