Reduce lines by removing blank lines added by PJ's script

This commit is contained in:
Tigercat2000
2016-04-05 08:25:57 -07:00
parent 9d430844c3
commit 78f53553f8
1049 changed files with 3 additions and 8630 deletions
-1
View File
@@ -21,7 +21,6 @@ mob/living/carbon/proc/dream()
var/dream_image = pick(dreams)
dreams -= dream_image
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
sleep(rand(40,70))
if(paralysis <= 0)
dreaming = 0
-48
View File
@@ -244,12 +244,10 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(!xeno) return
var/xeno_name = xeno.name
to_chat(target, "<span class='notice'>[xeno_name] begins climbing into the ventilation system...</span>")
sleep(10)
if(!xeno) return
qdel(xeno)
to_chat(target, "<span class='notice'>[xeno_name] scrambles into the ventilation ducts!</span>")
qdel(src)
/obj/effect/hallucination/singularity_scare
@@ -298,40 +296,28 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(1) //Laser fight
for(var/i=0,i<hits,i++)
to_chat(target, sound('sound/weapons/Laser.ogg',0,1,0,25))
sleep(rand(1,5))
to_chat(target, sound(get_sfx("bodyfall"),0,1,0,25))
if(2) //Esword fight
to_chat(target, sound('sound/weapons/saberon.ogg',0,1,0,15))
for(var/i=0,i<hits,i++)
to_chat(target, sound('sound/weapons/blade1.ogg',,0,1,0,25))
sleep(rand(1,5))
to_chat(target, sound(get_sfx("bodyfall"),0,1,0,25))
to_chat(target, sound('sound/weapons/saberoff.ogg',0,1,0,15))
if(3) //Gun fight
for(var/i=0,i<hits,i++)
to_chat(target, sound(get_sfx("gunshot"),0,1,0,25))
sleep(rand(1,5))
to_chat(target, sound(get_sfx("bodyfall"),0,1,0,25))
if(4) //Stunprod + cablecuff
to_chat(target, sound('sound/weapons/Egloves.ogg',0,1,40))
to_chat(target, sound(get_sfx("bodyfall"),0,1,0,25))
sleep(30)
to_chat(target, sound('sound/weapons/cablecuff.ogg',0,1,0,15))
if(5) // Tick Tock
for(var/i=0,i<hits,i++)
to_chat(target, sound('sound/items/timer.ogg',0,1,0,25))
sleep(15)
qdel(src)
@@ -436,7 +422,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
to_chat(my_target, sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')))
my_target.visible_message("<span class='danger'>[my_target] flails around wildly.</span>", \
"<span class='danger'>[my_target] has attacked [src]!</span>")
@@ -450,7 +435,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
for(var/mob/O in oviewers(world.view , my_target))
to_chat(O, "<span class='danger'>[my_target] stumbles around.</span>")
/obj/effect/fake_attacker/New(loc,var/mob/living/carbon/T)
..()
my_target = T
@@ -478,7 +462,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
to_chat(my_target, currentimage)
/obj/effect/fake_attacker/proc/attack_loop()
while(1)
sleep(rand(5,10))
@@ -494,7 +477,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
src.do_attack_animation(my_target)
if(weapon_name)
to_chat(my_target, sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')))
my_target.show_message("<span class='danger'>[src.name] has attacked [my_target] with [weapon_name]!</span>", 1)
my_target.staminaloss += 30
if(prob(20))
@@ -504,7 +486,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
fake_blood(my_target)
else
to_chat(my_target, sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')))
my_target.show_message("<span class='userdanger'>[src.name] has punched [my_target]!</span>", 1)
my_target.staminaloss += 30
if(prob(33))
@@ -523,7 +504,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
O.name = "blood"
var/image/I = image('icons/effects/blood.dmi',O,"floor[rand(1,7)]",O.dir,1)
to_chat(target, I)
spawn(300)
