mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Reduce lines by removing blank lines added by PJ's script
This commit is contained in:
@@ -43,7 +43,6 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(crit_fail)
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to_chat(user, "\red The Bluespace generator isn't working.")
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return
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else if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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var/response = alert(user, "Are you sure you want to put the bag of holding inside another bag of holding?","Are you sure you want to die?","Yes","No")
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@@ -68,10 +67,8 @@
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if (prob(src.reliability))
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to_chat(user, "\red The Bluespace portal resists your attempt to add another item.")//light failure
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else
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to_chat(user, "\red The Bluespace generator malfunctions!")
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for (var/obj/O in src.contents) //it broke, delete what was in it
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qdel(O)
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crit_fail = 1
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@@ -94,7 +94,6 @@
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if(slot==slot_head && contents.len)
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to_chat(M, "\red You need to empty the bag first!")
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return 0
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return ..()
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@@ -228,7 +227,6 @@
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if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
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if(!stop_messages)
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to_chat(usr, "The snatcher does not accept [W].")
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return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
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var/current = 0
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for(var/obj/item/stack/sheet/S in contents)
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@@ -236,7 +234,6 @@
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if(capacity == current)//If it's full, you're done
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if(!stop_messages)
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to_chat(usr, "\red The snatcher is full.")
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return 0
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return 1
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@@ -415,10 +415,8 @@
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if (prob(src.reliability))
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to_chat(user, "\red The Bluespace portal resists your attempt to add another item.")//light failure
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else
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to_chat(user, "\red The Bluespace generator malfunctions!")
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for (var/obj/O in src.contents) //it broke, delete what was in it
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qdel(O)
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crit_fail = 1
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@@ -494,7 +492,6 @@
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if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/structure/table) || istype(target, /obj/structure/closet))
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return
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to_chat(user, "Planting explosives...")
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user.visible_message("[user.name] is fiddling with their toolbelt.")
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if(ismob(target))
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user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
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@@ -513,7 +510,6 @@
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user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
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target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
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to_chat(user, "You sacrifice your belt for the sake of justice. Timer counting down from 15.")
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spawn(150)
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if(target)
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if(ismob(target) || isobj(target))
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@@ -10,7 +10,6 @@
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suicide_act(mob/user)
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to_chat(viewers(user), "<span class='warning'><b>[user] stares into [src.name] and attempts to trascend understanding of the universe!</b></span>")
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return (user.dust())
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@@ -55,17 +54,14 @@
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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to_chat(user, "\red You don't have the dexterity to do this!")
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return
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if(!chaplain)
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to_chat(user, "\red The book sizzles in your hands.")
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user.take_organ_damage(0,10)
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return
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if ((CLUMSY in user.mutations) && prob(50))
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to_chat(user, "\red The [src] slips out of your hand and hits your head.")
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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@@ -76,22 +72,18 @@
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if (M.stat !=2)
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/*if((M.mind in ticker.mode.cult) && (prob(20)))
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to_chat(M, "\red The power of [src.deity_name] clears your mind of heresy!")
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to_chat(user, "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!")
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ticker.mode.remove_cultist(M.mind)*/
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if ((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
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to_chat(M, "\red May the power of [src.deity_name] compel you to be healed!")
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playsound(src.loc, "punch", 25, 1, -1)
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else
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if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
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M.adjustBrainLoss(10)
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to_chat(M, "\red You feel dumber.")
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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@@ -106,19 +98,16 @@
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return
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if (istype(A, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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call(/obj/effect/rune/proc/revealrunes)(src)
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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to_chat(user, "<span class='notice'>You bless [A].</span>")
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
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to_chat(user, "<span class='notice'>You purify [A].</span>")
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var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
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A.reagents.del_reagent("unholywater")
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A.reagents.add_reagent("holywater",unholy2clean)
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@@ -30,16 +30,13 @@
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if(contents.len <= 0)
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to_chat(user, "There are no [src.icon_type]s left in the box.")
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else if(contents.len == 1)
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to_chat(user, "There is one [src.icon_type] left in the box.")
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else
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to_chat(user, "There are [src.contents.len] [src.icon_type]s in the box.")
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/*
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* Donut Box
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*/
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@@ -146,11 +143,9 @@
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switch(W:colourName)
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if("mime")
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to_chat(usr, "This crayon is too sad to be contained in this box.")
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return
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if("rainbow")
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to_chat(usr, "This crayon is too powerful to be contained in this box.")
