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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Reduce lines by removing blank lines added by PJ's script
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@@ -1094,7 +1094,6 @@ steam.start() -- spawns the effect
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else
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to_chat(user, "<span class='notice'>You hit the metal foam but bounce off it.</span>")
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/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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@@ -1112,7 +1111,6 @@ steam.start() -- spawns the effect
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else
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to_chat(user, "<span class='warning'>You hit the metal foam to no effect.</span>")
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/obj/structure/foamedmetal/attack_animal(mob/living/simple_animal/M)
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M.do_attack_animation(src)
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if(M.melee_damage_upper == 0)
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@@ -1159,11 +1157,9 @@ steam.start() -- spawns the effect
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for(var/mob/M in viewers(5, location))
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to_chat(M, "\red The solution violently explodes.")
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for(var/mob/M in viewers(1, location))
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if (prob (50 * amount))
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to_chat(M, "\red The explosion knocks you down.")
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M.Weaken(rand(1,5))
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return
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else
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@@ -1188,7 +1184,6 @@ steam.start() -- spawns the effect
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for(var/mob/M in viewers(8, location))
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to_chat(M, "\red The solution violently explodes.")
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explosion(location, devastation, heavy, light, flash)
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proc/holder_damage(var/atom/holder)
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