diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index 620bd33d2b3..827a6348c26 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -304,9 +304,4 @@ proc/listclearnulls(list/list) if(bitfield & bit) r += bit - return r - -/proc/safe_pick_list(var/list/L) - if(L && L.len) - return pick(L) - return null \ No newline at end of file + return r \ No newline at end of file diff --git a/code/datums/disease.dm b/code/datums/disease.dm index b4457a473d4..b016234ef8e 100644 --- a/code/datums/disease.dm +++ b/code/datums/disease.dm @@ -30,6 +30,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease var/cure_list = null // allows for multiple possible cure combinations var/cure_chance = 8//chance for the cure to do its job var/spread = null //spread type description + var/initial_spread = null var/spread_type = AIRBORNE var/contagious_period = 0//the disease stage when it can be spread var/list/affected_species = list() @@ -58,7 +59,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease //world << "[affected_mob] is carrier" return - spread = (cure_present?"Remissive":initial(spread)) + spread = (cure_present?"Remissive":initial_spread) if(stage > max_stages) stage = max_stages @@ -94,7 +95,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease return result -/datum/disease/proc/spread(var/atom/source=null, var/airborne_range = 3, var/force_spread) +/datum/disease/proc/spread(var/atom/source=null, var/airborne_range = 2, var/force_spread) //world << "Disease [src] proc spread was called from holder [source]" // If we're overriding how we spread, say so here @@ -174,12 +175,16 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New() if(process) // Viruses in list are considered active. active_diseases += src + initial_spread = spread /datum/disease/proc/IsSame(var/datum/disease/D) if(istype(src, D.type)) return 1 return 0 +/datum/disease/proc/Copy() + return new type(0, src) + /* /datum/disease/Del() active_diseases.Remove(src) diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index 2a1f23432ea..4ea713bb2b7 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -11,6 +11,7 @@ var/list/archive_diseases = list() + /* PROPERTIES @@ -54,7 +55,8 @@ var/list/archive_diseases = list() if(!D || !D.symptoms || !D.symptoms.len) symptoms = GenerateSymptoms() else - symptoms = D.symptoms + for(var/datum/symptom/S in D.symptoms) + symptoms += new S.type name = D.name Refresh(!copy) @@ -93,6 +95,9 @@ var/list/archive_diseases = list() del(src) //delete the datum to stop it processing return +// Returns the advance disease with a different reference memory. +/datum/disease/advance/Copy() + return new /datum/disease/advance(0, src, 1) /* @@ -178,7 +183,7 @@ var/list/archive_diseases = list() hidden = list( (properties["stealth"] > 2), (properties["stealth"] > 3) ) // The more symptoms we have, the less transmittable it is but some symptoms can make up for it. SetSpread(max(BLOOD, min(properties["transmittable"] - symptoms.len, AIRBORNE))) - permeability_mod = round(0.5 * properties["transmittable"]) + permeability_mod = max(round(0.5 * properties["transmittable"]), 1) stage_prob = max(properties["stage_rate"], 1) SetSeverity(properties["severity"]) GenerateCure(properties) @@ -250,12 +255,18 @@ var/list/archive_diseases = list() cure_id = "ethylredoxrazine" if(6) - cure_id = "silver" + cure_id = "synaptizine" if(7) - cure_id = "gold" + cure_id = "silver" if(8) + cure_id = "gold" + + if(9) + cure_id = "mindbreaker" + + else cure_id = "plasma" // Get the cure name from the cure_id @@ -267,12 +278,21 @@ var/list/archive_diseases = list() // Randomly generate a symptom, has a chance to lose or gain a symptom. /datum/disease/advance/proc/Evolve(var/level = 2) - var/s = safe_pick_list(GenerateSymptoms(level, 1)) + var/s = safepick(GenerateSymptoms(level, 1)) if(s) AddSymptom(s) Refresh() return +// Randomly remove a symptom. +/datum/disease/advance/proc/Devolve() + if(symptoms.len > 1) + var/s = safepick(symptoms) + if(s) + RemoveSymptom(s) + Refresh() + return + // Name the disease. /datum/disease/advance/proc/AssignName(var/name = "Unknown") src.name = name @@ -293,7 +313,7 @@ var/list/archive_diseases = list() if(HasSymptom(S)) return - if(symptoms.len < 4 + rand(-1, 1)) + if(symptoms.len < 3 + rand(-1, 1)) symptoms += S else RemoveSymptom(pick(symptoms)) @@ -314,9 +334,13 @@ var/list/archive_diseases = list() // Mix a list of advance diseases and return the mixed result. /proc/Advance_Mix(var/list/D_list) + //world << "Mixing!!!!" + var/list/diseases = list() - for(var/datum/disease/advance/A in D_list) - diseases += A + + for(var/datum/disease/advance/A in D_list.Copy()) + diseases += A.Copy() + if(!diseases.len) return null if(diseases.len <= 1) @@ -330,15 +354,26 @@ var/list/archive_diseases = list() var/datum/disease/advance/D1 = pick(diseases) diseases -= D1 - D_list -= D1 var/datum/disease/advance/D2 = pick(diseases) D2.Mix(D1) // Should be only 1 entry left, but