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Cyborgs
Reduced amount of round-start cyborgs to 1. Removed cyborg latejoining. Added a 7 ds delay on cyborg laser guns. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1489 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -104,7 +104,7 @@ var
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cmoMax = 1
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mimeMax = 1
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sorterMax = 2
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borgMax = 2
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//borgMax = 1 < Isn't used anymore since borgs can't latejoin now. -- Urist
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list/bombers = list( )
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list/admin_log = list ( )
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@@ -704,6 +704,8 @@
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force = 7.0
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m_amt = 2000
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origin_tech = "combat=3;magnets=2"
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var/shot_delay = 0 //used for borg guns, adds that much in deciseconds delay between shots
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var/next_attack = 0 //used for the delay
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/obj/item/weapon/gun/energy/laser_gun/captain
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icon_state = "caplaser"
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