diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index 1786a8e0ad5..cf27d323e02 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -63,7 +63,7 @@ A.holder = src A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb). - investigate_log("[key_name(user)] attached a [A] to a transfer valve.","bombs") + investigate_log("[key_name(user)] attached a [A] to a transfer valve.", "bombs") msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.") log_game("[key_name_admin(user)] attached [A] to a transfer valve.") attacher = user @@ -204,7 +204,7 @@ var/mob/mob = get_mob_by_key(src.fingerprintslast) - investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]","bombs") + investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", "bombs") message_admins("Bomb valve opened at [A.name] (JMP) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]") log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]") merge_gases() diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm index 4e070b3dade..0c525bdb21d 100644 --- a/code/game/objects/items/weapons/dice.dm +++ b/code/game/objects/items/weapons/dice.dm @@ -159,7 +159,7 @@ var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) - investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]","bombs") + investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", "bombs") message_admins("E20 detonated at [A.name] (JMP) with a roll of [result]. Triggered by: [key_name_admin(user)]") log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]") diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 2074b4b85b0..093261c9195 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -102,7 +102,7 @@ // This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it. message_admins("[key_name_admin(usr)] has primed a [name] for detonation at [A.name] (JMP) [contained].") log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].") - investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].","bombs") + investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].", "bombs") to_chat(user, "You prime the [name]! [det_time / 10] second\s!") playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1) active = 1 diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index 9f7cc96375c..cb494be983c 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -66,7 +66,7 @@ var/area/A = get_area(bombturf) message_admins("[key_name_admin(usr)] has primed a [name] for detonation at [A.name] (JMP)") log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])") - investigate_log ("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])","bombs") + investigate_log ("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", "bombs") if(iscarbon(user)) var/mob/living/carbon/C = user C.throw_mode_on() diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm index 9c3888570ba..bc628192b23 100644 --- a/code/modules/assembly/bomb.dm +++ b/code/modules/assembly/bomb.dm @@ -45,13 +45,13 @@ if((istype(W, /obj/item/weldingtool) && W:welding)) if(!status) status = 1 - investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]","bombs") + investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", "bombs") msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]") log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]") to_chat(user, "A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.") else status = 0 - investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]","bombs") + investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", "bombs") to_chat(user, "The hole has been closed.") add_fingerprint(user) ..() diff --git a/code/modules/hydroponics/grown/citrus.dm b/code/modules/hydroponics/grown/citrus.dm index 7b65fd0f053..f8aeae5018a 100644 --- a/code/modules/hydroponics/grown/citrus.dm +++ b/code/modules/hydroponics/grown/citrus.dm @@ -109,7 +109,7 @@ var/area/A = get_area(user) user.visible_message("[user] primes the [src]!", "You prime the [src]!") var/message = "[ADMIN_LOOKUPFLW(user)] primed a combustible lemon for detonation at [A] [ADMIN_COORDJMP(user)]" - investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].","bombs") + investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].", "bombs") message_admins(message) log_game("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].") if(iscarbon(user))