Reduce lines by removing blank lines added by PJ's script

This commit is contained in:
Tigercat2000
2016-04-05 08:25:57 -07:00
parent 9d430844c3
commit 78f53553f8
1049 changed files with 3 additions and 8630 deletions
@@ -27,66 +27,51 @@ AI MODULES
var/obj/machinery/computer/aiupload/comp = C
if(comp.stat & NOPOWER)
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
return
if(comp.stat & BROKEN)
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
return
if (!comp.current)
to_chat(usr, "<span class='warning'>You haven't selected an AI to transmit laws to!</span>")
return
if (comp.current.stat == DEAD || comp.current.control_disabled == 1)
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the AI.</span>")
else if (comp.current.see_in_dark == 0)
to_chat(usr, "<span class='warning'>Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.</span>")
else
src.transmitInstructions(comp.current, usr)
to_chat(comp.current, "These are your laws now:")
comp.current.show_laws()
for(var/mob/living/silicon/robot/R in mob_list)
if(R.lawupdate && (R.connected_ai == comp.current))
to_chat(R, "These are your laws now:")
R.show_laws()
to_chat(usr, "<span class='notice'>Upload complete. The AI's laws have been modified.</span>")
else if (istype(C, /obj/machinery/computer/borgupload))
var/obj/machinery/computer/borgupload/comp = C
if(comp.stat & NOPOWER)
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
return
if(comp.stat & BROKEN)
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
return
if (!comp.current)
to_chat(usr, "<span class='warning'>You haven't selected a robot to transmit laws to!</span>")
return
if (comp.current.stat == DEAD || comp.current.emagged)
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the robot.</span>")
else if (comp.current.connected_ai)
to_chat(usr, "<span class='warning'>Upload failed. The robot is slaved to an AI.</span>")
else
src.transmitInstructions(comp.current, usr)
to_chat(comp.current, "These are your laws now:")
comp.current.show_laws()
to_chat(usr, "<span class='notice'>Upload complete. The robot's laws have been modified.</span>")
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
log_law_changes(target, sender)
@@ -95,7 +80,6 @@ AI MODULES
addAdditionalLaws(target, sender)
to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ")
target.show_laws()
/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
@@ -122,7 +106,6 @@ AI MODULES
/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
if(!targetName)
to_chat(usr, "No name detected on module, please enter one.")
return 0
..()
@@ -130,7 +113,6 @@ AI MODULES
..()
var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
to_chat(target, law)
target.add_supplied_law(4, law)
lawchanges.Add("The law specified [targetName]")
@@ -150,7 +132,6 @@ AI MODULES
/obj/item/weapon/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
if(!targetName)
to_chat(usr, "No name detected on module, please enter one.")
return 0
..()
@@ -159,15 +140,12 @@ AI MODULES
var/law = "Only [targetName] is crew."
if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
to_chat(target, law)
target.set_zeroth_law(law)
lawchanges.Add("The law specified [targetName]")
else
to_chat(target, "[sender.real_name] attempted to modify your zeroth law.")// And lets them know that someone tried. --NeoFite
to_chat(target, "It would be in your best interest to play along with [sender.real_name] that [law]")
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overridden.")
/******************** ProtectStation ********************/
@@ -183,7 +161,6 @@ AI MODULES
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
to_chat(target, law)
target.add_supplied_law(5, law)
/******************** Quarantine ********************/
@@ -199,7 +176,6 @@ AI MODULES
..()
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving."
to_chat(target, law)
target.add_supplied_law(8, law)
/******************** OxygenIsToxicToHumans ********************/
@@ -215,7 +191,6 @@ AI MODULES
..()
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
to_chat(target, law)
target.add_supplied_law(9, law)
/****************** New Freeform ******************/
@@ -240,7 +215,6 @@ AI MODULES
..()
var/law = "[newFreeFormLaw]"
to_chat(target, law)
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
@@ -249,7 +223,6 @@ AI MODULES
/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
..()
@@ -269,7 +242,6 @@ AI MODULES
target.laws.clear_ion_laws()
to_chat(target, "[sender.real_name] attempted to reset your laws using a reset module.")
target.show_laws()
/******************** Purge ********************/
@@ -283,7 +255,6 @@ AI MODULES
if (!is_special_character(target))
target.set_zeroth_law("")
to_chat(target, "[sender.real_name] attempted to wipe your laws using a purge module.")
target.clear_supplied_laws()
target.clear_ion_laws()
target.clear_inherent_laws()
@@ -374,7 +345,6 @@ AI MODULES
/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
..()
@@ -398,7 +368,6 @@ AI MODULES
lawchanges.Add("The law is '[newFreeFormLaw]'")
to_chat(target, "\red BZZZZT")
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
target.show_laws()
@@ -406,7 +375,6 @@ AI MODULES
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
..()
@@ -422,13 +390,11 @@ AI MODULES
/obj/item/weapon/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
//..()
to_chat(target, "<span class='warning'>KRZZZT</span>")
target.add_ion_law(laws[1])
return laws[1]
/obj/item/weapon/aiModule/toyAI/attack_self(mob/user)
laws[1] = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
-12
View File
@@ -47,14 +47,12 @@ RCD
var/obj/item/weapon/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
return
matter += R.ammoamt
user.drop_item()
qdel(W)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
return
@@ -66,21 +64,18 @@ RCD
if(1)
mode = 2
to_chat(user, "<span class='notice'>Changed mode to 'Airlock'</span>")
if(prob(20))
src.spark_system.start()
return
if(2)
mode = 3
to_chat(user, "<span class='notice'>Changed mode to 'Deconstruct'</span>")
if(prob(20))
src.spark_system.start()
return
if(3)
mode = 1
to_chat(user, "<span class='notice'>Changed mode to 'Floor & Walls'</span>")
if(prob(20))
src.spark_system.start()
return
@@ -101,7 +96,6 @@ RCD
if(istype(A, /turf/space))
if(useResource(1, user))
to_chat(user, "Building Floor...")
activate()
A:ChangeTurf(/turf/simulated/floor/plating)
return 1
@@ -110,7 +104,6 @@ RCD
if(istype(A, /turf/simulated/floor))
if(checkResource(3, user))
to_chat(user, "Building Wall ...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20, target = A))
if(!useResource(3, user)) return 0
@@ -123,7 +116,6 @@ RCD
if(istype(A, /turf/simulated/floor))
if(checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(10, user)) return 0
@@ -140,7 +132,6 @@ RCD
return 0
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40, target = A))
if(!useResource(5, user)) return 0
@@ -152,7 +143,6 @@ RCD
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(5, user)) return 0
@@ -164,7 +154,6 @@ RCD
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(20, user)) return 0
@@ -175,7 +164,6 @@ RCD
return 0
else
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
return 0
/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user)
-32
View File
@@ -24,13 +24,11 @@ RSF
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((matter + 10) > 30)
to_chat(user, "The RSF cant hold any more matter.")
return
qdel(W)
matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
@@ -39,32 +37,26 @@ RSF
if (mode == 1)
mode = 2
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
return
if (mode == 2)
mode = 3
to_chat(user, "Changed dispensing mode to 'Paper'")
return
if (mode == 3)
mode = 4
to_chat(user, "Changed dispensing mode to 'Pen'")
return
if (mode == 4)
mode = 5
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
return
if (mode == 5)
mode = 6
to_chat(user, "Changed dispensing mode to 'Cigarette'")
return
if (mode == 6)
mode = 1
to_chat(user, "Changed dispensing mode to 'Dosh'")
return
// Change mode
@@ -76,7 +68,6 @@ RSF
if (istype(A, /obj/structure/table) && mode == 1)
if (istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Dosh...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A.loc )
if (isrobot(user))
@@ -85,14 +76,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 1)
if (istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Dosh...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A )
if (isrobot(user))
@@ -101,14 +90,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 2)
if (istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Drinking Glass...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
if (isrobot(user))
@@ -117,14 +104,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 2)
if (istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Drinking Glass...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A )
if (isrobot(user))
@@ -133,14 +118,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 3)
if (istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Paper Sheet...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A.loc )
if (isrobot(user))
@@ -149,14 +132,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 3)
if (istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Paper Sheet...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A )
if (isrobot(user))
@@ -165,14 +146,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 4)
if (istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Pen...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A.loc )
if (isrobot(user))
@@ -181,14 +160,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 4)
if (istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Pen...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A )
if (isrobot(user))
@@ -197,14 +174,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 5)
if (istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Dice Pack...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A.loc )
if (isrobot(user))
@@ -213,14 +188,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 5)
if (istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Dice Pack...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A )
if (isrobot(user))
@@ -229,14 +202,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 6)
if (istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Cigarette...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A.loc )
if (isrobot(user))
@@ -245,14 +216,12 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 6)
if (istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Cigarette...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A )
if (isrobot(user))
@@ -261,6 +230,5 @@ RSF
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
@@ -35,12 +35,10 @@
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1)
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>\The [A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
return
reagents.remove_reagent(25,"water")
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
@@ -121,7 +121,6 @@
else
to_chat(user, "<span class='warning'>It is too far away.</span>")
/obj/item/weapon/card/id/proc/show(mob/user as mob)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper)
assets.send(user)
@@ -143,7 +142,6 @@
"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
if(mining_points)
to_chat(user, "There's [mining_points] mining equipment redemption points loaded onto this card.")
src.add_fingerprint(user)
return
@@ -193,7 +191,6 @@
if(istype(W, /obj/item/weapon/id_decal/))
var/obj/item/weapon/id_decal/decal = W
to_chat(user, "You apply [decal] to [src].")
if(decal.override_name)
name = decal.decal_name
desc = decal.decal_desc
@@ -208,11 +205,9 @@
dat+="<img src=large_[W.icon_state].png>"
stamped = 1
to_chat(usr, "You stamp the ID card!")
else
to_chat(usr, "This ID has already been stamped!")
