mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Reduce lines by removing blank lines added by PJ's script
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@@ -33,7 +33,6 @@ var/global/list/captain_display_cases = list()
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circuit.forceMove(src)
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state++
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to_chat(user, "<span class='notice'>You add the airlock electronics to the frame.</span>")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(istype(W, /obj/item/weapon/crowbar))
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new /obj/machinery/constructable_frame/machine_frame(T)
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@@ -41,7 +40,6 @@ var/global/list/captain_display_cases = list()
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G.amount = 5
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qdel(src)
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to_chat(user, "<span class='notice'>You pry the glass out of the frame.</span>")
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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return
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@@ -67,14 +65,12 @@ var/global/list/captain_display_cases = list()
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sensor = null
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state--
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to_chat(user, "<span class='notice'>You pry the electronics out of the frame.</span>")
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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if(isprox(W) && !isprox(sensor))
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user.drop_item()
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sensor = W
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sensor.forceMove(src)
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to_chat(user, "<span class='notice'>You add the proximity sensor to the frame.</span>")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(pstate != state)
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@@ -131,14 +127,11 @@ var/global/list/captain_display_cases = list()
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/obj/structure/displaycase/examine(mob/user)
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..(user)
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to_chat(user, "<span class='notice'>Peering through the glass, you see that it contains:</span>")
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if(occupant)
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to_chat(user, "\icon[occupant] <span class='notice'>\A [occupant].</span>")
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else
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to_chat(user, "Nothing.")
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/obj/structure/displaycase/proc/dump()
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if(occupant)
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occupant.forceMove(get_turf(src))
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@@ -221,15 +214,12 @@ var/global/list/captain_display_cases = list()
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var/obj/item/weapon/card/id/I = W
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if(!check_access(I))
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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locked = !locked
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if(!locked)
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to_chat(user, "\icon[src] <span class='notice'>\The [src] clicks as locks release, and it slowly opens for you.</span>")
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else
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to_chat(user, "\icon[src] <span class='notice'>You close \the [src] and swipe your card, locking it.</span>")
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update_icon()
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return
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if(istype(W,/obj/item/weapon/crowbar) && (!locked || destroyed))
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@@ -270,16 +260,13 @@ var/global/list/captain_display_cases = list()
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else if(!locked)
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dump()
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to_chat(user, "<span class='danger'>You smash \the [W] into the delicate electronics at the bottom of the case, and deactivate the hover field.</span>")
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update_icon()
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else
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if(locked)
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to_chat(user, "<span class='warning'>It's locked, you can't put anything into it.</span>")
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return
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if(!occupant)
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src], and it floats as the hoverfield activates.</span>")
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user.drop_item()
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W.forceMove(src)
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occupant=W
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@@ -290,7 +277,6 @@ var/global/list/captain_display_cases = list()
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if(occupant)
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dump()
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to_chat(user, "<span class='danger'>You smash your fist into the delicate electronics at the bottom of the case, and deactivate the hover field.</span>")
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src.add_fingerprint(user)
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update_icon()
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else
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@@ -308,22 +294,18 @@ var/global/list/captain_display_cases = list()
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var/print = H.get_full_print()
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if(!ue)
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to_chat(user, "<span class='notice'>Your press your thumb against the fingerprint scanner, registering your identity with the case.</span>")
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ue = print
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return
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if(ue != print)
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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if(occupant)
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to_chat(user, "<span class='notice'>Your press your thumb against the fingerprint scanner, and deactivate the hover field built into the case.</span>")
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dump()
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update_icon()
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else
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to_chat(src, "\icon[src] <span class='warning'>\The [src] is empty!</span>")
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else
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user.visible_message("[user.name] gently runs his hands over \the [src] in appreciation of its contents.", \
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"You gently run your hands over \the [src] in appreciation of its contents.", \
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