if not let's only return a single entry + //world << "END MIXING!!!!!" var/datum/disease/advance/to_return = pick(diseases) to_return.Refresh() return to_return +/proc/SetViruses(var/datum/reagent/R, var/list/data) + if(data) + var/list/preserve = list() + if(istype(data) && data["viruses"]) + for(var/datum/disease/A in data["viruses"]) + preserve += A.Copy() + R.data = data.Copy() + else + R.data = data + if(preserve.len) + R.data["viruses"] = preserve #undef RANDOM_STARTING_LEVEL \ No newline at end of file diff --git a/code/datums/diseases/advance/symptoms/cough.dm b/code/datums/diseases/advance/symptoms/cough.dm index a467f760ea6..5d36b4b2682 100644 --- a/code/datums/diseases/advance/symptoms/cough.dm +++ b/code/datums/diseases/advance/symptoms/cough.dm @@ -30,7 +30,7 @@ BONUS var/mob/living/M = A.affected_mob switch(A.stage) if(1, 2, 3) - M << "[pick("You swallow excess mucus.", "You lightly cough .")]" + M << "[pick("You swallow excess mucus.", "You lightly cough.")]" else M.emote("cough") M.drop_item() diff --git a/code/datums/diseases/advance/symptoms/fever.dm b/code/datums/diseases/advance/symptoms/fever.dm index d5cb72f6122..e53e36bf159 100644 --- a/code/datums/diseases/advance/symptoms/fever.dm +++ b/code/datums/diseases/advance/symptoms/fever.dm @@ -29,6 +29,6 @@ Bonus if(prob(SYMPTOM_ACTIVATION_PROB)) var/mob/living/carbon/M = A.affected_mob M << "[pick("You feel hot.", "You feel like you're burning.")]" - M.bodytemperature += 30 * A.stage + M.bodytemperature += 20 * A.stage return diff --git a/code/datums/diseases/advance/symptoms/shivering.dm b/code/datums/diseases/advance/symptoms/shivering.dm new file mode 100644 index 00000000000..ba7c4d0c870 --- /dev/null +++ b/code/datums/diseases/advance/symptoms/shivering.dm @@ -0,0 +1,34 @@ +/* +////////////////////////////////////// + +Shivering + + No change to hidden. + Increases resistance. + Increases stage speed. + Little transmittable. + Low level. + +Bonus + Cools down your body. + +////////////////////////////////////// +*/ + +/datum/symptom/shivering + + name = "Shivering" + stealth = 0 + resistance = 2 + stage_speed = 2 + transmittable = 1 + level = 2 + +/datum/symptom/shivering/Activate(var/datum/disease/advance/A) + ..() + if(prob(SYMPTOM_ACTIVATION_PROB)) + var/mob/living/carbon/M = A.affected_mob + M << "[pick("You feel cold.", "You start shaking from the cold.")]" + M.bodytemperature -= 20 * A.stage + + return diff --git a/code/datums/diseases/advance/symptoms/sneeze.dm b/code/datums/diseases/advance/symptoms/sneeze.dm index 94aec8e23e6..a745ae26db9 100644 --- a/code/datums/diseases/advance/symptoms/sneeze.dm +++ b/code/datums/diseases/advance/symptoms/sneeze.dm @@ -31,7 +31,7 @@ Bonus var/mob/living/M = A.affected_mob switch(A.stage) if(1, 2, 3) - M.visible_message("[M] sniffs.") + M.emote("sniff") else M.emote("sneeze") A.spread(A.holder, 5, AIRBORNE) diff --git a/code/datums/diseases/advance/symptoms/symptoms.dm b/code/datums/diseases/advance/symptoms/symptoms.dm index e1ae6640da1..da2109c81e0 100644 --- a/code/datums/diseases/advance/symptoms/symptoms.dm +++ b/code/datums/diseases/advance/symptoms/symptoms.dm @@ -3,7 +3,7 @@ var/list/list_symptoms = typesof(/datum/symptom) - /datum/symptom var/list/dictionary_symptoms = list() -var/global/const/SYMPTOM_ACTIVATION_PROB = 1 +var/global/const/SYMPTOM_ACTIVATION_PROB = 3 /datum/symptom // Buffs/Debuffs the symptom has to the overall engineered disease. diff --git a/code/datums/diseases/advance/symptoms/vomit.dm b/code/datums/diseases/advance/symptoms/vomit.dm index 495163aed5f..d97ca858f9b 100644 --- a/code/datums/diseases/advance/symptoms/vomit.dm +++ b/code/datums/diseases/advance/symptoms/vomit.dm @@ -91,5 +91,5 @@ Bonus M.adjustBruteLoss(3) var/turf/pos = get_turf(M) - pos.add_vomit_floor(M) + pos.add_blood_floor(M) playsound(pos, 'sound/effects/splat.ogg', 50, 1) \ No newline at end of file diff --git a/code/datums/diseases/advance/symptoms/weight.dm b/code/datums/diseases/advance/symptoms/weight.dm index f983eb32396..db05bae5deb 100644 --- a/code/datums/diseases/advance/symptoms/weight.dm +++ b/code/datums/diseases/advance/symptoms/weight.dm @@ -73,6 +73,7 @@ Bonus if(1, 2, 3, 4) M << "[pick("You feel hungry.", "You crave for food.")]" else + M << "Your stomach rumbles." M.overeatduration = max(M.overeatduration - 100, 0) M.nutrition = max(M.nutrition - 100, 0) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 399f0a67755..1e7e10c273d 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -499,7 +499,7 @@ its easier to just keep the beam vertical. // Only adds blood on the floor -- Skie /atom/proc/add_blood_floor(mob/living/carbon/M as mob) - if( istype(M, /mob/living/carbon/monkey) ) + if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human)) if( istype(src, /turf/simulated) ) var/turf/simulated/source1 = src var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1) @@ -522,11 +522,7 @@ its easier to just keep the beam