/obj/item/weapon/card/id/silver
name = "identification card"
desc = "A silver card which shows honour and dedication."
@@ -248,7 +243,6 @@
if(istype(user, /mob/living) && user.mind)
if(user.mind.special_role)
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over \the [I], copying its access.</span>")
src.access |= I.access //Don't copy access if user isn't an antag -- to prevent metagaming
/obj/item/weapon/card/id/syndicate/proc/fake_id_photo(var/mob/living/carbon/human/H, var/side=0)//get_id_photo wouldn't work correctly
@@ -260,7 +254,6 @@
if(!side)
if(!H.equip_to_slot_if_possible(src, slot_l_store, 0, 1))
to_chat(H, "<span class='warning'>You need to empty your pockets before taking the ID picture.</span>")
return
if(side)
@@ -281,20 +274,17 @@
var t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name))
if(!t)
to_chat(user, "<span class='warning'>Invalid name.</span>")
return
src.registered_name = t
var u = sanitize(stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than maintenance.", "Agent Card Job Assignment", "Agent", MAX_MESSAGE_LEN))
if(!u)
to_chat(user, "<span class='warning'>Invalid assignment.</span>")
src.registered_name = ""
return
src.assignment = u
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
registered_user = user
else if(!registered_user || registered_user == user)
if(!registered_user)
@@ -313,7 +303,6 @@
UpdateName()
to_chat(user, "<span class='notice'>Name changed to [new_name].</span>")
if("Photo")
if(!Adjacent(user))
return
@@ -324,7 +313,6 @@
if(photo && photoside)
to_chat(user, "<span class='notice'>Photo changed.</span>")
if("Appearance")
var/list/appearances = list(
"data",
@@ -362,7 +350,6 @@
src.icon_state = choice
to_chat(usr, "<span class='notice'>Appearance changed to [choice].</span>")
if("Sex")
var/new_sex = sanitize(stripped_input(user,"What sex would you like to put on this card?","Agent Card Sex", ishuman(user) ? capitalize(user.gender) : "Male", MAX_MESSAGE_LEN))
if(!Adjacent(user))
@@ -370,7 +357,6 @@
src.sex = new_sex
to_chat(user, "<span class='notice'>Sex changed to [new_sex].</span>")
if("Age")
var/new_age = sanitize(stripped_input(user,"What age would you like to put on this card?","Agent Card Age","21", MAX_MESSAGE_LEN))
if(!Adjacent(user))
@@ -378,14 +364,12 @@
src.age = new_age
to_chat(user, "<span class='notice'>Age changed to [new_age].</span>")
if("Occupation")
var/new_job = sanitize(stripped_input(user,"What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation", "Civilian", MAX_MESSAGE_LEN))
if(!Adjacent(user))
return
src.assignment = new_job
to_chat(user, "<span class='notice'>Occupation changed to [new_job].</span>")
UpdateName()
if("Money Account")
@@ -395,7 +379,6 @@
associated_account_number = new_account
to_chat(user, "<span class='notice'>Linked money account changed to [new_account].</span>")
if("Blood Type")
var/default = "\[UNSET\]"
if(ishuman(user))
@@ -409,7 +392,6 @@
src.blood_type = new_blood_type
to_chat(user, "<span class='notice'>Blood type changed to [new_blood_type].</span>")
if("DNA Hash")
var/default = "\[UNSET\]"
if(ishuman(user))
@@ -423,7 +405,6 @@
src.dna_hash = new_dna_hash
to_chat(user, "<span class='notice'>DNA hash changed to [new_dna_hash].</span>")
if("Fingerprint Hash")
var/default = "\[UNSET\]"
if(ishuman(user))
@@ -437,7 +418,6 @@
src.fingerprint_hash = new_fingerprint_hash
to_chat(user, "<span class='notice'>Fingerprint hash changed to [new_fingerprint_hash].</span>")
if("Reset Card")
name = initial(name)
registered_name = initial(registered_name)
@@ -453,7 +433,6 @@
registered_user = null
to_chat(user, "<span class='notice'>All information has been deleted from \the [src].</span>")
else
..()
@@ -519,7 +498,6 @@
/obj/item/weapon/card/id/prisoner/attack_self(mob/user as mob)
to_chat(usr, "You have accumulated [points] out of the [goal] points you need for freedom.")
/obj/item/weapon/card/id/prisoner/one
name = "Prisoner #13-001"
registered_name = "Prisoner #13-001"
-5
View File
@@ -38,13 +38,10 @@ var/global/list/moneytypes=list(
/obj/item/weapon/spacecash/examine(mob/user)
if(amount>1)
to_chat(user, "\icon[src] This is a stack of [amount] [src]s.")
else
to_chat(user, "\icon[src] This is \a [src]s.")
to_chat(user, "It's worth [worth*amount] credits.")
/obj/item/weapon/spacecash/update_icon()
icon_state = "cash[worth]"
// Up to 100 items per stack.
@@ -71,7 +68,6 @@ var/global/list/moneytypes=list(
if(collected)
update_icon()
to_chat(user, "<span class='notice'>You add [collected] credit [amount > 1 ? "chips":"chip"] to your stack of cash.</span>")
else if(istype(A,/obj/item/weapon/spacecash))
var/obj/item/weapon/spacecash/cash = A
var/collected = src.collect_from(cash)
@@ -80,7 +76,6 @@ var/global/list/moneytypes=list(
to_chat(user, "<span class='notice'>You add [collected] credit [amount > 1 ? "chips":"chip"] to your stack of cash.</span>")
/obj/item/weapon/spacecash/proc/get_total()
return worth * amount
@@ -23,7 +23,6 @@
if(armed)
armed = 0
to_chat(user, "\blue You disarm \the [src].")
return
timing = !timing
if(timing)
@@ -33,7 +32,6 @@
timepassed = 0
to_chat(H, "\blue You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]")
process()
if(!timing)
processing_objects.Remove(src)
@@ -83,7 +83,6 @@
if(F.gun)
if(isliving(user) && F.captured)
to_chat(user, "<span class='alert'><b>FAIL: <i>[F.captured]</i> already has an existing connection.</b></span>")
src.field_disconnect(F)
else
startpos = get_turf(src)
@@ -93,7 +92,6 @@
to_chat(user, "<span class='notice'>Connection established with target: <b>[F.captured]</b></span>")
/obj/item/weapon/gun/energy/chrono_gun/proc/field_disconnect(var/obj/effect/chrono_field/F)
if(F && field == F)
var/mob/living/user = src.loc
@@ -101,7 +99,6 @@
F.gun = null
if(isliving(user) && F.captured)
to_chat(user, "<span class='alert'>Disconnected from target: <b>[F.captured]</b></span>")
field = null
startpos = null
@@ -198,7 +195,6 @@
qdel(src)
else if(tickstokill <= 0)
to_chat(captured, "<span class='boldnotice'>As the last essence of your being is erased from time, you begin to re-experience your most enjoyable memory. You feel happy...</span>")
var/mob/dead/observer/ghost = captured.ghostize(1)
if(captured.mind)
if(ghost)
-12
View File
@@ -103,16 +103,13 @@ LIGHTERS ARE IN LIGHTERS.DM
var/transfered = glass.reagents.trans_to(src, chem_volume)
if(transfered) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dip \the [src] into \the [glass].</span>")
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
to_chat(user, "<span class='notice'>[glass] is empty.</span>")
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
@@ -180,7 +177,6 @@ LIGHTERS ARE IN LIGHTERS.DM
reagents.trans_to(C, REAGENTS_METABOLISM)
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
reagents.remove_any(REAGENTS_METABOLISM)
return
@@ -193,7 +189,6 @@ LIGHTERS ARE IN LIGHTERS.DM
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
M.unEquip(src, 1) //Force the un-equip so the overlays update
processing_objects.Remove(src)
qdel(src)
@@ -309,7 +304,6 @@ LIGHTERS ARE IN LIGHTERS.DM
else
to_chat(user, "<span class='notice'>\The [src] straight out REFUSES to be lit by such uncivilized means.</span>")
/////////////////
//SMOKING PIPES//
/////////////////
@@ -345,7 +339,6 @@ LIGHTERS ARE IN LIGHTERS.DM
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
lit = 0
icon_state = icon_off
item_state = icon_off
@@ -365,7 +358,6 @@ LIGHTERS ARE IN LIGHTERS.DM
return
if(smoketime <= 0)
to_chat(user, "<span class='notice'>You refill the pipe with tobacco.</span>")
reagents.add_reagent("nicotine", chem_volume)
smoketime = initial(smoketime)
return
@@ -376,7 +368,6 @@ LIGHTERS ARE IN LIGHTERS.DM
else
to_chat(user, "<span class='notice'>\The [src] straight out REFUSES to be lit by such means.</span>")
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
@@ -411,13 +402,11 @@ obj/item/weapon/rollingpaperpack/attack_self(mob/user)
var/obj/item/weapon/rollingpaper/P = new /obj/item/weapon/rollingpaper()
user.put_in_inactive_hand(P)
to_chat(user, "You take a paper out of the pack.")
papers --
else
var/obj/item/weapon/rollingpaper/P = new /obj/item/weapon/rollingpaper()
user.put_in_inactive_hand(P)
to_chat(user, "You take the last paper out of the pack, and throw the pack away.")
