Reduce lines by removing blank lines added by PJ's script

This commit is contained in:
Tigercat2000
2016-04-05 08:25:57 -07:00
parent 9d430844c3
commit 78f53553f8
1049 changed files with 3 additions and 8630 deletions
-4
View File
@@ -319,22 +319,18 @@
switch(status)
if(BURST)
to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
qdel(src)
return
if(GROWING)
to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
return
if(GROWN)
to_chat(user, "<span class='notice'>You retrieve the child.</span>")
Burst(0)
return
else
to_chat(user, "<span class='notice'>It feels slimy.</span>")
user.changeNext_move(CLICK_CD_MELEE)
-1
View File
@@ -36,7 +36,6 @@
if(istype(I, /obj/item/device/analyzer))
to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [aSignal.code]:[format_frequency(aSignal.frequency)].</span>")
///////////////////////
/obj/effect/anomaly/grav
@@ -51,7 +51,6 @@
else
isactive[name] = t.fields["p_stat"]
// to_chat(world, "[name]: [rank]")
//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
var/department = 0
if(real_rank in command_positions)
@@ -93,7 +93,6 @@ var/global/list/image/splatter_cache=list()
var/taken = rand(1,amount)
amount -= taken
to_chat(user, "<span class='notice'>You get some of \the [src] on your hands.</span>")
if (!user.blood_DNA)
user.blood_DNA = list()
user.blood_DNA |= blood_DNA.Copy()
@@ -142,7 +141,6 @@ var/global/list/image/splatter_cache=list()
..(user)
to_chat(user, "It reads: <font color='[basecolor]'>\"[message]\"<font>")
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
desc = "They look bloody and gruesome."
@@ -79,7 +79,6 @@ var/global/list/image/fluidtrack_cache=list()
// Process 4 bits
for(var/bi=0;bi<4;bi++)
to_chat(b=1, bi)
// COMING BIT
// If setting
if(comingdir&b)
@@ -15,14 +15,11 @@
if(src.reagents && W.reagents && !noscoop)
if(!src.reagents.total_volume)
to_chat(user, "<span class='notice'>There isn't enough [src] to scoop up!</span>")
return
if(W.reagents.total_volume >= W.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[W] is full!</span>")
return
to_chat(user, "<span class='notice'>You scoop the [src] into [W]!</span>")
reagents.trans_to(W, reagents.total_volume)
if(!reagents.total_volume && !noclear) //scooped up all of it
qdel(src)
@@ -34,7 +31,6 @@
src.reagents.handle_reactions()
to_chat(user, "<span class='notice'>You heat [src] with [W]!</span>")
/obj/effect/decal/cleanable/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
@@ -60,7 +60,6 @@
if(check)
to_chat(user, "<span class='notice'>The wall is far too cluttered to place a poster!</span>")
return
resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
@@ -312,11 +311,9 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
if(ruined)
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
qdel(src)
else
to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
roll_and_drop(user.loc)
return
@@ -358,18 +355,15 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
for(var/obj/O in user.loc.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/structure/sign))
to_chat(user, "<span class='notice'>The wall is far too cluttered to place a poster!</span>")
return
stuff_on_wall++
if(stuff_on_wall >= 4)
to_chat(user, "<span class='notice'>The wall is far too cluttered to place a poster!</span>")
return
to_chat(user, "<span class='notice'>You start placing the poster on the wall...</span>")//Looks like it's uncluttered enough. Place the poster.
//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
var/obj/structure/sign/poster/D = P.resulting_poster
@@ -390,7 +384,6 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
D.pixel_y = 0
else
to_chat(user, "<span class='notice'>You cannot reach the wall from here!</span>")
return
flick("poster_being_set",D)
@@ -404,7 +397,6 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc) //Let's check if everything is still there
to_chat(user, "<span class='notice'>You place the poster!</span>")
else
D.roll_and_drop(temp_loc)
return
@@ -1094,7 +1094,6 @@ steam.start() -- spawns the effect
else
to_chat(user, "<span class='notice'>You hit the metal foam but bounce off it.</span>")
/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
@@ -1112,7 +1111,6 @@ steam.start() -- spawns the effect
else
to_chat(user, "<span class='warning'>You hit the metal foam to no effect.</span>")
/obj/structure/foamedmetal/attack_animal(mob/living/simple_animal/M)
M.do_attack_animation(src)
if(M.melee_damage_upper == 0)
@@ -1159,11 +1157,9 @@ steam.start() -- spawns the effect
for(var/mob/M in viewers(5, location))
to_chat(M, "\red The solution violently explodes.")
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
to_chat(M, "\red The explosion knocks you down.")
M.Weaken(rand(1,5))
return
else
@@ -1188,7 +1184,6 @@ steam.start() -- spawns the effect
for(var/mob/M in viewers(8, location))
to_chat(M, "\red The solution violently explodes.")
explosion(location, devastation, heavy, light, flash)
proc/holder_damage(var/atom/holder)
-1
View File
@@ -26,7 +26,6 @@
proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_chat(world, "\red Gib list length mismatch!")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
-1
View File
@@ -22,7 +22,6 @@
if(istype(M, /mob/living/carbon/human))
for(var/mob/O in viewers(world.view, src.loc))
to_chat(O, "<font color='red'>[M] triggered the \icon[src] [src]</font>")
triggered = 1
call(src,triggerproc)(M)
-2
View File
@@ -66,7 +66,6 @@
else if(istype(mover, /mob/living))
if(prob(50))
to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
@@ -209,7 +208,6 @@
S.key = C.key
if(master_commander)
to_chat(S, "<span class='userdanger'>You are a spider who is loyal to [master_commander], obey [master_commander]'s every order and assist them in completing their goals at any cost.</span>")
qdel(src)
/obj/effect/decal/cleanable/spiderling_remains