vertical. else if( istype(M, /mob/living/silicon/robot )) if( istype(src, /turf/simulated) ) var/turf/simulated/source2 = src - var/obj/effect/decal/cleanable/oil/this = new /obj/effect/decal/cleanable/oil(source2) - for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = new D.type - this.viruses += newDisease - newDisease.holder = this + new /obj/effect/decal/cleanable/oil(source2) /atom/proc/clean_prints() if(istype(fingerprints, /list)) diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 6d41c8a84a2..3db2e1a1444 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -528,10 +528,10 @@ var/list/datum/dna/hivemind_bank = list() /mob/proc/changeling_hivedownload() set category = "Changeling" - set name = "Hive Absorb (40)" + set name = "Hive Absorb (20)" set desc = "Allows you to absorb DNA that is being channeled in the airwaves." - var/datum/changeling/changeling = changeling_power(40,1) + var/datum/changeling/changeling = changeling_power(20,1) if(!changeling) return var/list/names = list() @@ -549,7 +549,7 @@ var/list/datum/dna/hivemind_bank = list() if(!chosen_dna) return - changeling.chem_charges -= 40 + changeling.chem_charges -= 20 changeling.absorbed_dna += chosen_dna usr << "We absorb the DNA of [S] from the air." feedback_add_details("changeling_powers","HD") diff --git a/code/game/objects/effects/decals/Cleanable/aliens.dm b/code/game/objects/effects/decals/Cleanable/aliens.dm index 65c1cc700a8..65878310ad7 100644 --- a/code/game/objects/effects/decals/Cleanable/aliens.dm +++ b/code/game/objects/effects/decals/Cleanable/aliens.dm @@ -26,7 +26,7 @@ if (i > 0) var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc) for(var/datum/disease/D in src.viruses) - b.viruses += D + b.viruses += new D.type(0, D, 1) if (step_to(src, get_step(src, direction), 0)) break diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 2ee5374ec58..f26b3147f07 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -69,6 +69,6 @@ if (i > 0) var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc) for(var/datum/disease/D in src.viruses) - b.viruses += D + b.viruses += new D.type(0, D, 1) if (step_to(src, get_step(src, direction), 0)) break \ No newline at end of file diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm index e53ccb0d486..9e3c65628ae 100644 --- a/code/game/objects/effects/gibs.dm +++ b/code/game/objects/effects/gibs.dm @@ -47,7 +47,7 @@ if(viruses.len > 0) for(var/datum/disease/D in viruses) if(prob(virusProb)) - var/datum/disease/viruus = new D.type + var/datum/disease/viruus = new D.type(0, D, 1) gib.viruses += viruus viruus.holder = gib viruus.spread_type = CONTACT_FEET diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 65269a4b5d4..9b208888f95 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -160,7 +160,7 @@ if (prob(10)) stuttering = max(10, stuttering) if (getBrainLoss() >= 60 && stat != 2) - if (prob(7)) + if (prob(3)) switch(pick(1,2,3)) if(1) say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that faggot traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#")) @@ -209,12 +209,8 @@ emote("collapse") if ((HULK in mutations) && health >= 25) - if (prob(7)) - switch(pick(1,2)) - if(1) - say(pick("HGH!", "PROTEIN!", "OH YEAH!", "HULK SMASH!", "HULK NOT LIKE BOOKS!", "HNNNNNNNNNGGGGGGH!", )) - if(2) - emote("flexes") + if (prob(3)) + say(pick("HGH!", "PROTEIN!", "OH YEAH!", "HULK SMASH!", "HULK NOT LIKE BOOKS!", "HNNNNNNNNNGGGGGGH!", )) if (radiation) if (radiation > 100) radiation = 100 diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 085c21f29c0..7987a09966e 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -72,7 +72,7 @@ if ((HULK in mutations) && health >= 25) if(copytext(message, 1, 2) != "*") - message = uppertext(message) //because I don't know how to code properly in getting vars from other files -Bro + message = "[uppertext(message)]!!" //because I don't know how to code properly in getting vars from other files -Bro //Ninja mask obscures text and voice if set to do so. //Would make it more global but it's sort of ninja specific. diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index b9810e882af..d8083f39b16 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -334,12 +334,13 @@ datum else R.reaction_obj(A, R.volume+volume_modifier) return - add_reagent(var/reagent, var/amount, var/data=null) + add_reagent(var/reagent, var/amount, var/list/data=null) if(!isnum(amount)) return 1 update_total() if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen. for(var/A in reagent_list) + var/datum/reagent/R = A if (R.id == reagent) R.volume += amount @@ -349,30 +350,40 @@ datum // mix dem viruses if(R.id == "blood" && reagent == "blood") if(R.data && data) - if((R.data && R.data["viruses"]) || (data && data["viruses"])) - R.data["viruses"] |= data["viruses"] - var/datum/disease/advance/AD = Advance_Mix(R.data["viruses"]) + if(R.data["viruses"] && data["viruses"]) + var/list/mix1 = R.data["viruses"] + var/list/mix2 = data["viruses"] + + // Stop issues with the list changing during mixing. + var/list/to_mix = list() + + for(var/datum/disease/advance/AD in mix1) + to_mix += AD + for(var/datum/disease/advance/AD in mix2) + to_mix += AD + + var/datum/disease/advance/AD = Advance_Mix(to_mix) if(AD) - for(var/datum/disease/advance/D in R.data["viruses"]) - R.data["viruses"] -= D - - R.data["viruses"] |= new/datum/disease/advance(0, AD) - - - + var/list/preserve = list(AD) + for(var/D in R.data["viruses"]) + if(!istype(D, /datum/disease/advance)) + preserve += D + R.data["viruses"] = preserve handle_reactions() return 0 var/datum/reagent/D = chemical_reagents_list[reagent] if(D) + var/datum/reagent/R = new D.type() reagent_list += R R.holder = src R.volume = amount - R.data = data + SetViruses(R, data) // Includes setting data + //debug //world << "Adding data" //for(var/D in R.data) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 26c1c88dca9..0d94542daac 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -12,7 +12,7 @@ datum var/description = "" var/datum/reagents/holder = null var/reagent_state = SOLID - var/data = null + var/list/data = null var/volume = 0 var/nutriment_factor = 0 //var/list/viruses = list() @@ -99,28 +99,18 @@ datum reaction_mob(var/mob/M, var/method=TOUCH, var/volume) var/datum/reagent/blood/self = src src = null - for(var/datum/disease/D in self.data["viruses"]) - //var/datum/disease/virus = new D.type(0, D, 1) - // We don't spread. - if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue + if(self.data && self.data["viruses"]) + for(var/datum/disease/D in self.data["viruses"]) + //var/datum/disease/virus = new D.type(0, D, 1) + // We don't spread. + if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue - if(method == TOUCH) - M.contract_disease(D) - else //injected - M.contract_disease(D, 1, 0) + if(method == TOUCH) + M.contract_disease(D) + else //injected + M.contract_disease(D, 1, 0) - /* - if(self.data["virus"]) - var/datum/disease/V = self.data["virus"] - if(M.resistances.Find(V.type)) return - if(method == TOUCH)//respect all protective clothing... - M.contract_disease(V) - else //injected - M.contract_disease(V, 1, 0) - return - */ - reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place if(!istype(T)) return diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 49da2c1ee7c..ee2c0ad62a0 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -475,9 +475,28 @@ datum mix_virus_2 - required_reagents = list("blood" = 5, "mutagen" = 5) + name = "Mix Virus 2" + id = "mixvirus2" + required_reagents = list("blood" = 1, "mutagen" = 5) level = 4 + rem_virus + + name = "Devolve Virus" + id = "remvirus" + required_reagents = list("blood" = 1, "synaptizine" = 5) + + on_reaction(var/datum/reagents/holder, var/created_volume) + + var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list + if(B && B.data) + var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"] + if(D) + D.Devolve() + holder.del_reagent(id) + + + /////////////////////////////////////////////////////////////////////////////////// // foam and foam precursor diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index a1f2edf4320..703585eaa17 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -91,7 +91,7 @@ B.data["viruses"] = list() - B.data["viruses"] += new D.type(D) + B.data["viruses"] += new D.type(0, D, 1) B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0) diff --git a/html/changelog.html b/html/changelog.html index e58d0b6a58e..c188f18d6ca 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -48,6 +48,17 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit tho. Thanks. --> +
+

13 November 2012

+

Giacom updated:

+ +
+

11 November 2012

Carn updated:

diff --git a/tgstation.dme b/tgstation.dme index d7cdfd4d81c..c5a7c2d3b5f 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -6,509 +6,6 @@ // BEGIN_FILE_DIR #define FILE_DIR . -#define FILE_DIR ".svn" -#define FILE_DIR ".svn/pristine" -#define FILE_DIR ".svn/pristine/00" -#define FILE_DIR ".svn/pristine/01" -#define FILE_DIR ".svn/pristine/02" -#define FILE_DIR ".svn/pristine/03" -#define FILE_DIR ".svn/pristine/04" -#define FILE_DIR ".svn/pristine/05" -#define FILE_DIR ".svn/pristine/06" -#define FILE_DIR ".svn/pristine/07" -#define FILE_DIR ".svn/pristine/08" -#define FILE_DIR ".svn/pristine/09" -#define FILE_DIR ".svn/pristine/0a" -#define FILE_DIR ".svn/pristine/0b" -#define FILE_DIR ".svn/pristine/0c" -#define FILE_DIR ".svn/pristine/0d" -#define FILE_DIR ".svn/pristine/0e" -#define FILE_DIR ".svn/pristine/0f" -#define FILE_DIR ".svn/pristine/10" -#define FILE_DIR ".svn/pristine/11" -#define FILE_DIR ".svn/pristine/12" -#define FILE_DIR ".svn/pristine/13" -#define FILE_DIR ".svn/pristine/14" -#define FILE_DIR ".svn/pristine/15" -#define FILE_DIR ".svn/pristine/16" -#define FILE_DIR ".svn/pristine/17" -#define FILE_DIR ".svn/pristine/18" -#define FILE_DIR ".svn/pristine/19" -#define FILE_DIR ".svn/pristine/1a" -#define FILE_DIR ".svn/pristine/1b" -#define FILE_DIR ".svn/pristine/1c" -#define FILE_DIR ".svn/pristine/1d" -#define FILE_DIR ".svn/pristine/1e" -#define FILE_DIR ".svn/pristine/1f" -#define FILE_DIR ".svn/pristine/20" -#define FILE_DIR ".svn/pristine/21" -#define FILE_DIR ".svn/pristine/22" -#define FILE_DIR ".svn/pristine/23" -#define FILE_DIR ".svn/pristine/24" -#define FILE_DIR ".svn/pristine/25" -#define FILE_DIR ".svn/pristine/26" -#define FILE_DIR ".svn/pristine/27" -#define FILE_DIR ".svn/pristine/28" -#define FILE_DIR ".svn/pristine/29" -#define FILE_DIR ".svn/pristine/2a" -#define FILE_DIR ".svn/pristine/2b" -#define FILE_DIR ".svn/pristine/2c" -#define FILE_DIR ".svn/pristine/2d" -#define FILE_DIR ".svn/pristine/2e" -#define FILE_DIR ".svn/pristine/2f" -#define FILE_DIR ".svn/pristine/30" -#define FILE_DIR ".svn/pristine/31" -#define FILE_DIR ".svn/pristine/32" -#define FILE_DIR ".svn/pristine/33" -#define FILE_DIR ".svn/pristine/34" -#define FILE_DIR ".svn/pristine/35" -#define FILE_DIR ".svn/pristine/36" -#define FILE_DIR ".svn/pristine/37" -#define FILE_DIR ".svn/pristine/38" -#define FILE_DIR ".svn/pristine/39" -#define FILE_DIR ".svn/pristine/3a" -#define FILE_DIR ".svn/pristine/3b" -#define FILE_DIR ".svn/pristine/3c" -#define FILE_DIR ".svn/pristine/3d" -#define FILE_DIR ".svn/pristine/3e" -#define FILE_DIR ".svn/pristine/3f" -#define FILE_DIR ".svn/pristine/40" -#define FILE_DIR ".svn/pristine/41" -#define FILE_DIR ".svn/pristine/42" -#define FILE_DIR ".svn/pristine/43" -#define FILE_DIR ".svn/pristine/44" -#define FILE_DIR ".svn/pristine/45" -#define FILE_DIR ".svn/pristine/46" -#define FILE_DIR ".svn/pristine/47" -#define FILE_DIR ".svn/pristine/48" -#define FILE_DIR ".svn/pristine/49" -#define FILE_DIR ".svn/pristine/4a" -#define FILE_DIR ".svn/pristine/4b" -#define FILE_DIR ".svn/pristine/4c" -#define FILE_DIR ".svn/pristine/4d" -#define FILE_DIR ".svn/pristine/4e" -#define FILE_DIR ".svn/pristine/4f" -#define FILE_DIR ".svn/pristine/50" -#define FILE_DIR ".svn/pristine/51" -#define FILE_DIR ".svn/pristine/52" -#define FILE_DIR ".svn/pristine/53" -#define FILE_DIR ".svn/pristine/54" -#define FILE_DIR ".svn/pristine/55" -#define FILE_DIR ".svn/pristine/56" -#define FILE_DIR ".svn/pristine/57" -#define FILE_DIR ".svn/pristine/58" -#define FILE_DIR ".svn/pristine/59" -#define FILE_DIR ".svn/pristine/5a" -#define FILE_DIR ".svn/pristine/5b" -#define FILE_DIR ".svn/pristine/5c" -#define FILE_DIR ".svn/pristine/5d" -#define FILE_DIR ".svn/pristine/5e" -#define FILE_DIR ".svn/pristine/5f" -#define FILE_DIR ".svn/pristine/60" -#define FILE_DIR ".svn/pristine/61" -#define FILE_DIR ".svn/pristine/62" -#define FILE_DIR ".svn/pristine/63" -#define FILE_DIR ".svn/pristine/64" -#define FILE_DIR ".svn/pristine/65" -#define FILE_DIR ".svn/pristine/66" -#define FILE_DIR ".svn/pristine/67" -#define FILE_DIR ".svn/pristine/68" -#define FILE_DIR ".svn/pristine/69" -#define FILE_DIR ".svn/pristine/6a" -#define FILE_DIR ".svn/pristine/6b" -#define FILE_DIR ".svn/pristine/6c" -#define FILE_DIR ".svn/pristine/6d" -#define FILE_DIR ".svn/pristine/6e" -#define FILE_DIR ".svn/pristine/6f" -#define FILE_DIR ".svn/pristine/70" -#define FILE_DIR ".svn/pristine/71" -#define FILE_DIR ".svn/pristine/72" -#define FILE_DIR ".svn/pristine/73" -#define FILE_DIR ".svn/pristine/74" -#define FILE_DIR ".svn/pristine/75" -#define FILE_DIR ".svn/pristine/76" -#define FILE_DIR ".svn/pristine/77" -#define FILE_DIR ".svn/pristine/78" -#define FILE_DIR ".svn/pristine/79" -#define FILE_DIR ".svn/pristine/7a" -#define FILE_DIR ".svn/pristine/7b" -#define FILE_DIR ".svn/pristine/7c" -#define FILE_DIR ".svn/pristine/7d" -#define FILE_DIR ".svn/pristine/7e" -#define FILE_DIR ".svn/pristine/7f" -#define FILE_DIR ".svn/pristine/80" -#define FILE_DIR ".svn/pristine/81" -#define FILE_DIR ".svn/pristine/82" -#define FILE_DIR ".svn/pristine/83" -#define FILE_DIR ".svn/pristine/84" -#define FILE_DIR ".svn/pristine/85" -#define FILE_DIR ".svn/pristine/86" -#define FILE_DIR ".svn/pristine/87" -#define FILE_DIR ".svn/pristine/88" -#define FILE_DIR ".svn/pristine/89" -#define FILE_DIR ".svn/pristine/8a" -#define FILE_DIR ".svn/pristine/8b" -#define FILE_DIR ".svn/pristine/8c" -#define FILE_DIR ".svn/pristine/8d" -#define FILE_DIR ".svn/pristine/8e" -#define FILE_DIR ".svn/pristine/8f" -#define FILE_DIR ".svn/pristine/90" -#define FILE_DIR ".svn/pristine/91" -#define FILE_DIR ".svn/pristine/92" -#define FILE_DIR ".svn/pristine/93" -#define FILE_DIR ".svn/pristine/94" -#define FILE_DIR ".svn/pristine/95" -#define FILE_DIR ".svn/pristine/96" -#define FILE_DIR ".svn/pristine/97" -#define FILE_DIR ".svn/pristine/98" -#define FILE_DIR ".svn/pristine/99" -#define FILE_DIR ".svn/pristine/9a" -#define FILE_DIR ".svn/pristine/9b" -#define FILE_DIR ".svn/pristine/9c" -#define FILE_DIR ".svn/pristine/9d" -#define FILE_DIR ".svn/pristine/9e" -#define FILE_DIR ".svn/pristine/9f" -#define FILE_DIR ".svn/pristine/a0" -#define FILE_DIR ".svn/pristine/a1" -#define FILE_DIR ".svn/pristine/a2" -#define FILE_DIR ".svn/pristine/a3" -#define FILE_DIR ".svn/pristine/a4" -#define FILE_DIR ".svn/pristine/a5" -#define FILE_DIR ".svn/pristine/a6" -#define FILE_DIR ".svn/pristine/a7" -#define FILE_DIR ".svn/pristine/a8" -#define FILE_DIR ".svn/pristine/a9" -#define FILE_DIR ".svn/pristine/aa" -#define FILE_DIR ".svn/pristine/ab" -#define FILE_DIR ".svn/pristine/ac" -#define FILE_DIR ".svn/pristine/ad" -#define FILE_DIR ".svn/pristine/ae" -#define FILE_DIR ".svn/pristine/af" -#define FILE_DIR ".svn/pristine/b0" -#define FILE_DIR ".svn/pristine/b1" -#define FILE_DIR ".svn/pristine/b2" -#define FILE_DIR ".svn/pristine/b3" -#define FILE_DIR ".svn/pristine/b4" -#define FILE_DIR ".svn/pristine/b5" -#define FILE_DIR ".svn/pristine/b6" -#define FILE_DIR ".svn/pristine/b7" -#define FILE_DIR ".svn/pristine/b8" -#define FILE_DIR ".svn/pristine/b9" -#define FILE_DIR ".svn/pristine/ba" -#define FILE_DIR ".svn/pristine/bb" -#define FILE_DIR ".svn/pristine/bc" -#define FILE_DIR ".svn/pristine/bd" -#define FILE_DIR ".svn/pristine/be" -#define FILE_DIR ".svn/pristine/bf" -#define FILE_DIR ".svn/pristine/c0" -#define FILE_DIR ".svn/pristine/c1" -#define FILE_DIR ".svn/pristine/c2" -#define FILE_DIR ".svn/pristine/c3" -#define FILE_DIR ".svn/pristine/c4" -#define FILE_DIR ".svn/pristine/c5" -#define FILE_DIR ".svn/pristine/c6" -#define FILE_DIR ".svn/pristine/c7" -#define FILE_DIR ".svn/pristine/c8" -#define FILE_DIR ".svn/pristine/c9" -#define FILE_DIR ".svn/pristine/ca" -#define FILE_DIR ".svn/pristine/cb" -#define FILE_DIR ".svn/pristine/cc" -#define FILE_DIR ".svn/pristine/cd" -#define FILE_DIR ".svn/pristine/ce" -#define FILE_DIR ".svn/pristine/cf" -#define FILE_DIR ".svn/pristine/d0" -#define FILE_DIR ".svn/pristine/d1" -#define FILE_DIR ".svn/pristine/d2" -#define FILE_DIR ".svn/pristine/d3" -#define FILE_DIR ".svn/pristine/d4" -#define FILE_DIR ".svn/pristine/d5" -#define FILE_DIR ".svn/pristine/d6" -#define FILE_DIR ".svn/pristine/d7" -#define FILE_DIR ".svn/pristine/d8" -#define FILE_DIR ".svn/pristine/d9" -#define FILE_DIR ".svn/pristine/da" -#define FILE_DIR ".svn/pristine/db" -#define FILE_DIR ".svn/pristine/dc" -#define FILE_DIR ".svn/pristine/dd" -#define FILE_DIR ".svn/pristine/de" -#define FILE_DIR ".svn/pristine/df" -#define FILE_DIR ".svn/pristine/e0" -#define FILE_DIR ".svn/pristine/e1" -#define FILE_DIR ".svn/pristine/e2" -#define FILE_DIR ".svn/pristine/e3" -#define FILE_DIR ".svn/pristine/e4" -#define FILE_DIR ".svn/pristine/e5" -#define FILE_DIR ".svn/pristine/e6" -#define FILE_DIR ".svn/pristine/e7" -#define FILE_DIR ".svn/pristine/e8" -#define FILE_DIR ".svn/pristine/e9" -#define FILE_DIR ".svn/pristine/ea" -#define FILE_DIR ".svn/pristine/eb" -#define FILE_DIR ".svn/pristine/ec" -#define FILE_DIR ".svn/pristine/ed" -#define FILE_DIR ".svn/pristine/ee" -#define FILE_DIR ".svn/pristine/ef" -#define FILE_DIR ".svn/pristine/f0" -#define FILE_DIR ".svn/pristine/f1" -#define FILE_DIR ".svn/pristine/f2" -#define FILE_DIR ".svn/pristine/f3" -#define FILE_DIR ".svn/pristine/f4" -#define FILE_DIR ".svn/pristine/f5" -#define FILE_DIR ".svn/pristine/f6" -#define FILE_DIR ".svn/pristine/f7" -#define FILE_DIR ".svn/pristine/f8" -#define FILE_DIR ".svn/pristine/f9" -#define FILE_DIR ".svn/pristine/fa" -#define FILE_DIR ".svn/pristine/fb" -#define FILE_DIR ".svn/pristine/fc" -#define FILE_DIR ".svn/pristine/fd" -#define FILE_DIR ".svn/pristine/fe" -#define FILE_DIR ".svn/pristine/ff" -#define FILE_DIR "bot" -#define FILE_DIR "bot/Marakov" -#define FILE_DIR "code" -#define FILE_DIR "code/__HELPERS" -#define FILE_DIR "code/ATMOSPHERICS" -#define FILE_DIR "code/ATMOSPHERICS/components" -#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" -#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" -#define FILE_DIR "code/ATMOSPHERICS/components/unary" -#define FILE_DIR "code/controllers" -#define FILE_DIR "code/datums" -#define FILE_DIR "code/datums/diseases" -#define FILE_DIR "code/datums/diseases/advance" -#define FILE_DIR "code/datums/diseases/advance/symptoms" -#define FILE_DIR "code/datums/helper_datums" -#define FILE_DIR "code/datums/organs" -#define FILE_DIR "code/datums/spells" -#define FILE_DIR "code/defines" -#define FILE_DIR "code/defines/obj" -#define FILE_DIR "code/defines/procs" -#define FILE_DIR "code/FEA" -#define FILE_DIR "code/game" -#define FILE_DIR "code/game/area" -#define FILE_DIR "code/game/gamemodes" -#define FILE_DIR "code/game/gamemodes/blob" -#define FILE_DIR "code/game/gamemodes/blob/blobs" -#define FILE_DIR "code/game/gamemodes/changeling" -#define FILE_DIR "code/game/gamemodes/cult" -#define FILE_DIR "code/game/gamemodes/events" -#define FILE_DIR "code/game/gamemodes/events/holidays" -#define FILE_DIR "code/game/gamemodes/extended" -#define FILE_DIR "code/game/gamemodes/malfunction" -#define FILE_DIR "code/game/gamemodes/meteor" -#define FILE_DIR "code/game/gamemodes/nuclear" -#define FILE_DIR "code/game/gamemodes/revolution" -#define FILE_DIR "code/game/gamemodes/sandbox" -#define FILE_DIR "code/game/gamemodes/traitor" -#define FILE_DIR "code/game/gamemodes/wizard" -#define FILE_DIR "code/game/jobs" -#define FILE_DIR "code/game/jobs/job" -#define FILE_DIR "code/game/machinery" -#define FILE_DIR "code/game/machinery/atmoalter" -#define FILE_DIR "code/game/machinery/bots" -#define FILE_DIR "code/game/machinery/camera" -#define FILE_DIR "code/game/machinery/computer" -#define FILE_DIR "code/game/machinery/doors" -#define FILE_DIR "code/game/machinery/embedded_controller" -#define FILE_DIR "code/game/machinery/kitchen" -#define FILE_DIR "code/game/machinery/pipe" -#define FILE_DIR "code/game/machinery/telecomms" -#define FILE_DIR "code/game/mecha" -#define FILE_DIR "code/game/mecha/combat" -#define FILE_DIR "code/game/mecha/equipment" -#define FILE_DIR "code/game/mecha/equipment/tools" -#define FILE_DIR "code/game/mecha/equipment/weapons" -#define FILE_DIR "code/game/mecha/medical" -#define FILE_DIR "code/game/mecha/working" -#define FILE_DIR "code/game/objects" -#define FILE_DIR "code/game/objects/effects" -#define FILE_DIR "code/game/objects/effects/decals" -#define FILE_DIR "code/game/objects/effects/decals/Cleanable" -#define FILE_DIR "code/game/objects/effects/spawners" -#define FILE_DIR "code/game/objects/items" -#define FILE_DIR "code/game/objects/items/devices" -#define FILE_DIR "code/game/objects/items/devices/PDA" -#define FILE_DIR "code/game/objects/items/devices/radio" -#define FILE_DIR "code/game/objects/items/robot" -#define FILE_DIR "code/game/objects/items/stacks" -#define FILE_DIR "code/game/objects/items/stacks/sheets" -#define FILE_DIR "code/game/objects/items/stacks/tiles" -#define FILE_DIR "code/game/objects/items/weapons" -#define FILE_DIR "code/game/objects/items/weapons/grenades" -#define FILE_DIR "code/game/objects/items/weapons/implants" -#define FILE_DIR "code/game/objects/items/weapons/secstorage" -#define FILE_DIR "code/game/objects/items/weapons/storage" -#define FILE_DIR "code/game/objects/items/weapons/tanks" -#define FILE_DIR "code/game/objects/structures" -#define FILE_DIR "code/game/objects/structures/crates_lockers" -#define FILE_DIR "code/game/objects/structures/crates_lockers/closets" -#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure" -#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest" -#define FILE_DIR "code/game/turfs" -#define FILE_DIR "code/game/turfs/simulated" -#define FILE_DIR "code/game/turfs/space" -#define FILE_DIR "code/game/turfs/unsimulated" -#define FILE_DIR "code/game/vehicles" -#define FILE_DIR "code/game/vehicles/airtight" -#define FILE_DIR "code/game/verbs" -#define FILE_DIR "code/js" -#define FILE_DIR "code/modules" -#define FILE_DIR "code/modules/admin" -#define FILE_DIR "code/modules/admin/DB ban" -#define FILE_DIR "code/modules/admin/permissionverbs" -#define FILE_DIR "code/modules/admin/verbs" -#define FILE_DIR "code/modules/assembly" -#define FILE_DIR "code/modules/awaymissions" -#define FILE_DIR "code/modules/awaymissions/maploader" -#define FILE_DIR "code/modules/client" -#define FILE_DIR "code/modules/clothing" -#define FILE_DIR "code/modules/clothing/glasses" -#define FILE_DIR "code/modules/clothing/gloves" -#define FILE_DIR "code/modules/clothing/head" -#define FILE_DIR "code/modules/clothing/masks" -#define FILE_DIR "code/modules/clothing/shoes" -#define FILE_DIR "code/modules/clothing/spacesuits" -#define FILE_DIR "code/modules/clothing/suits" -#define FILE_DIR "code/modules/clothing/under" -#define FILE_DIR "code/modules/clothing/under/jobs" -#define FILE_DIR "code/modules/critters" -#define FILE_DIR "code/modules/critters/hivebots" -#define FILE_DIR "code/modules/detectivework" -#define FILE_DIR "code/modules/flufftext" -#define FILE_DIR "code/modules/food" -#define FILE_DIR "code/modules/library" -#define FILE_DIR "code/modules/liquid" -#define FILE_DIR "code/modules/mining" -#define FILE_DIR "code/modules/mob" -#define FILE_DIR "code/modules/mob/dead" -#define FILE_DIR "code/modules/mob/dead/observer" -#define FILE_DIR "code/modules/mob/living" -#define FILE_DIR "code/modules/mob/living/blob" -#define FILE_DIR "code/modules/mob/living/carbon" -#define FILE_DIR "code/modules/mob/living/carbon/alien" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" -#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" -#define FILE_DIR "code/modules/mob/living/carbon/alien/special" -#define FILE_DIR "code/modules/mob/living/carbon/brain" -#define FILE_DIR "code/modules/mob/living/carbon/human" -#define FILE_DIR "code/modules/mob/living/carbon/metroid" -#define FILE_DIR "code/modules/mob/living/carbon/monkey" -#define FILE_DIR "code/modules/mob/living/silicon" -#define FILE_DIR "code/modules/mob/living/silicon/ai" -#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook" -#define FILE_DIR "code/modules/mob/living/silicon/decoy" -#define