qdel(src)
/obj/item/weapon/rollingpaperpack/MouseDrop(atom/over_object)
@@ -440,4 +429,3 @@ obj/item/weapon/rollingpaperpack/attack_self(mob/user)
/obj/item/weapon/rollingpaperpack/examine(mob/user)
..(user)
to_chat(user, "There are [src.papers] left")
@@ -39,18 +39,15 @@
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
if(user.client && (target in user.client.screen))
to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
else if(istype(target,/obj/effect/decal/cleanable))
user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
if(do_after(user, src.cleanspeed, target = target) && target)
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
qdel(target)
else
user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.clean_blood()
@@ -43,7 +43,6 @@
/obj/item/weapon/lipstick/attack_self(mob/user as mob)
overlays.Cut()
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
open = !open
if(open)
var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
@@ -62,7 +61,6 @@
var/mob/living/carbon/human/H = M
if(H.lip_style) //if they already have lipstick on
to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
return
if(H == user)
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
@@ -82,7 +80,6 @@
else
to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
/obj/item/weapon/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
@@ -97,16 +94,13 @@
if(user.zone_sel.selecting == "mouth")
if(!get_location_accessible(H, "mouth"))
to_chat(user, "<span class='warning'>The mask is in the way.</span>")
return
if(H.species && H.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, but doesn't have one...
if(!H.client.prefs.rlimb_data["head"])
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
return
if(H.f_style == "Shaved")
to_chat(user, "<span class='notice'>Already clean-shaven.</span>")
return
if(H == user) //shaving yourself
user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
@@ -132,16 +126,13 @@
if(user.zone_sel.selecting == "head")
if(!get_location_accessible(H, "head"))
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
return
if(H.species && H.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, but doesn't have one...
if(!H.client.prefs.rlimb_data["head"])
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
return
if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
to_chat(user, "<span class='notice'>There is not enough hair left to shave...</span>")
return
if(H == user) //shaving yourself
user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
-21
View File
@@ -78,7 +78,6 @@
toggle_paddles()
else
to_chat(usr, "<span class='warning'>Put the defibrillator on your back first!</span>")
return
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
@@ -86,18 +85,15 @@
var/obj/item/weapon/stock_parts/cell/C = W
if(bcell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < paddles.revivecost)
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
user.drop_item()
W.loc = src
bcell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
if(istype(W, /obj/item/weapon/screwdriver))
if(bcell)
bcell.updateicon()
@@ -105,7 +101,6 @@
bcell = null
to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
update_icon()
return
@@ -113,12 +108,10 @@
if(safety)
safety = 0
to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the card.")
else
safety = 1
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the card.")
/obj/item/weapon/defibrillator/emp_act(severity)
if(bcell)
deductcharge(1000 / severity)
@@ -146,7 +139,6 @@
if(!usr.put_in_hands(paddles))
on = 0
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
update_icon()
return
paddles.loc = user
@@ -223,7 +215,6 @@
toggle_paddles()
else
to_chat(usr, "<span class='warning'>Strap the defibrillator's belt on first!</span>")
return
/obj/item/weapon/defibrillator/compact/loaded/New()
@@ -297,7 +288,6 @@
if(istype(O))
O.unwield()
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
defib.on = 0
loc = defib
defib.update_icon()
@@ -324,15 +314,12 @@
return
if(!wielded)
to_chat(user, "<span class='boldnotice'>You need to wield the paddles in both hands before you can use them on someone!</span>")
return
if(cooldown)
to_chat(user, "<span class='notice'>[defib] is recharging.</span>")
return
if(!ishuman(M))
to_chat(user, "<span class='notice'>The instructions on [defib] don't mention how to revive that...</span>")
return
else
if(user.a_intent == I_HARM && !defib.safety)
@@ -414,9 +401,7 @@
else if(ghost)
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
to_chat(ghost, sound('sound/effects/genetics.ogg'))
else
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
@@ -431,7 +416,6 @@
update_icon()
else
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
return
/obj/item/weapon/borg_defib
@@ -457,10 +441,8 @@
return
if(cooldown)
to_chat(user, "<span class='notice'>[src] is recharging.</span>")
if(!ishuman(M))
to_chat(user, "<span class='notice'>This unit is only designed to work on humanoid lifeforms.</span>")
return
else
if(user.a_intent == I_HARM && !safety)
@@ -538,9 +520,7 @@
else if(ghost)
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
to_chat(ghost, sound('sound/effects/genetics.ogg'))
else
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
@@ -559,5 +539,4 @@
update_icon()
else
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
return
-1
View File
@@ -81,7 +81,6 @@
/obj/item/weapon/dice/d4/Crossed(var/mob/living/carbon/human/H)
if(istype(H) && !H.shoes)
to_chat(H, "<span class='userdanger'>You step on the D4!</span>")
H.apply_damage(4,BRUTE,(pick("l_leg", "r_leg")))
H.Weaken(3)
*///ew.
@@ -33,7 +33,6 @@
else
to_chat(user, "\red You failed to inject [M.name].")
proc/injected(var/mob/living/carbon/target, var/mob/living/carbon/user)
scramble(1, target, 100)
target.generate_name()
@@ -26,7 +26,6 @@
/obj/item/weapon/c4/suicide_act(var/mob/user)
. = (BRUTELOSS)
to_chat(viewers(user), "<span class='suicide'>[user] activates the C4 and holds it above his head! It looks like \he's going out with a bang!</span>")
var/message_say = "FOR NO RAISIN!"
if(user.mind)
if(user.mind.special_role)
@@ -57,7 +56,6 @@
if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
wires.Interact(user)
else
@@ -75,7 +73,6 @@
to_chat(user, "Timer set for [timer] seconds.")
/obj/item/weapon/c4/afterattack(atom/target as obj|turf, mob/user as mob, flag)
if (!flag)
return
@@ -83,7 +80,6 @@
return
to_chat(user, "Planting explosives...")
if(do_after(user, 50, target = target) && in_range(user, target))
user.drop_item()
src.target = target
@@ -101,7 +97,6 @@
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
spawn(timer*10)
explode(get_turf(target))
@@ -38,13 +38,11 @@
/obj/item/weapon/extinguisher/examine(mob/user)
if(..(user, 0))
to_chat(usr, "\icon[src] [src.name] contains:")
if(reagents && reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
to_chat(user, "\blue [R.volume] units of [R.name]")
/obj/item/weapon/extinguisher/New()
create_reagents(max_water)
reagents.add_reagent("water", max_water)
@@ -54,7 +52,6 @@
src.icon_state = "[sprite_name][!safety]"
src.desc = "The safety is [safety ? "on" : "off"]."
to_chat(user, "The safety is [safety ? "on" : "off"].")
return
/obj/item/weapon/extinguisher/proc/AttemptRefill(atom/target, mob/user)
@@ -63,20 +60,17 @@
safety = 1
if(reagents.total_volume == reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is already full!</span>")
safety = safety_save
return 1
var/obj/structure/reagent_dispensers/watertank/W = target
var/transferred = W.reagents.trans_to(src, max_water)
if(transferred > 0)
to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
for(var/datum/reagent/water/R in reagents.reagent_list)
R.cooling_temperature = cooling_power
else
to_chat(user, "<span class='notice'>\The [W] is empty!</span>")
safety = safety_save
return 1
else
@@ -92,7 +86,6 @@
if (!safety)
if (src.reagents.total_volume < 1)
to_chat(usr, "<span class='danger'>\The [src] is empty.</span>")
return
if (world.time < src.last_use + 20)
@@ -10,7 +10,6 @@ obj/item/weapon/firework/attackby(obj/item/weapon/W,mob/user, params)
if (istype(W, /obj/item/weapon/weldingtool) && W:welding || istype(W,/obj/item/weapon/lighter) && W:lit)
for(var/mob/M in viewers(user))
to_chat(M, "[user] lits \the [src]")
litzor = 1
icon_state = "rocket_1"
S = new()
@@ -33,7 +32,6 @@ obj/item/weapon/sparkler/attackby(obj/item/weapon/W,mob/user, params)
if (istype(W, /obj/item/weapon/weldingtool) && W:welding || istype(W,/obj/item/weapon/lighter) && W:lit)
for(var/mob/M in viewers(user))
to_chat(M, "[user] lits \the [src]")
litzor = 1
icon_state = "sparkler_1"
var/b = rand(5,9)
@@ -94,7 +94,6 @@
if(isscrewdriver(W) && igniter && !lit)
status = !status
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
update_icon()
return
@@ -111,7 +110,6 @@
if(istype(W,/obj/item/weapon/tank/plasma))
if(ptank)
to_chat(user, "<span class='notice'>There appears to already be a plasma tank loaded in [src]!</span>")
return
user.drop_item()
ptank = W
@@ -130,7 +128,6 @@
user.set_machine(src)
if(!ptank)
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
return
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove plasmatank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
user << browse(dat, "window=flamethrower;size=600x300")
@@ -56,12 +56,10 @@
if(!wielded)
to_chat(user, "<span class = 'warning'>You must use both hands to garrote [M]!</span>")
return
if(!istype(M, /mob/living/carbon/human))
to_chat(user, "<span class = 'warning'>You don't think that garroting [M] would be very effective...</span>")
return
if(M == U)
@@ -70,16 +68,13 @@
if(M.dir != U.dir)
to_chat(user, "<span class='warning'>You cannot use [src] on [M] from that angle!</span>")
return
if(improvised && ((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))) // Improvised garrotes are blocked by mouth-covering items.
to_chat(user, "<span class = 'warning'>[M]'s neck is blocked by something they're wearing!</span>")
if(strangling)
to_chat(user, "<span class = 'warning'>You cannot use [src] on two people at once!</span>")
return
unwield(U)
@@ -31,7 +31,6 @@
src.gift.add_fingerprint(user)
else
to_chat(user, "\blue The gift was empty!")
qdel(src)
return
@@ -44,18 +43,15 @@
return
to_chat(user, "\blue You cant move.")