qdel(O)
return
@@ -586,14 +566,12 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
people += H
if(person) //Basic talk
to_chat(target, target.hear_say(pick(speak_messages),language = pick(person.languages),speaker = person))
else // Radio talk
var/list/humans = list()
for(var/mob/living/carbon/human/H in living_mob_list)
humans += H
person = pick(humans)
to_chat(target, target.hear_radio(pick(radio_messages),language = pick(person.languages),speaker = person, part_a = "<span class='[frequency_span_class(PUB_FREQ)]'><b>\[[get_frequency_name(PUB_FREQ)]\]</b> <span class='name'>", part_b = "</span> <span class='message'>"))
qdel(src)
/obj/effect/hallucination/message
@@ -611,7 +589,6 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
"<span class='noticealien'>You hear a strange, alien voice in your head...</span>[pick("Hiss","Ssss")]", \
"<span class='notice'>You can see...everything!</span>")
to_chat(target, chosen)
qdel(src)
/mob/living/carbon/proc/hallucinate(var/hal_type) // Todo -> proc / defines
@@ -639,50 +616,38 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
if("sounds")
//Strange audio
// to_chat(src, "Strange Audio")
switch(rand(1,18))
if(1)
to_chat(src, 'sound/machines/airlock.ogg')
if(2)
if(prob(50))
to_chat(src, 'sound/effects/Explosion1.ogg')
else
to_chat(src, 'sound/effects/Explosion2.ogg')
if(3)
to_chat(src, 'sound/effects/explosionfar.ogg')
if(4)
to_chat(src, 'sound/effects/Glassbr1.ogg')
if(5)
to_chat(src, 'sound/effects/Glassbr2.ogg')
if(6)
to_chat(src, 'sound/effects/Glassbr3.ogg')
if(7)
to_chat(src, 'sound/machines/twobeep.ogg')
if(8)
to_chat(src, 'sound/machines/windowdoor.ogg')
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
to_chat(src, 'sound/weapons/Gunshot.ogg')
spawn(rand(10,30))
to_chat(src, 'sound/weapons/Gunshot.ogg')
if(10)
to_chat(src, 'sound/weapons/smash.ogg')
if(11)
//Same as above, but with tasers.
to_chat(src, 'sound/weapons/Taser.ogg')
spawn(rand(10,30))
to_chat(src, 'sound/weapons/Taser.ogg')
//Rare audio
if(12)
//These sounds are (mostly) taken from Hidden: Source
@@ -692,38 +657,29 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
to_chat(src, pick(creepyasssounds))
if(13)
to_chat(src, "<span class='warning'>You feel a tiny prick!</span>")
if(14)
to_chat(src, "<h1 class='alert'>Priority Announcement</h1>")
to_chat(src, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
to_chat(src, sound('sound/AI/shuttledock.ogg'))
if(15)
to_chat(src, 'sound/items/Welder.ogg')
if(16)
to_chat(src, 'sound/items/Screwdriver.ogg')
if(17)
to_chat(src, 'sound/weapons/saberon.ogg')
if(18)
to_chat(src, 'sound/weapons/saberoff.ogg')
if("hudscrew")
//Screwy HUD
// to_chat(src, "Screwy HUD")
hal_screwyhud = pick(1,2,3,3,4,4)
spawn(rand(100,250))
hal_screwyhud = 0
if("items")
//Strange items
// to_chat(src, "Traitor Items")
if(!halitem)
halitem = new
var/list/slots_free = list(ui_lhand,ui_rhand)
@@ -770,7 +726,6 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
if("dangerflash")
//Flashes of danger
// to_chat(src, "Danger Flash")
if(!halimage)
var/list/possible_points = list()
for(var/turf/simulated/floor/F in view(src,world.view))
@@ -781,15 +736,12 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
switch(rand(1,3))
if(1)
// to_chat(src, "Space")
halimage = image('icons/turf/space.dmi',target,"[rand(1,25)]",TURF_LAYER)
if(2)
// to_chat(src, "Fire")
halimage = image('icons/effects/fire.dmi',target,"1",TURF_LAYER)
if(3)
// to_chat(src, "C4")
halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)