diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm
index 1786a8e0ad5..cf27d323e02 100644
--- a/code/game/objects/items/devices/transfer_valve.dm
+++ b/code/game/objects/items/devices/transfer_valve.dm
@@ -63,7 +63,7 @@
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
- investigate_log("[key_name(user)] attached a [A] to a transfer valve.","bombs")
+ investigate_log("[key_name(user)] attached a [A] to a transfer valve.", "bombs")
msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.")
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
attacher = user
@@ -204,7 +204,7 @@
var/mob/mob = get_mob_by_key(src.fingerprintslast)
- investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]","bombs")
+ investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", "bombs")
message_admins("Bomb valve opened at [A.name] (JMP) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
merge_gases()
diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm
index 4e070b3dade..0c525bdb21d 100644
--- a/code/game/objects/items/weapons/dice.dm
+++ b/code/game/objects/items/weapons/dice.dm
@@ -159,7 +159,7 @@
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
- investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]","bombs")
+ investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", "bombs")
message_admins("E20 detonated at [A.name] (JMP) with a roll of [result]. Triggered by: [key_name_admin(user)]")
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index 2074b4b85b0..093261c9195 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -102,7 +102,7 @@
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at [A.name] (JMP) [contained].")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].")
- investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].","bombs")
+ investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].", "bombs")
to_chat(user, "You prime the [name]! [det_time / 10] second\s!")
playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = 1
diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm
index 9f7cc96375c..cb494be983c 100644
--- a/code/game/objects/items/weapons/grenades/grenade.dm
+++ b/code/game/objects/items/weapons/grenades/grenade.dm
@@ -66,7 +66,7 @@
var/area/A = get_area(bombturf)
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at [A.name] (JMP)")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
- investigate_log ("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])","bombs")
+ investigate_log ("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", "bombs")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm
index 9c3888570ba..bc628192b23 100644
--- a/code/modules/assembly/bomb.dm
+++ b/code/modules/assembly/bomb.dm
@@ -45,13 +45,13 @@
if((istype(W, /obj/item/weldingtool) && W:welding))
if(!status)
status = 1
- investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]","bombs")
+ investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", "bombs")
msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]")
log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]")
to_chat(user, "A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.")
else
status = 0
- investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]","bombs")
+ investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", "bombs")
to_chat(user, "The hole has been closed.")
add_fingerprint(user)
..()
diff --git a/code/modules/hydroponics/grown/citrus.dm b/code/modules/hydroponics/grown/citrus.dm
index 7b65fd0f053..f8aeae5018a 100644
--- a/code/modules/hydroponics/grown/citrus.dm
+++ b/code/modules/hydroponics/grown/citrus.dm
@@ -109,7 +109,7 @@
var/area/A = get_area(user)
user.visible_message("[user] primes the [src]!", "You prime the [src]!")
var/message = "[ADMIN_LOOKUPFLW(user)] primed a combustible lemon for detonation at [A] [ADMIN_COORDJMP(user)]"
- investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].","bombs")
+ investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].", "bombs")
message_admins(message)
log_game("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].")
if(iscarbon(user))