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if (!istype(W, /obj/item/weapon/wirecutters))
to_chat(user, "\blue I need wirecutters for that.")
return
to_chat(user, "\blue You cut open the present.")
for(var/mob/M in src) //Should only be one but whatever.
M.loc = src.loc
if (M.client)
@@ -146,4 +142,3 @@
/obj/item/stack/wrapping_paper/attack_self(mob/user)
to_chat(user, "<span class='notice'>You need to use it on a package that has already been wrapped!</span>")
@@ -41,12 +41,10 @@ var/turf/T
if(istype(I, /obj/item/weapon/bananapeel))
if(fillamt < 9)
to_chat(usr, "<span class='notice'>You add another banana peel to the assembly.</span>")
fillamt += 1
qdel(I)
else
to_chat(usr, "<span class='notice'>The bananade is full, screwdriver it shut to lock it down.</span>")
if(istype(I, /obj/item/weapon/screwdriver))
if(fillamt)
var/obj/item/weapon/grenade/bananade/G = new /obj/item/weapon/grenade/bananade
@@ -54,11 +52,8 @@ var/turf/T
user.put_in_hands(G)
G.deliveryamt = src.fillamt
to_chat(user, "<span class='notice'>You lock the assembly shut, readying it for HONK.</span>")
qdel(src)
else
to_chat(usr, "<span class='notice'>You need to add banana peels before you can ready the grenade!.</span>")
else
to_chat(usr, "<span class='notice'>Only banana peels fit in this assembly, up to 9.</span>")
@@ -94,7 +94,6 @@
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
active = 1
update_icon()
if(iscarbon(user))
@@ -115,13 +114,11 @@
label = null
update_icon()
to_chat(user, "You remove the label from [src].")
return 1
if(istype(I, /obj/item/weapon/screwdriver))
if(stage == WIRED)
if(beakers.len)
to_chat(user, "<span class='notice'>You lock the assembly.</span>")
playsound(loc, 'sound/items/Screwdriver.ogg', 25, -3)
stage = READY
update_icon()
@@ -144,31 +141,25 @@
log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z].")
else
to_chat(user, "<span class='notice'>You need to add at least one beaker before locking the assembly.</span>")
else if(stage == READY && !nadeassembly)
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [det_time / 10] second\s.</span>")
else if(stage == EMPTY)
to_chat(user, "<span class='notice'>You need to add an activation mechanism.</span>")
else if(stage == WIRED && is_type_in_list(I, allowed_containers))
if(beakers.len == 2)
to_chat(user, "<span class='notice'>[src] can not hold more containers.</span>")
return
else
if(I.reagents.total_volume)
to_chat(user, "<span class='notice'>You add [I] to the assembly.</span>")
user.drop_item()
I.loc = src
beakers += I
else
to_chat(user, "<span class='notice'>[I] is empty.</span>")
else if(stage == EMPTY && istype(I, /obj/item/device/assembly_holder))
var/obj/item/device/assembly_holder/A = I
if(!A.secured)
@@ -183,7 +174,6 @@
assemblyattacher = user.ckey
stage = WIRED
to_chat(user, "<span class='notice'>You add [A] to [src]!</span>")
update_icon()
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
@@ -192,18 +182,15 @@
stage = WIRED
to_chat(user, "<span class='notice'>You rig [src].</span>")
update_icon()
else if(stage == READY && istype(I, /obj/item/weapon/wirecutters))
to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
stage = WIRED
update_icon()
else if(stage == WIRED && istype(I, /obj/item/weapon/wrench))
to_chat(user, "<span class='notice'>You open the grenade and remove the contents.</span>")
stage = EMPTY
payload_name = null
label = null
@@ -396,7 +383,6 @@
/obj/item/weapon/grenade/chem_grenade/large/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/slime_extract) && stage == WIRED)
to_chat(user, "<span class='notice'>You add [I] to the assembly.</span>")
user.drop_item()
I.loc = src
beakers += I
@@ -70,7 +70,6 @@
return
else
to_chat(M, "\red Your feet feel like they're on fire!")
M.take_overall_damage(0, max(0, (burned - 2)))
if(!istype(M, /mob/living/carbon/slime) && !isrobot(M))
@@ -30,7 +30,6 @@
if(M.weakeyes)
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
M.Weaken(15) //hella stunned
M.Stun(15)
if(ishuman(M))
@@ -56,12 +55,9 @@
M.ear_deaf = max(M.ear_deaf,15)
if (M.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(M.ear_damage - 10 + 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.disabilities |= DEAF
else
if (M.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
@@ -39,13 +39,11 @@
if( istype(target, /obj/structure/reagent_dispensers/fueltank))
if(target.reagents.total_volume < 50)
to_chat(user, "<span class='notice'>There's not enough fuel left to work with.</span>")
return
var/obj/structure/reagent_dispensers/fueltank/F = target
F.reagents.remove_reagent("fuel", 50, 1)//Deleting 50 fuel from the welding fuel tank,
assembled = 1
to_chat(user, "<span class='notice'>You've filled the makeshift explosive with welding fuel.</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
desc = "An improvised explosive assembly. Filled to the brim with 'Explosive flavor'"
overlays += image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_filled")
@@ -59,7 +57,6 @@
C.use(1)
assembled = 2
to_chat(user, "<span class='notice'>You wire the igniter to detonate the fuel.</span>")
desc = "A weak, improvised explosive."
overlays += image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_wired")
name = "improvised explosive"
@@ -106,7 +103,6 @@
if(!active)
if(clown_check(user))
to_chat(user, "<span class='warning'>You light the [name]!</span>")
active = 1
overlays -= image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_filled")
icon_state = initial(icon_state) + "_active"
@@ -130,4 +126,3 @@
/obj/item/weapon/grenade/iedcasing/examine(mob/user)
..(user)
to_chat(user, "You can't tell when it will explode!")
@@ -16,7 +16,6 @@
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
@@ -33,7 +32,6 @@
if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
@@ -52,16 +50,13 @@
if(display_timer)
if(det_time > 1)
to_chat(user, "The timer is set to [det_time/10] second\s.")
else
to_chat(user, "\The [src] is set for instant detonation.")
/obj/item/weapon/grenade/attack_self(mob/user as mob)
if(!active)
if(clown_check(user))
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
@@ -91,19 +86,15 @@
if ("1")
det_time = 10
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
if ("10")
det_time = 30
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
if ("30")
det_time = 50
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
if ("50")
det_time = 1
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
add_fingerprint(user)
..()
@@ -22,7 +22,6 @@
if(CLUMSY in user.mutations && prob(50))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
if(!C.handcuffed)
@@ -33,7 +32,6 @@
if(do_mob(user, C, 30))
apply_cuffs(C,user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
if(istype(src, /obj/item/weapon/restraints/handcuffs/cable))
feedback_add_details("handcuffs","C")
else
@@ -43,7 +41,6 @@
else
to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
/obj/item/weapon/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user)
if(!target.handcuffed)
user.drop_item()
@@ -103,11 +100,9 @@
user.unEquip(src)
user.put_in_hands(W)
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
qdel(src)
else
to_chat(user, "<span class='warning'>You need one rod to make a wired rod.</span>")
return
/obj/item/weapon/restraints/handcuffs/cable/zipties
@@ -128,12 +123,10 @@
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(1)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
add_logs(C, user, "ziptie-cuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
/obj/item/weapon/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
@@ -182,18 +175,15 @@
icon_state = "beartrap[armed]"
to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
/obj/item/weapon/restraints/legcuffs/beartrap/attackby(var/obj/item/I, mob/user as mob) //Let's get explosive.
if(istype(I, /obj/item/weapon/grenade/iedcasing))
if(IED)
to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
return
IED = I
switch(IED.assembled)
if(0,1) //if it's not fueled/hooked up
to_chat(user, "<span class='warning'>You haven't prepared this IED yet!</span>")
IED = null
return
if(2,3)
@@ -202,11 +192,9 @@
message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.")
log_game("[key_name(user)] has rigged a beartrap with an IED.")
to_chat(user, "<span class='notice'>You sneak the [IED] underneath the pressure plate and connect the trigger wire.</span>")
desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is an IED hooked up to it.</span>"
else
to_chat(user, "<span class='danger'>You shouldn't be reading this message! Contact a coder or someone, something broke!</span>")
IED = null
return
if(istype(I, /obj/item/weapon/screwdriver))
@@ -214,7 +202,6 @@
IED.forceMove(get_turf(src))
IED = null
to_chat(user, "<span class='notice'>You remove the IED from the [src].</span>")
return
..()
@@ -19,7 +19,6 @@
var/obj/effect/overlay/holograph/H = locate() in T
if(H)
to_chat(user, "<span class='notice'>You use [src] to destroy [H].</span>")
signs -= H
qdel(H)
else
@@ -27,11 +26,9 @@
H = new(get_turf(target))
signs += H
to_chat(user, "<span class='notice'>You create \a [H] with [src].</span>")
else
to_chat(user, "<span class='notice'>[src] is projecting at max capacity!</span>")
/obj/item/weapon/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
return
@@ -43,7 +40,6 @@
signs -= sign
to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
/obj/effect/overlay/holograph
name = "wet floor sign"
desc = "The words flicker as if they mean nothing."
