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Cyborgs
Reduced amount of round-start cyborgs to 1. Removed cyborg latejoining. Added a 7 ds delay on cyborg laser guns. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1489 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -137,6 +137,7 @@ obj/item/weapon/robot_module/syndicate
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src.modules += new /obj/item/weapon/handcuffs(src)
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src.modules += new /obj/item/weapon/gun/energy/taser_gun(src)
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src.emag = new /obj/item/weapon/gun/energy/laser_gun(src)
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src.emag:shot_delay = 7
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/obj/item/weapon/robot_module/janitor/New()
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@@ -251,8 +251,8 @@ mob/new_player
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AttemptLateSpawn("Mime", mimeMax)
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if ("31")
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AttemptLateSpawn("Mail Sorter", sorterMax)
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if ("32")
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AttemptLateSpawn("Cyborg", borgMax)
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//if ("32") < Nope. Latejoining cyborgs can fuck a lot of shit up since it's sudden and nobody is near the robotics console etc. -- Urist
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//AttemptLateSpawn("Cyborg", borgMax)
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if(!ready && href_list["preferences"])
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preferences.process_link(src, href_list)
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@@ -430,8 +430,8 @@ mob/new_player
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dat += "<a href='byond://?src=\ref[src];SelectedJob=29'>Shaft Miner</a><br>"
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if (IsJobAvailable("Mail Sorter",sorterMax))
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dat += "<a href='byond://?src=\ref[src];SelectedJob=31'>Mail Sorter</a> (BETA)<br>"
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if (IsJobAvailable("Cyborg",borgMax))
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dat += "<a href='byond://?src=\ref[src];SelectedJob=32'>Cyborg</a><br>"
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//if (IsJobAvailable("Cyborg",borgMax))
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//dat += "<a href='byond://?src=\ref[src];SelectedJob=32'>Cyborg</a><br>"
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if (!jobban_isbanned(src,"Assistant"))
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dat += "<a href='byond://?src=\ref[src];SelectedJob=18'>Assistant</a><br>"
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