diff --git a/code/game/gamemodes/miniantags/guardian/types/protector.dm b/code/game/gamemodes/miniantags/guardian/types/protector.dm
index c5b0b905f1c..734ed6eae66 100644
--- a/code/game/gamemodes/miniantags/guardian/types/protector.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/protector.dm
@@ -26,6 +26,7 @@
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
obj_damage = initial(obj_damage)
+ move_resist = initial(move_resist)
speed = initial(speed)
damage_transfer = 0.4
to_chat(src, "You switch to combat mode.")
@@ -37,6 +38,7 @@
melee_damage_lower = 2
melee_damage_upper = 2
obj_damage = 6 //40/7.5 rounded up, we don't want a protector guardian 2 shotting blob tiles while taking 5% damage, thats just silly.
+ move_resist = MOVE_FORCE_STRONG
speed = 1
damage_transfer = 0.05 //damage? what's damage?
to_chat(src, "You switch to protection mode.")