@@ -47,10 +47,8 @@
injectamount = cause
reagents.trans_to(R, injectamount)
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
if(!reagents.total_volume)
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
qdel(src)
@@ -32,7 +32,6 @@
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your microbomb implant.</span>")
//If the delay is short, just blow up already jeez
if(delay <= 7)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
@@ -87,7 +86,6 @@
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your macrobomb implant? This will cause you to explode and gib!", "Macrobomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
to_chat(imp_in, "<span class='notice'>You activate your macrobomb implant.</span>")
timed_explosion()
/obj/item/weapon/implant/explosive/macro/implant(mob/source)
@@ -11,7 +11,6 @@
if(uses == 0) return 0
if(uses != -1) uses--
to_chat(imp_in, "You feel a faint click.")
if(iscarbon(imp_in))
var/mob/living/carbon/C_imp_in = imp_in
C_imp_in.uncuff()
@@ -28,10 +28,8 @@
ticker.mode.remove_revolutionary(target.mind)
if(target.mind in ticker.mode.cult)
to_chat(target, "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
else
to_chat(target, "<span class='notice'>You feel a surge of loyalty towards Nanotrasen.</span>")
return 1
return 0
@@ -39,7 +37,6 @@
if(..())
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>You feel a sense of liberation as Nanotrasen's grip on your mind fades away.</span>")
return 1
return 0
@@ -36,7 +36,6 @@
if(uses < 1) return 0
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStunned(0)
imp_in.SetWeakened(0)
imp_in.SetParalysis(0)
@@ -32,7 +32,6 @@
return 0
if(M == user)
to_chat(user, "<span class='notice'>Making yourself loyal to yourself was a great idea! Perhaps even the best idea ever! Actually, you just feel like an idiot.</span>")
if(isliving(user))
var/mob/living/L = user
L.adjustBrainLoss(20)
@@ -46,7 +45,6 @@
return -1
H.implanting = 1
to_chat(H, "<span class='notice'>You feel completely loyal to [user.name].</span>")
if(!(user.mind in ticker.mode:implanter))
ticker.mode:implanter[ref] = list()
implanters = ticker.mode:implanter[ref]
@@ -58,7 +56,6 @@
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
to_chat(H, "<span class='warning'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect them and assist in their goals at any cost.</span>")
var/datum/objective/protect/p = new
p.owner = H.mind
p.target = user:mind
@@ -67,7 +64,6 @@
for(var/datum/objective/objective in H.mind.objectives)
to_chat(H, "<B>Objective #1</B>: [objective.explanation_text]")
ticker.mode.update_traitor_icons_added(user.mind)
ticker.mode.update_traitor_icons_added(H.mind)//handles datahuds/observerhuds
@@ -82,7 +82,6 @@
var/mob/M = G.affecting
if(M.buckled_mob)
to_chat(usr, "[M] will not fit into [src] because they have a slime latched onto their head.")
return
if(put_mob(M))
qdel(G)
@@ -110,11 +109,9 @@
/obj/machinery/implantchair/put_mob(mob/living/carbon/M)
if(!iscarbon(M))
to_chat(usr, "<span class='warning'>The [src.name] cannot hold this!</span>")
return
if(src.occupant)
to_chat(usr, "<span class='warning'>The [src.name] is already occupied!</span>")
return
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
@@ -34,7 +34,6 @@
if(imp.implant(M, user))
if (M == user)
to_chat(user, "<span class='notice'>You implant yourself.</span>")
else
M.visible_message("[user] has implanted [M].", "<span class='notice'>[user] implants you.</span>")
imp = null
@@ -28,7 +28,6 @@
return
if(case)
to_chat(user, "<span class='warning'>There's already an implant in the pad!</span>")
return
user.unEquip(C)
C.forceMove(src)
@@ -38,7 +37,6 @@
/obj/item/weapon/implantpad/proc/dropcase(mob/user as mob)
if(!case)
to_chat(user, "<span class='warning'>There's no implant in the pad!</span>")
return
if(user)
if(user.put_in_hands(case))
@@ -32,7 +32,6 @@
/obj/item/weapon/legcuffs/bolas/suicide_act(mob/living/user)
to_chat(viewers(user), "<span class='danger'>[user] is wrapping the [src.name] around \his neck! It looks like \he's trying to commit suicide.</span>")
return(OXYLOSS)
/obj/item/weapon/legcuffs/bolas/throw_at(var/atom/A, throw_range, throw_speed)
@@ -41,7 +40,6 @@
var/mob/living/carbon/human/H = usr
if((CLUMSY in H.mutations) && prob(50))
to_chat(H, "<span class='warning'>You smack yourself in the face while swinging the [src]!</span>")
H.Stun(2)
H.drop_item(src)
return
@@ -46,7 +46,6 @@
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
else
to_chat(user, "<span class='warning'>You burn yourself while lighting the lighter.</span>")
user.adjustFireLoss(5)
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
@@ -17,7 +17,6 @@
/obj/item/weapon/melee/energy/attack_self(mob/living/carbon/user)
if(user.disabilities & CLUMSY && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_organ_damage(5,5)
active = !active
if (active)
@@ -33,7 +32,6 @@
w_class = w_class_on
playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
to_chat(user, "<span class='notice'>[src] is now active.</span>")
else
force = initial(force)
throwforce = initial(throwforce)
@@ -44,7 +42,6 @@
w_class = initial(w_class)
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
@@ -110,7 +107,6 @@
if(active && !(C.use(hitcost)))
attack_self()
to_chat(R, "<span class='notice'>It's out of charge!</span>")
return
..()
return
@@ -157,12 +153,10 @@
if(istype(W, /obj/item/weapon/melee/energy/sword/saber))
if(W == src)
to_chat(user, "<span class='notice'>You try to attach the end of the energy sword to... itself. You're not very smart, are you?</span>")
if(ishuman(user))
user.adjustBrainLoss(10)
else
to_chat(user, "<span class='notice'>You attach the ends of the two energy swords, making a single double-bladed weapon! You're cool.</span>")
var/obj/item/weapon/twohanded/dualsaber/newSaber = new /obj/item/weapon/twohanded/dualsaber(user.loc)
if(src.hacked) // That's right, we'll only check the "original" esword.
newSaber.hacked = 1
@@ -178,7 +172,6 @@
item_color = "rainbow"
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
if(active)
icon_state = "swordrainbow"
// Updating overlays, copied from welder code.
@@ -191,7 +184,6 @@
else
to_chat(user, "<span class='warning'>It's already fabulous!</span>")
/obj/item/weapon/melee/energy/sword/pirate
name = "energy cutlass"
desc = "Arrrr matey."
@@ -18,7 +18,6 @@
/obj/item/weapon/melee/chainofcommand/suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (OXYLOSS)
-3
View File
@@ -94,7 +94,6 @@
afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
var/angle = get_angle(A, user)
// to_chat(world, angle)
angle = round(angle) + 45
if(angle > 180)
angle -= 180
@@ -104,10 +103,8 @@
if(!angle)
angle = 1
// to_chat(world, "adjusted [angle]")
icon_state = "[angle]"
// to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
/obj/item/weapon/newton
-3
View File
@@ -40,7 +40,6 @@
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>Your mop is dry!</span>")
return
var/turf/simulated/turf = A
@@ -53,7 +52,6 @@
if(do_after(user, src.mopspeed, target = turf))
to_chat(user, "<span class='notice'>You finish mopping.</span>")
clean(turf)
@@ -70,7 +68,6 @@
/obj/item/weapon/mop/wash(mob/user, atom/source)
reagents.add_reagent("water", 5)
to_chat(user, "<span class='notice'>You wet [src] in [source].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return 1
@@ -21,29 +21,24 @@
..()
if(!in_range(user, src))
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
return
for(var/obj/item/I in loadedItems)
spawn(0)
to_chat(user, "<span class='info'>\icon [I] It has \the [I] loaded.</span>")
if(tank)
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/tank/) && !tank)
if(istype(W, /obj/item/weapon/tank/emergency_oxygen))
to_chat(user, "<span class='warning'>\The [W] is too small for \the [src].</span>")
return
updateTank(W, 0, user)
return
if(W.type == type)
to_chat(user, "<span class='warning'>You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.</span>")
return
if(istype(W, /obj/item/weapon/wrench))
switch(pressureSetting)
@@ -54,29 +49,24 @@
if(3)
pressureSetting = 1
to_chat(user, "<span class='notice'>You tweak \the [src]'s pressure output to [pressureSetting].</span>")
return
if(istype(W, /obj/item/weapon/screwdriver) && tank)
updateTank(tank, 1, user)
return
if(loadedWeightClass >= maxWeightClass)
to_chat(user, "<span class='warning'>\The [src] can't hold any more items!</span>")
return
if(istype(W, /obj/item))
var/obj/item/IW = W
if((loadedWeightClass + IW.w_class) > maxWeightClass)
to_chat(user, "<span class='warning'>\The [IW] won't fit into \the [src]!</span>")
return
if(IW.w_class > src.w_class)
to_chat(user, "<span class='warning'>\The [IW] is too large to fit into \the [src]!</span>")
return
if(!user.unEquip(W))
return
to_chat(user, "<span class='notice'>You load \the [IW] into \the [src].</span>")
loadedItems.Add(IW)
loadedWeightClass += IW.w_class
IW.loc = src
@@ -101,15 +91,12 @@
var/discharge = 0
if(!loadedItems || !loadedWeightClass)
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
return
if(!tank)
to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
return
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
return
if(user && (CLUMSY in user.mutations) && prob(75))
user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
@@ -160,19 +147,16 @@
if(!src.tank)
return
to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
src.tank.loc = get_turf(user)
user.put_in_hands(tank)
src.tank = null
if(!removing)
if(src.tank)
to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
return
if(!user.unEquip(thetank))
return
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
src.tank = thetank
thetank.loc = src
src.update_icons()
@@ -19,7 +19,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (FIRELOSS)
/obj/item/weapon/stock_parts/cell/crap
@@ -56,7 +56,6 @@
if(thearea.tele_proof && !istype(thearea, /area/wizard_station))
to_chat(user, "A mysterious force disrupts your arcane spell matrix, and you remain where you are.")