FILE_DIR "code/modules/mob/living/silicon/pai" -#define FILE_DIR "code/modules/mob/living/silicon/robot" -#define FILE_DIR "code/modules/mob/living/simple_animal" -#define FILE_DIR "code/modules/mob/living/simple_animal/friendly" -#define FILE_DIR "code/modules/mob/living/simple_animal/hostile" -#define FILE_DIR "code/modules/mob/new_player" -#define FILE_DIR "code/modules/paperwork" -#define FILE_DIR "code/modules/power" -#define FILE_DIR "code/modules/power/antimatter" -#define FILE_DIR "code/modules/power/singularity" -#define FILE_DIR "code/modules/power/singularity/particle_accelerator" -#define FILE_DIR "code/modules/projectiles" -#define FILE_DIR "code/modules/projectiles/ammunition" -#define FILE_DIR "code/modules/projectiles/guns" -#define FILE_DIR "code/modules/projectiles/guns/energy" -#define FILE_DIR "code/modules/projectiles/guns/projectile" -#define FILE_DIR "code/modules/projectiles/projectile" -#define FILE_DIR "code/modules/reagents" -#define FILE_DIR "code/modules/reagents/reagent_containers" -#define FILE_DIR "code/modules/reagents/reagent_containers/food" -#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks" -#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle" -#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks" -#define FILE_DIR "code/modules/reagents/reagent_containers/glass" -#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle" -#define FILE_DIR "code/modules/recycling" -#define FILE_DIR "code/modules/research" -#define FILE_DIR "code/modules/scripting" -#define FILE_DIR "code/modules/scripting/AST" -#define FILE_DIR "code/modules/scripting/AST/Operators" -#define FILE_DIR "code/modules/scripting/Implementations" -#define FILE_DIR "code/modules/scripting/Interpreter" -#define FILE_DIR "code/modules/scripting/Parser" -#define FILE_DIR "code/modules/scripting/Scanner" -#define FILE_DIR "code/modules/security levels" -#define FILE_DIR "code/unused" -#define FILE_DIR "code/unused/beast" -#define FILE_DIR "code/unused/computer2" -#define FILE_DIR "code/unused/disease2" -#define FILE_DIR "code/unused/gamemodes" -#define FILE_DIR "code/unused/hivebot" -#define FILE_DIR "code/unused/mining" -#define FILE_DIR "code/unused/optics" -#define FILE_DIR "code/unused/pda2" -#define FILE_DIR "code/unused/powerarmor" -#define FILE_DIR "code/unused/spacecraft" -#define FILE_DIR "code/WorkInProgress" -#define FILE_DIR "code/WorkInProgress/carn" -#define FILE_DIR "code/WorkInProgress/mapload" -#define FILE_DIR "code/WorkInProgress/organs" -#define FILE_DIR "code/WorkInProgress/virus2" -#define FILE_DIR "config" -#define FILE_DIR "config/names" -#define FILE_DIR "data" -#define FILE_DIR "data/logs" -#define FILE_DIR "data/logs/2012" -#define FILE_DIR "data/logs/2012/10-October" -#define FILE_DIR "data/logs/2012/11-November" -#define FILE_DIR "data/player_saves" -#define FILE_DIR "data/player_saves/g" -#define FILE_DIR "data/player_saves/g/giacomand" -#define FILE_DIR "html" -#define FILE_DIR "icons" -#define FILE_DIR "icons/effects" -#define FILE_DIR "icons/mecha" -#define FILE_DIR "icons/misc" -#define FILE_DIR "icons/mob" -#define FILE_DIR "icons/obj" -#define FILE_DIR "icons/obj/assemblies" -#define FILE_DIR "icons/obj/atmospherics" -#define FILE_DIR "icons/obj/clothing" -#define FILE_DIR "icons/obj/doors" -#define FILE_DIR "icons/obj/machines" -#define FILE_DIR "icons/obj/pipes" -#define FILE_DIR "icons/pda_icons" -#define FILE_DIR "icons/PSD files" -#define FILE_DIR "icons/spideros_icons" -#define FILE_DIR "icons/Testing" -#define FILE_DIR "icons/turf" -#define FILE_DIR "icons/vehicles" -#define FILE_DIR "icons/vending_icons" -#define FILE_DIR "interface" -#define FILE_DIR "maps" -#define FILE_DIR "maps/RandomZLevels" -#define FILE_DIR "music" -#define FILE_DIR "sound" -#define FILE_DIR "sound/AI" -#define FILE_DIR "sound/ambience" -#define FILE_DIR "sound/effects" -#define FILE_DIR "sound/hallucinations" -#define FILE_DIR "sound/items" -#define FILE_DIR "sound/machines" -#define FILE_DIR "sound/mecha" -#define FILE_DIR "sound/misc" -#define FILE_DIR "sound/piano" -#define FILE_DIR "sound/violin" -#define FILE_DIR "sound/voice" -#define FILE_DIR "sound/weapons" -#define FILE_DIR "SQL" -#define FILE_DIR "tools" -#define FILE_DIR "tools/Redirector" -#define FILE_DIR "tools/Runtime Condenser" -#define FILE_DIR "tools/UnstandardnessTestForDM" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug" -#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties" // END_FILE_DIR // BEGIN_PREFERENCES @@ -609,6 +106,7 @@ #include "code\datums\diseases\advance\symptoms\hallucigen.dm" #include "code\datums\diseases\advance\symptoms\headache.dm" #include "code\datums\diseases\advance\symptoms\itching.dm" +#include "code\datums\diseases\advance\symptoms\shivering.dm" #include "code\datums\diseases\advance\symptoms\sneeze.dm" #include "code\datums\diseases\advance\symptoms\symptoms.dm" #include "code\datums\diseases\advance\symptoms\vomit.dm"