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return
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..()
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@@ -223,13 +218,11 @@
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lace_cigarette(C)
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user.equip_to_slot_if_possible(C, slot_wear_mask)
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to_chat(user, "<span class='notice'>You take \a [C.name] out of the pack.</span>")
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update_icon()
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got_cig = 1
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break
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if(!got_cig)
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to_chat(user, "<span class='warning'>There are no smokables in the pack!</span>")
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else
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..()
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@@ -239,14 +232,12 @@
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if(M.lit == 1)
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>Putting a lit [W] in [src] probably isn't a good idea.</span>")
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return 0
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if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit == 1)
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>Putting [W] in [src] while lit probably isn't a good idea.</span>")
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return 0
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//if we get this far, handle the insertion checks as normal
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.=..()
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@@ -249,10 +249,8 @@
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var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
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if(length(tmp_label) > MAX_NAME_LEN)
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to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
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else
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to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
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label_text = tmp_label
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update_name_label()
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else
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@@ -21,24 +21,20 @@
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if (istype(W, /obj/item/weapon/card/id))
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if(src.broken)
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to_chat(user, "\red It appears to be broken.")
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return
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if(src.allowed(user))
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src.locked = !( src.locked )
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if(src.locked)
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src.icon_state = src.icon_locked
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to_chat(user, "\red You lock the [src.name]!")
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return
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else
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src.icon_state = src.icon_closed
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to_chat(user, "\red You unlock the [src.name]!")
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origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
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return
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else
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to_chat(user, "\red Access Denied")
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else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
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emag_act(user)
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return
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@@ -46,14 +42,12 @@
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..()
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else
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to_chat(user, "\red Its locked!")
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return
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show_to(mob/user as mob)
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if(locked)
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to_chat(user, "\red Its locked!")
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else
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..()
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return
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@@ -63,7 +57,6 @@
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return ..()
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] is locked!</span>")
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return 0
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/obj/item/weapon/storage/lockbox/emag_act(user as mob)
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@@ -73,7 +66,6 @@
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desc = "It appears to be broken."
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icon_state = src.icon_broken
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to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
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origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
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return
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@@ -31,7 +31,6 @@
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if(..(user, 1))
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to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(locked)
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if ((istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
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@@ -80,10 +79,8 @@
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playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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to_chat(user, "You slice through the lock on [src].")
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else
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to_chat(user, "You short out the lock on [src].")
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return
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@@ -148,7 +145,6 @@
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return ..()
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] is locked!</span>")
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return 0
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/obj/item/weapon/storage/secure/hear_talk(mob/living/M as mob, msg)
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@@ -177,7 +173,6 @@
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attack_hand(mob/user as mob)
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if ((src.loc == user) && (src.locked == 1))
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to_chat(usr, "\red [src] is locked and cannot be opened!")
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else if ((src.loc == user) && (!src.locked))
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playsound(src.loc, "rustle", 50, 1, -5)
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if (user.s_active)
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@@ -236,7 +236,6 @@
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if(contents.len >= storage_slots)
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if(!stop_messages)
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to_chat(usr, "<span class='warning'>[W] won't fit in [src], make some space!</span>")
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return 0 //Storage item is full
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if(can_hold.len)
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@@ -250,20 +249,17 @@
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if (istype(W, /obj/item/weapon/hand_labeler))
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return 0
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to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
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return 0
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for(var/A in cant_hold) //Check for specific items which this container can't hold.
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if(istype(W, text2path(A) ))
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
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return 0
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if (W.w_class > max_w_class)
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[W] is too big for this [src].</span>")
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return 0
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var/sum_w_class = W.w_class
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@@ -273,19 +269,16 @@
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if(sum_w_class > max_combined_w_class)
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] is full, make some space.</span>")
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return 0
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if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
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if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
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if(!stop_messages)
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to_chat(usr, "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>")
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return 0 //To prevent the stacking of same sized storage items.
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if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
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to_chat(usr, "<span class='notice'>\the [W] is stuck to your hand, you can't put it in \the [src]</span>")
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return 0
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return 1
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@@ -314,7 +307,6 @@
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for(var/mob/M in viewers(usr, null))
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if (M == usr)
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to_chat(usr, "<span class='notice'>You put the [W] into [src].</span>")
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else if (M in range(1)) //If someone is standing close enough, they can tell what it is...
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M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
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else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance...
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@@ -368,7 +360,6 @@
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if(isrobot(user))
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to_chat(user, "\blue You're a robot. No.")
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return 1//Robots can't interact with storage items.
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if(!can_be_inserted(W))
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@@ -416,12 +407,10 @@
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switch (collection_mode)
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if(1)
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to_chat(usr, "[src] now picks up all items in a tile at once.")
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if(0)
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to_chat(usr, "[src] now picks up one item at a time.")
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/obj/item/weapon/storage/verb/quick_empty()
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set name = "Empty Contents"
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set category = "Object"
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@@ -509,7 +498,6 @@
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return
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// Now make the cardboard
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to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
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new src.foldable(get_turf(src))
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qdel(src)
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//BubbleWrap END
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@@ -19,7 +19,6 @@
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..()
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if (src.type == /obj/item/weapon/storage/toolbox)
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to_chat(world, "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]")
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qdel(src)
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/obj/item/weapon/storage/toolbox/emergency
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