return
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
@@ -76,7 +75,6 @@
if(!L.len)
to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
return
if(user && user.buckled)
@@ -47,7 +47,6 @@
continue
G.attackby(NG, user)
to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
qdel(src)
..()
@@ -57,7 +56,6 @@
if (M.incorporeal_move || M.flying)//you are incorporal or flying..no shard stepping!
return
to_chat(M, "\red <B>You step on \the [src]!</B>")
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -71,7 +71,6 @@
/obj/item/weapon/shield/energy/attack_self(mob/living/carbon/human/user)
if(user.disabilities & CLUMSY && prob(50))
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
user.take_organ_damage(5)
active = !active
icon_state = "eshield[active]"
@@ -83,7 +82,6 @@
w_class = 4
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
to_chat(user, "<span class='notice'>[src] is now active.</span>")
else
force = 3
throwforce = 3
@@ -91,7 +89,6 @@
w_class = 1
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
@@ -127,7 +124,6 @@
w_class = 4
slot_flags = SLOT_BACK
to_chat(user, "<span class='notice'>You extend \the [src].</span>")
else
force = 3
throwforce = 3
@@ -135,7 +131,6 @@
w_class = 3
slot_flags = null
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
@@ -163,11 +158,9 @@
src.active = !( src.active )
if (src.active)
to_chat(user, "\blue The cloaking device is now active.")
src.icon_state = "shield1"
else
to_chat(user, "\blue The cloaking device is now inactive.")
src.icon_state = "shield0"
src.add_fingerprint(user)
return
-2
View File
@@ -29,12 +29,10 @@
if(user.client && (target in user.client.screen))
to_chat(user, "<span class='notice'>You need to take that [target.name] off before 'cleaning' it.</span>")
else
user.visible_message("<span class='warning'>[user] begins to smear [src] on \the [target.name].</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You 'clean' \the [target.name].</span>")
if(istype(target, /turf/simulated))
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(target)
else if (istype(target,/mob/living/carbon))
-2
View File
@@ -30,7 +30,6 @@
user.flying = wielded ? 1 : 0
if(wielded)
to_chat(user, "<span class='notice'>You hold \the [src] between your legs.</span>")
user.say("QUID 'ITCH")
animate(user, pixel_y = pixel_y + 10 , time = 10, loop = 1, easing = SINE_EASING)
else
@@ -43,7 +42,6 @@
if(wielded)
to_chat(user, "<span class='notice'>You hold \the [src] between your legs.</span>")
/obj/item/weapon/twohanded/staff/broom/attackby(var/obj/O, mob/user)
if(istype(O, /obj/item/clothing/mask/horsehead))
new/obj/item/weapon/twohanded/staff/broom/horsebroom(get_turf(src))
@@ -43,7 +43,6 @@
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(crit_fail)
to_chat(user, "\red The Bluespace generator isn't working.")
return
else if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
var/response = alert(user, "Are you sure you want to put the bag of holding inside another bag of holding?","Are you sure you want to die?","Yes","No")
@@ -68,10 +67,8 @@
if (prob(src.reliability))
to_chat(user, "\red The Bluespace portal resists your attempt to add another item.")//light failure
else
to_chat(user, "\red The Bluespace generator malfunctions!")
for (var/obj/O in src.contents) //it broke, delete what was in it
qdel(O)
crit_fail = 1
@@ -94,7 +94,6 @@
if(slot==slot_head && contents.len)
to_chat(M, "\red You need to empty the bag first!")
return 0
return ..()
@@ -228,7 +227,6 @@
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
if(!stop_messages)
to_chat(usr, "The snatcher does not accept [W].")
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
var/current = 0
for(var/obj/item/stack/sheet/S in contents)
@@ -236,7 +234,6 @@
if(capacity == current)//If it's full, you're done
if(!stop_messages)
to_chat(usr, "\red The snatcher is full.")
return 0
return 1
@@ -415,10 +415,8 @@
if (prob(src.reliability))
to_chat(user, "\red The Bluespace portal resists your attempt to add another item.")//light failure
else
to_chat(user, "\red The Bluespace generator malfunctions!")
for (var/obj/O in src.contents) //it broke, delete what was in it
qdel(O)
crit_fail = 1
@@ -494,7 +492,6 @@
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/structure/table) || istype(target, /obj/structure/closet))
return
to_chat(user, "Planting explosives...")
user.visible_message("[user.name] is fiddling with their toolbelt.")
if(ismob(target))
user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
@@ -513,7 +510,6 @@
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
to_chat(user, "You sacrifice your belt for the sake of justice. Timer counting down from 15.")
spawn(150)
if(target)
if(ismob(target) || isobj(target))
@@ -10,7 +10,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "<span class='warning'><b>[user] stares into [src.name] and attempts to trascend understanding of the universe!</b></span>")
return (user.dust())
@@ -55,17 +54,14 @@
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
to_chat(user, "\red You don't have the dexterity to do this!")
return
if(!chaplain)
to_chat(user, "\red The book sizzles in your hands.")
user.take_organ_damage(0,10)
return
if ((CLUMSY in user.mutations) && prob(50))
to_chat(user, "\red The [src] slips out of your hand and hits your head.")
user.take_organ_damage(10)
user.Paralyse(20)
return
@@ -76,22 +72,18 @@
if (M.stat !=2)
/*if((M.mind in ticker.mode.cult) && (prob(20)))
to_chat(M, "\red The power of [src.deity_name] clears your mind of heresy!")
to_chat(user, "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!")
ticker.mode.remove_cultist(M.mind)*/
if ((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
to_chat(M, "\red May the power of [src.deity_name] compel you to be healed!")
playsound(src.loc, "punch", 25, 1, -1)
else
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
M.adjustBrainLoss(10)
to_chat(M, "\red You feel dumber.")
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
playsound(src.loc, "punch", 25, 1, -1)
@@ -106,19 +98,16 @@
return
if (istype(A, /turf/simulated/floor))
to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
if(user.mind && (user.mind.assigned_role == "Chaplain"))
call(/obj/effect/rune/proc/revealrunes)(src)
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
to_chat(user, "<span class='notice'>You purify [A].</span>")
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
@@ -30,16 +30,13 @@
if(contents.len <= 0)
to_chat(user, "There are no [src.icon_type]s left in the box.")
else if(contents.len == 1)
to_chat(user, "There is one [src.icon_type] left in the box.")
else
to_chat(user, "There are [src.contents.len] [src.icon_type]s in the box.")
/*
* Donut Box
*/
@@ -146,11 +143,9 @@
switch(W:colourName)
if("mime")
to_chat(usr, "This crayon is too sad to be contained in this box.")
return
if("rainbow")
to_chat(usr, "This crayon is too powerful to be contained in this box.")
return
..()
@@ -223,13 +218,11 @@
lace_cigarette(C)
user.equip_to_slot_if_possible(C, slot_wear_mask)
to_chat(user, "<span class='notice'>You take \a [C.name] out of the pack.</span>")
update_icon()
got_cig = 1
break
if(!got_cig)
to_chat(user, "<span class='warning'>There are no smokables in the pack!</span>")
else
..()
@@ -239,14 +232,12 @@
if(M.lit == 1)
if(!stop_messages)
to_chat(usr, "<span class='notice'>Putting a lit [W] in [src] probably isn't a good idea.</span>")
return 0
if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit == 1)
if(!stop_messages)
to_chat(usr, "<span class='notice'>Putting [W] in [src] while lit probably isn't a good idea.</span>")
return 0
//if we get this far, handle the insertion checks as normal
.=..()
@@ -249,10 +249,8 @@
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
if(length(tmp_label) > MAX_NAME_LEN)
to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
else
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
label_text = tmp_label
update_name_label()
else
@@ -21,24 +21,20 @@
if (istype(W, /obj/item/weapon/card/id))
if(src.broken)
to_chat(user, "\red It appears to be broken.")
return
if(src.allowed(user))
src.locked = !( src.locked )
if(src.locked)
src.icon_state = src.icon_locked
to_chat(user, "\red You lock the [src.name]!")
return
else
src.icon_state = src.icon_closed
to_chat(user, "\red You unlock the [src.name]!")
