diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index e21e573fa2a..34cb5061dd1 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -849,7 +849,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/stealthy_weapons/martialarts name = "Martial Arts Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \ - deflecting ranged weapon fire when we are in a defensive stance, but you also refuse to use dishonorable ranged weaponry. \ + deflecting ranged weapon fire when you are in a defensive stance (throw mode). Learning this art means you will also refuse to use dishonorable ranged weaponry. \ Unable to be understood by vampire and changeling agents." reference = "SCS" item = /obj/item/sleeping_carp_scroll diff --git a/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm index 98f1836b601..ad2f48f416b 100644 --- a/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm +++ b/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm @@ -7,8 +7,8 @@ if(target != user) // no you cannot kick yourself across rooms user.do_attack_animation(target, ATTACK_EFFECT_KICK) target.visible_message("[user] kicks [target] square in the chest, sending them flying!", - "You are kicked square in the chest by [user], sending you flying!",) - playsound(get_turf(target), 'sound/effects/hit_kick.ogg', 50, TRUE, -1) + "You are kicked square in the chest by [user], sending you flying!") + playsound(target, 'sound/effects/hit_kick.ogg', 50, TRUE, -1) var/atom/throw_target = get_edge_target_turf(target, user.dir) target.throw_at(throw_target, 7, 14, user) target.apply_damage(15, BRUTE, BODY_ZONE_CHEST) diff --git a/code/modules/martial_arts/combos/sleeping_carp/keehaul.dm b/code/modules/martial_arts/combos/sleeping_carp/keehaul.dm index 031920791e2..16b3888e5ac 100644 --- a/code/modules/martial_arts/combos/sleeping_carp/keehaul.dm +++ b/code/modules/martial_arts/combos/sleeping_carp/keehaul.dm @@ -10,6 +10,6 @@ target.apply_damage(40, STAMINA) target.Weaken(2) target.visible_message("[user] kicks [target] in the head, sending them face first into the floor!", - "You are kicked in the head by [user], sending you crashing to the floor!",) + "You are kicked in the head by [user], sending you crashing to the floor!") add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Keelhaul", ATKLOG_ALL) return MARTIAL_COMBO_DONE diff --git a/code/modules/martial_arts/sleeping_carp.dm b/code/modules/martial_arts/sleeping_carp.dm index 6636e95b979..72a49fe0bb6 100644 --- a/code/modules/martial_arts/sleeping_carp.dm +++ b/code/modules/martial_arts/sleeping_carp.dm @@ -43,7 +43,7 @@ H.faction -= "carp"// :C /datum/martial_art/the_sleeping_carp/explaination_footer(user) - to_chat(user, "In addition, by having your throw mode on when being shot at, you enter an active defense mode where you will block and deflect all projectiles fired at you!") + to_chat(user, "In addition, by having your throw mode on when being shot at, you enter an active defensive mode where you will block and deflect all projectiles fired at you!") /datum/martial_art/the_sleeping_carp/try_deflect(mob/user) return ..() && user.in_throw_mode // in case an admin wants to var edit carp to have less deflection chance