Reduce lines by removing blank lines added by PJ's script

This commit is contained in:
Tigercat2000
2016-04-05 08:25:57 -07:00
parent 9d430844c3
commit 78f53553f8
1049 changed files with 3 additions and 8630 deletions
-5
View File
@@ -115,7 +115,6 @@
holder = new/obj/item/device/assembly_holder(get_turf(src))
if(holder.attach(A,src,user))
to_chat(user, "\blue You attach \the [A] to \the [src]!")
return 1
return 0
@@ -129,10 +128,8 @@
if(istype(W, /obj/item/weapon/screwdriver))
if(toggle_secure())
to_chat(user, "\blue \The [src] is ready!")
else
to_chat(user, "\blue \The [src] can now be attached!")
return
..()
return
@@ -148,12 +145,10 @@
if((in_range(src, user) || loc == user))
if(secured)
to_chat(user, "\The [src] is ready!")
else
to_chat(user, "\The [src] can be attached!")
attack_self(mob/user as mob)
if(!user) return 0
user.set_machine(src)
-3
View File
@@ -31,7 +31,6 @@
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
bombassembly.loc = user.loc
bombassembly.master = null
bombassembly = null
@@ -48,12 +47,10 @@
bombers += "[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]"
msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
else
status = 0
bombers += "[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]"
to_chat(user, "<span class='notice'>The hole has been closed.</span>")
add_fingerprint(user)
..()
-6
View File
@@ -71,12 +71,10 @@
if ((in_range(src, user) || src.loc == user))
if (src.secured)
to_chat(user, "\The [src] is ready!")
else
to_chat(user, "\The [src] can be attached!")
HasProximity(atom/movable/AM as mob|obj)
if(a_left)
a_left.HasProximity(AM)
@@ -143,17 +141,14 @@
if(istype(W, /obj/item/weapon/screwdriver))
if(!a_left || !a_right)
to_chat(user, "\red BUG:Assembly part missing, please report this!")
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "\blue \The [src] is ready!")
else
to_chat(user, "\blue \The [src] can now be taken apart!")
update_icon()
return
else
@@ -166,7 +161,6 @@
if(src.secured)
if(!a_left || !a_right)
to_chat(user, "\red Assembly part missing!")
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
-5
View File
@@ -13,7 +13,6 @@
if(armed)
to_chat(user, "It looks like it's armed.")
activate()
if(..())
armed = !armed
@@ -22,7 +21,6 @@
var/mob/living/carbon/human/user = usr
if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
to_chat(user, "Your hand slips, setting off the trigger.")
pulse(0)
update_icon()
if(usr)
@@ -71,7 +69,6 @@
attack_self(mob/living/user as mob)
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
else
if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
var/which_hand = "l_hand"
@@ -82,7 +79,6 @@
"<span class='warning'>You accidentally trigger [src]!</span>")
return
to_chat(user, "<span class='notice'>You disarm [src].</span>")
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
@@ -147,4 +143,3 @@
layer = TURF_LAYER+0.2
to_chat(usr, "<span class='notice'>You hide [src].</span>")
-1
View File
@@ -32,7 +32,6 @@
if(istype(W, /obj/item/weapon/screwdriver))
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
add_fingerprint(user)
return