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
else
to_chat(user, "\red Access Denied")
else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
emag_act(user)
return
@@ -46,14 +42,12 @@
..()
else
to_chat(user, "\red Its locked!")
return
show_to(mob/user as mob)
if(locked)
to_chat(user, "\red Its locked!")
else
..()
return
@@ -63,7 +57,6 @@
return ..()
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
return 0
/obj/item/weapon/storage/lockbox/emag_act(user as mob)
@@ -73,7 +66,6 @@
desc = "It appears to be broken."
icon_state = src.icon_broken
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
@@ -31,7 +31,6 @@
if(..(user, 1))
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(locked)
if ((istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
@@ -80,10 +79,8 @@
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
to_chat(user, "You slice through the lock on [src].")
else
to_chat(user, "You short out the lock on [src].")
return
@@ -148,7 +145,6 @@
return ..()
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
return 0
/obj/item/weapon/storage/secure/hear_talk(mob/living/M as mob, msg)
@@ -177,7 +173,6 @@
attack_hand(mob/user as mob)
if ((src.loc == user) && (src.locked == 1))
to_chat(usr, "\red [src] is locked and cannot be opened!")
else if ((src.loc == user) && (!src.locked))
playsound(src.loc, "rustle", 50, 1, -5)
if (user.s_active)
@@ -236,7 +236,6 @@
if(contents.len >= storage_slots)
if(!stop_messages)
to_chat(usr, "<span class='warning'>[W] won't fit in [src], make some space!</span>")
return 0 //Storage item is full
if(can_hold.len)
@@ -250,20 +249,17 @@
if (istype(W, /obj/item/weapon/hand_labeler))
return 0
to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
return 0
for(var/A in cant_hold) //Check for specific items which this container can't hold.
if(istype(W, text2path(A) ))
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
return 0
if (W.w_class > max_w_class)
if(!stop_messages)
to_chat(usr, "<span class='notice'>[W] is too big for this [src].</span>")
return 0
var/sum_w_class = W.w_class
@@ -273,19 +269,16 @@
if(sum_w_class > max_combined_w_class)
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] is full, make some space.</span>")
return 0
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>")
return 0 //To prevent the stacking of same sized storage items.
if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(usr, "<span class='notice'>\the [W] is stuck to your hand, you can't put it in \the [src]</span>")
return 0
return 1
@@ -314,7 +307,6 @@
for(var/mob/M in viewers(usr, null))
if (M == usr)
to_chat(usr, "<span class='notice'>You put the [W] into [src].</span>")
else if (M in range(1)) //If someone is standing close enough, they can tell what it is...
M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance...
@@ -368,7 +360,6 @@
if(isrobot(user))
to_chat(user, "\blue You're a robot. No.")
return 1//Robots can't interact with storage items.
if(!can_be_inserted(W))
@@ -416,12 +407,10 @@
switch (collection_mode)
if(1)
to_chat(usr, "[src] now picks up all items in a tile at once.")
if(0)
to_chat(usr, "[src] now picks up one item at a time.")
/obj/item/weapon/storage/verb/quick_empty()
set name = "Empty Contents"
set category = "Object"
@@ -509,7 +498,6 @@
return
// Now make the cardboard
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
new src.foldable(get_turf(src))
qdel(src)
//BubbleWrap END
@@ -19,7 +19,6 @@
..()
if (src.type == /obj/item/weapon/storage/toolbox)
to_chat(world, "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]")
qdel(src)
/obj/item/weapon/storage/toolbox/emergency
@@ -56,28 +56,23 @@
..(user)
if(bcell)
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
if(!bcell)
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/stock_parts/cell))
var/obj/item/weapon/stock_parts/cell/C = W
if(bcell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost)
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.unEquip(W))
return
W.loc = src
bcell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/weapon/screwdriver))
@@ -86,7 +81,6 @@
bcell.loc = get_turf(src.loc)
bcell = null
to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
status = 0
update_icon()
return
@@ -97,16 +91,13 @@
if(bcell && bcell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
else
status = 0
if(!bcell)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
update_icon()
add_fingerprint(user)
@@ -11,10 +11,8 @@
*/
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
/*
* Classic Baton
*/
@@ -36,7 +34,6 @@
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Weaken(3 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
@@ -88,7 +85,6 @@
on = !on
if(on)
to_chat(user, "<span class ='warning'>You extend the baton.</span>")
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = 4 //doesnt fit in backpack when its on for balance
@@ -96,7 +92,6 @@
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
icon_state = "telebaton_0"
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
@@ -58,13 +58,11 @@
if (W:amount >= 4)
new /obj/item/weapon/table_parts/reinforced( user.loc )
to_chat(user, "\blue You reinforce the [name].")
W:use(4)
qdel(src)
else if (W:amount < 4)
to_chat(user, "\red You need at least four rods to do this.")
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
new /obj/structure/table( user.loc )
user.drop_item()
@@ -30,7 +30,6 @@
if(air_contents.oxygen < 10)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
playsound(user, 'sound/effects/alert.ogg', 50, 1)
@@ -39,7 +38,6 @@
set category = "Object"
src.stabilization_on = !( src.stabilization_on )
to_chat(usr, "You toggle the stabilization [stabilization_on? "on":"off"].")
return
@@ -136,7 +134,6 @@
if(air_contents.carbon_dioxide < 10)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
playsound(user, 'sound/effects/alert.ogg', 50, 1)
@@ -146,7 +143,6 @@
/obj/item/weapon/tank/jetpack/rig/examine()
to_chat(usr, "It's a jetpack. If you can see this, report it on the bug tracker.")
return 0
/obj/item/weapon/tank/jetpack/rig/allow_thrust(num, mob/living/user as mob)
@@ -27,7 +27,6 @@
if(..(user, 0))
if(air_contents.oxygen < 10)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
@@ -73,10 +72,8 @@
if(..(user, 0))
if(air_contents.oxygen < 1 && loc==usr)
to_chat(user, "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
to_chat(user, sound('sound/effects/alert.ogg'))
/obj/item/weapon/tank/air/New()
..()
@@ -127,10 +124,8 @@
if(..(user, 0))
if(air_contents.toxins < 0.2 && loc==usr)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of plasma!</B>"))
to_chat(user, sound('sound/effects/alert.ogg'))
/*
* Emergency Oxygen
*/
@@ -156,10 +151,8 @@
if(..(user, 0))
if(air_contents.oxygen < 0.2 && loc==usr)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
to_chat(user, sound('sound/effects/alert.ogg'))
/obj/item/weapon/tank/emergency_oxygen/engi
name = "extended-capacity emergency oxygen tank"
icon_state = "emergency_engi"
@@ -199,7 +192,6 @@
if(..(user, 0))
if(air_contents.nitrogen < 10)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
@@ -46,7 +46,6 @@
if (!in_range(src, user))
if (icon == src)
to_chat(user, "\blue It's \a \icon[icon][src]! If you want any more information you'll need to get closer.")
return
var/celsius_temperature = src.air_contents.temperature-T0C
@@ -67,7 +66,6 @@
to_chat(user, "\blue \The \icon[icon][src] feels [descriptive]")
return
/obj/item/weapon/tank/blob_act()
@@ -170,7 +168,6 @@
location.internal = null
location.internals.icon_state = "internal0"
to_chat(usr, "\blue You close the tank release valve.")
if (location.internals)
location.internals.icon_state = "internal0"
else
@@ -186,13 +183,11 @@
if(can_open_valve)
location.internal = src
to_chat(usr, "\blue You open \the [src] valve.")
if (location.internals)
location.internals.icon_state = "internal1"
else
to_chat(usr, "\blue You need something to connect to \the [src].")
src.add_fingerprint(usr)
return 1
@@ -239,7 +234,6 @@
message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast] at [x], [y], [z]")
// to_chat(world, "\blue[x],[y] tank is exploding: [pressure] kPa")
//Give the gas a chance to build up more pressure through reacting
air_contents.react()
air_contents.react()
@@ -250,7 +244,6 @@
// to_chat(world, "\blue Exploding Pressure: [pressure] kPa, intensity: [range]")
explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
if(istype(src.loc,/obj/item/device/transfer_valve))
qdel(src.loc)
@@ -259,7 +252,6 @@
else if(pressure > TANK_RUPTURE_PRESSURE)
// to_chat(world, "\blue[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]")
if(integrity <= 0)
var/turf/simulated/T = get_turf(src)
if(!T)
@@ -272,7 +264,6 @@
else if(pressure > TANK_LEAK_PRESSURE)
// to_chat(world, "\blue[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]")
if(integrity <= 0)
var/turf/simulated/T = get_turf(src)
if(!T)
@@ -27,7 +27,6 @@
set category = "Object"
if (usr.get_item_by_slot(slot_back) != src)
to_chat(usr, "<span class='notice'>The watertank needs to be on your back to use.</span>")
return
if(usr.incapacitated())
return
@@ -42,7 +41,6 @@
if(!user.put_in_hands(noz))
on = 0
to_chat(user, "<span class='notice'>You need a free hand to hold the mister.</span>")
return
noz.loc = user
else
@@ -128,7 +126,6 @@
/obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user as mob)
to_chat(user, "<span class='notice'>The mister snaps back onto the watertank.</span>")
tank.on = 0
loc = tank
@@ -180,7 +177,6 @@
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
//ATMOS FIRE FIGHTING BACKPACK
#define EXTINGUISHER 0
@@ -245,25 +241,21 @@
nozzle_mode = NANOFROST
tank.icon_state = "waterbackpackatmos_1"
to_chat(user, "Swapped to nanofrost launcher")
return
if(NANOFROST)
nozzle_mode = METAL_FOAM
tank.icon_state = "waterbackpackatmos_2"
to_chat(user, "Swapped to metal foam synthesizer")
return
if(METAL_FOAM)
nozzle_mode = EXTINGUISHER
tank.icon_state = "waterbackpackatmos_0"
to_chat(user, "Swapped to water extinguisher")
return
return
/obj/item/weapon/extinguisher/mini/nozzle/dropped(mob/user as mob)
to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
tank.on = 0
loc = tank
@@ -280,11 +272,9 @@
var/datum/reagents/R = reagents
if(R.total_volume < 100)
to_chat(user, "You need at least 100 units of water to use the nanofrost launcher!")
return
if(nanofrost_cooldown)
to_chat(user, "Nanofrost launcher is still recharging")
return
nanofrost_cooldown = 1
R.remove_any(100)
@@ -311,7 +301,6 @@
metal_synthesis_cooldown--
else
to_chat(user, "Metal foam mix is still being synthesized.")
return
/obj/effect/nanofrost_container
-2
View File
@@ -16,7 +16,6 @@
/obj/item/stack/tape_roll/attack_self(mob/user as mob)
to_chat(user, "You remove a length of tape from [src].")
var/obj/item/weapon/ducttape/tape = new()
user.put_in_hands(tape)
*/
@@ -74,7 +73,6 @@
to_chat(user, "You remove \the [initial(name)] from [stuck].")
user.unEquip(src)
stuck.forceMove(get_turf(src))
user.put_in_hands(stuck)
@@ -50,7 +50,6 @@ Frequency:
var/turf/current_location = get_turf(usr)//What turf is the user on?
if(!current_location ||( current_location.z in config.admin_levels))//If turf was not found or they're on z level 2.
to_chat(usr, "<span class='warning'>\The [src] is malfunctioning.</span>")
return 1
if (href_list["refresh"])
@@ -110,7 +109,6 @@ Frequency:
var/turf/current_location = get_turf(user)//What turf is the user on?
if(!current_location||(current_location.z in config.admin_levels)||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist.
