From 791e0f24692abb81ff381fe78ab2f876ba9ad0ea Mon Sep 17 00:00:00 2001 From: Henri215 <77684085+Henri215@users.noreply.github.com> Date: Tue, 15 Nov 2022 15:50:05 -0300 Subject: [PATCH] Gives protector move_resist (#19674) --- code/game/gamemodes/miniantags/guardian/types/protector.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/gamemodes/miniantags/guardian/types/protector.dm b/code/game/gamemodes/miniantags/guardian/types/protector.dm index c5b0b905f1c..734ed6eae66 100644 --- a/code/game/gamemodes/miniantags/guardian/types/protector.dm +++ b/code/game/gamemodes/miniantags/guardian/types/protector.dm @@ -26,6 +26,7 @@ melee_damage_lower = initial(melee_damage_lower) melee_damage_upper = initial(melee_damage_upper) obj_damage = initial(obj_damage) + move_resist = initial(move_resist) speed = initial(speed) damage_transfer = 0.4 to_chat(src, "You switch to combat mode.") @@ -37,6 +38,7 @@ melee_damage_lower = 2 melee_damage_upper = 2 obj_damage = 6 //40/7.5 rounded up, we don't want a protector guardian 2 shotting blob tiles while taking 5% damage, thats just silly. + move_resist = MOVE_FORCE_STRONG speed = 1 damage_transfer = 0.05 //damage? what's damage? to_chat(src, "You switch to protection mode.")