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
var/list/L = list( )
for(var/obj/machinery/computer/teleporter/com in world)
-18
View File
@@ -175,7 +175,6 @@
if(..(user, 0))
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
/obj/item/weapon/weldingtool/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] welds \his every orifice closed! It looks like \he's trying to commit suicide..</span>")
return (FIRELOSS)
@@ -250,15 +249,12 @@
user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [S.name] with \the [src].</span>")
else if(S.open != 2)
to_chat(user, "<span class='warning'>Need more welding fuel!</span>")
return 1
else
to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
return 1
else if(S.open != 2)
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
else
return ..()
@@ -268,7 +264,6 @@
if(!welding)
O.reagents.trans_to(src, max_fuel)
to_chat(user, "<span class='notice'>[src] refueled.</span>")
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
update_icon()
return
@@ -276,7 +271,6 @@
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
log_game("[key_name(user)] triggered a fueltank explosion.")
to_chat(user, "<span class='warning'>That was stupid of you.</span>")
O.ex_act()
return
@@ -310,7 +304,6 @@
else
if(M)
to_chat(M, "\blue You need more welding fuel to complete this task.")
return 0
//Returns whether or not the welding tool is currently on.
@@ -335,13 +328,11 @@
/obj/item/weapon/weldingtool/proc/toggle(mob/user, message = 0)
if(!status)
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
return
welding = !welding
if(welding)
if(get_fuel() >= 1)
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
force = 15
damtype = "fire"
hitsound = 'sound/items/welder.ogg'
@@ -349,15 +340,12 @@
processing_objects |= src
else
to_chat(user, "<span class='warning'>You need more fuel!</span>")
welding = 0
else
if(!message)
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
else
to_chat(user, "<span class='warning'>[src] shuts off!</span>")
force = 3
damtype = "brute"
hitsound = "swing_hit"
@@ -366,15 +354,12 @@
/obj/item/weapon/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
if(welding)
to_chat(user, "<span class='warning'>Turn it off first!</span>")
return
status = !status
if(status)
to_chat(user, "<span class='notice'>You resecure [src].</span>")
else
to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
add_fingerprint(user)
/obj/item/weapon/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
@@ -388,11 +373,9 @@
F.weldtool = src
add_fingerprint(user)
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
user.put_in_hands(F)
else
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
return
/obj/item/weapon/weldingtool/largetank
@@ -510,5 +493,4 @@
attack_self(mob/user as mob)
open = !open
to_chat(user, "\blue You [open?"open" : "close"] the conversion kit.")
update_icon()
@@ -44,10 +44,8 @@
user.update_inv_l_hand()
if(isrobot(user))
to_chat(user, "<span class='notice'>You free up your module.</span>")
else
to_chat(user, "<span class='notice'>You are now carrying the [name] with one hand.</span>")
if(unwieldsound)
playsound(loc, unwieldsound, 50, 1)
var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
@@ -61,11 +59,9 @@
var/mob/living/carbon/human/H = user
if(H.species.is_small)
to_chat(user, "<span class='warning'>It's too heavy for you to wield fully.</span>")
return
if(user.get_inactive_hand())
to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
return
wielded = 1
force = force_wielded
@@ -76,10 +72,8 @@
user.update_inv_l_hand()
if(isrobot(user))
to_chat(user, "<span class='notice'>You dedicate your module to [name].</span>")
else
to_chat(user, "<span class='notice'>You grab the [name] with both hands.</span>")
if (wieldsound)
playsound(loc, wieldsound, 50, 1)
var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
@@ -92,7 +86,6 @@
//Cannot equip wielded items.
if(wielded)
to_chat(M, "<span class='warning'>Unwield the [name] first!</span>")
return 0
return ..()
@@ -146,7 +139,6 @@
/obj/item/weapon/twohanded/required/mob_can_equip(M as mob, slot)
if(wielded)
to_chat(M, "<span class='warning'>[src.name] is too cumbersome to carry with anything but your hands!</span>")
return 0
return ..()
@@ -233,7 +225,6 @@
..()
if((CLUMSY in user.mutations) && (wielded) &&prob(40))
to_chat(user, "\red You twirl around a bit before losing your balance and impaling yourself on the [src].")
user.take_organ_damage(20,25)
return
if((wielded) && prob(50))
@@ -278,13 +269,11 @@
if(hacked == 0)
hacked = 1
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
blade_color = "rainbow"
update_icon()
else
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
//spears
/obj/item/weapon/twohanded/spear
icon_state = "spearglass0"
@@ -313,7 +302,6 @@
/obj/item/weapon/organ/head/attackby(var/obj/item/weapon/W, var/mob/living/user, params)
if(istype(W, /obj/item/weapon/twohanded/spear))
to_chat(user, "<span class='notice'>You stick the head onto the spear and stand it upright on the ground.</span>")
var/obj/structure/headspear/HS = new /obj/structure/headspear(user.loc)
var/matrix/M = matrix()
src.transform = M
@@ -329,7 +317,6 @@
/obj/item/weapon/twohanded/spear/attackby(var/obj/item/I, var/mob/living/user)
if(istype(I, /obj/item/weapon/organ/head))
to_chat(user, "<span class='notice'>You stick the head onto the spear and stand it upright on the ground.</span>")
var/obj/structure/headspear/HS = new /obj/structure/headspear(user.loc)
var/matrix/M = matrix()
I.transform = M
@@ -24,11 +24,9 @@
..(user)
if(charges)
to_chat(user, "It can restock [charges] item(s).")
else
to_chat(user, "It's empty!")
//NOTE I decided to go for about 1/3 of a machine's capacity
/obj/item/weapon/vending_refill/boozeomat
@@ -13,7 +13,6 @@
/obj/item/weapon/banhammer/suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</span>")
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/obj/item/weapon/nullrod
@@ -33,7 +32,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) //Paste from old-code to decult with a null rod.
@@ -50,7 +48,6 @@
if ((CLUMSY in user.mutations) && prob(50))
to_chat(user, "\red The rod slips out of your hand and hits your head.")
user.take_organ_damage(10)
user.Paralyse(20)
return
@@ -60,7 +57,6 @@
if(ishuman(M))
if(!M.mind.vampire.get_ability(/datum/vampire_passive/full))
to_chat(M, "<span class='warning'>The nullrod's power interferes with your own!</span>")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
..()
@@ -72,7 +68,6 @@
if(!transformed) // can't turn a sword into a sword.
var/obj/item/S = new transform_into()
to_chat(user, "<span class='notice'>You sheath the [src] into the [I]'s scabbard, transforming it into \a [S].</span>")
user.unEquip(src)
qdel(src)
user.put_in_hands(S)
@@ -104,7 +99,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -131,7 +125,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/claymore/ceremonial
@@ -155,7 +148,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>")
return(BRUTELOSS)
/obj/item/weapon/katana/IsShield()
@@ -201,7 +193,6 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
qdel(I)
qdel(src)
@@ -214,7 +205,6 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
user.put_in_hands(P)
to_chat(user, "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>")
qdel(I)
qdel(src)
@@ -14,34 +14,27 @@
/obj/item/weapon/whetstone/attackby(obj/item/I, mob/user, params)
if(used)
to_chat(user, "<span class='notice'>The whetstone is too worn to use again.</span>")
return
if(I.force >= max || I.throwforce >= max)//no esword sharpening
to_chat(user, "<span class='notice'>[I] is much too powerful to sharpen further.</span>")
return
if(requires_sharpness && !I.edge)
to_chat(user, "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>")
return
if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
var/obj/item/weapon/twohanded/TH = I
if(TH.force_wielded >= max)
to_chat(user, "<span class='notice'>[TH] is much too powerful to sharpen further.</span>")
return
if(TH.wielded)
to_chat(user, "<span class='notice'>[TH] must be unwielded before it can be sharpened.</span>")
return
if(TH.force_wielded > initial(TH.force_wielded))
to_chat(user, "<span class='notice'>[TH] has already been refined before. It cannot be sharpened further.</span>")
return
TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
if(I.force > initial(I.force))
to_chat(user, "<span class='notice'>[I] has already been refined before. It cannot be sharpened further.</span>")
return
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
if(!requires_sharpness)
-3
View File
@@ -13,7 +13,6 @@
suicide_act(mob/user)
to_chat(viewers(user), "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>")
return (OXYLOSS)
@@ -30,10 +29,8 @@
if (src.laying)
src.laying = 0
to_chat(user, "\blue You're done laying wire!")
else
to_chat(user, "\blue You are not using this to lay wire...")
return