diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm
index 5eb8f5766e4..d7881367d13 100644
--- a/code/modules/mob/living/carbon/alien/alien_defense.dm
+++ b/code/modules/mob/living/carbon/alien/alien_defense.dm
@@ -59,7 +59,8 @@ In all, this is a lot like the monkey code. /N
return 0
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index ad3e459c552..99b7b339d90 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -437,16 +437,17 @@ emp_act
visible_message("[M] has tried to disarm [src]!")
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
- return 0
+ return FALSE
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
+ if(!affecting)
+ affecting = get_organ("chest")
+ affecting.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
- var/obj/item/organ/external/affected = src.get_organ(dam_zone)
- if(affected)
- affected.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
apply_damage(damage, M.melee_damage_type, affecting, armor)
updatehealth("animal attack")
diff --git a/code/modules/mob/living/carbon/slime/slime.dm b/code/modules/mob/living/carbon/slime/slime.dm
index ddab7eae1ee..4cba9bb5a12 100644
--- a/code/modules/mob/living/carbon/slime/slime.dm
+++ b/code/modules/mob/living/carbon/slime/slime.dm
@@ -258,7 +258,8 @@
M.updatehealth()
/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attacked += 10
adjustBruteLoss(damage)
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index f0c3b85ece1..f624b7ab33d 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -303,17 +303,17 @@
return
/mob/living/attack_animal(mob/living/simple_animal/M)
+ M.face_atom(src)
if((M.a_intent == INTENT_HELP && M.ckey) || M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src].")
- return 0
- else
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- M.do_attack_animation(src)
- visible_message("\The [M] [M.attacktext] [src]!", \
- "\The [M] [M.attacktext] [src]!")
- add_attack_logs(M, src, "Animal attacked")
- return 1
+ return FALSE
+ if(M.attack_sound)
+ playsound(loc, M.attack_sound, 50, 1, 1)
+ M.do_attack_animation(src)
+ visible_message("\The [M] [M.attacktext] [src]!", \
+ "\The [M] [M.attacktext] [src]!")
+ add_attack_logs(M, src, "Animal attacked")
+ return TRUE
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
switch(L.a_intent)
diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm
index 75cca0dfb54..d9f1aac2757 100644
--- a/code/modules/mob/living/silicon/pai/pai.dm
+++ b/code/modules/mob/living/silicon/pai/pai.dm
@@ -227,14 +227,8 @@
// See software.dm for Topic()
/mob/living/silicon/pai/attack_animal(mob/living/simple_animal/M)
- if((M.a_intent == INTENT_HELP && M.ckey) || M.melee_damage_upper == 0)
- M.custom_emote(1, "[M.friendly] [src].")
- else
- M.do_attack_animation(src)
- if(M.attack_sound)
- playsound(loc, M.attack_sound, 50, 1, 1)
- for(var/mob/O in viewers(src, null))
- O.show_message("[M] [M.attacktext] [src]!", 1)
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
add_attack_logs(M, src, "Animal attacked for [damage] damage")
adjustBruteLoss(damage)
diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm
index a903b6999dc..d88faff76f6 100644
--- a/code/modules/mob/living/silicon/silicon_defense.dm
+++ b/code/modules/mob/living/silicon/silicon_defense.dm
@@ -20,7 +20,8 @@
return
/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm
index 3fafd7267f2..119eb1b29c0 100644
--- a/code/modules/mob/living/simple_animal/animal_defense.dm
+++ b/code/modules/mob/living/simple_animal/animal_defense.dm
@@ -53,9 +53,10 @@
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M)
- if(..())
+ . = ..()
+ if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
- attack_threshold_check(damage, M.melee_damage_type)
+ return attack_threshold_check(damage, M.melee_damage_type)
/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M)
..()
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index ea8e80d2e3c..218693b7dc3 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -80,7 +80,7 @@
else
to_chat(M, "You cannot repair your own dents, as you have none!")
else if(src != M)
- ..()
+ return ..()
/mob/living/simple_animal/hostile/construct/narsie_act()
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
index e7ad2c5fab6..701a75fd3ef 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
@@ -30,7 +30,7 @@ Difficulty: Medium
icon = 'icons/mob/alienqueen.dmi'
light_color = "#E4C7C5"
speak_emote = list("roars")
- speed = 1
+ speed = 3
move_to_delay = 3
projectiletype = /obj/item/projectile/kinetic/miner
projectilesound = 'sound/weapons/kenetic_accel.ogg'
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index f275f7ce7d0..cade1489c63 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -1,4 +1,3 @@
-
/*
COLOSSUS
@@ -31,35 +30,74 @@ Difficulty: Very Hard
attack_sound = 'sound/magic/ratvar_attack.ogg'
icon_state = "eva"
icon_living = "eva"
- icon_dead = "dragon_dead"
+ icon_dead = ""
friendly = "stares down"
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
speak_emote = list("roars")
armour_penetration = 40
melee_damage_lower = 40
melee_damage_upper = 40
- speed = 1
+ speed = 10
move_to_delay = 10
- ranged = 1
+ ranged = TRUE
pixel_x = -32
- del_on_death = 1
+ del_on_death = TRUE
internal_type = /obj/item/gps/internal/colossus
medal_type = BOSS_MEDAL_COLOSSUS
score_type = COLOSSUS_SCORE
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
loot = list(/obj/structure/closet/crate/necropolis/colossus)
- butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
deathmessage = "disintegrates, leaving a glowing core in its wake."
death_sound = 'sound/misc/demon_dies.ogg'
+ attack_action_types = list(/datum/action/innate/megafauna_attack/spiral_attack,
+ /datum/action/innate/megafauna_attack/aoe_attack,
+ /datum/action/innate/megafauna_attack/shotgun,
+ /datum/action/innate/megafauna_attack/alternating_cardinals)
-/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
- visible_message("[src] disintegrates [L]!")
- L.dust()
+/datum/action/innate/megafauna_attack/spiral_attack
+ name = "Spiral Shots"
+ icon_icon = 'icons/mob/actions/actions.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now firing in a spiral."
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/aoe_attack
+ name = "All Directions"
+ icon_icon = 'icons/effects/effects.dmi'
+ button_icon_state = "at_shield2"
+ chosen_message = "You are now firing in all directions."
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/shotgun
+ name = "Shotgun Fire"
+ icon_icon = 'icons/obj/guns/projectile.dmi'
+ button_icon_state = "shotgun"
+ chosen_message = "You are now firing shotgun shots where you aim."
+ chosen_attack_num = 3
+
+/datum/action/innate/megafauna_attack/alternating_cardinals
+ name = "Alternating Shots"
+ icon_icon = 'icons/obj/guns/projectile.dmi'
+ button_icon_state = "pistol"
+ chosen_message = "You are now firing in alternating cardinal directions."
+ chosen_attack_num = 4
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + 120
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ select_spiral_attack()
+ if(2)
+ random_shots()
+ if(3)
+ blast()
+ if(4)
+ alternating_dir_shots()
+ return
+
if(enrage(target))
if(move_to_delay == initial(move_to_delay))
visible_message("\"You can't dodge.\"")
@@ -72,52 +110,14 @@ Difficulty: Very Hard
move_to_delay = initial(move_to_delay)
if(prob(20+anger_modifier)) //Major attack
- telegraph()
-
- if(health < maxHealth/3)
- double_spiral()
- else
- visible_message("\"Judgement.\"")
- spawn(0)
- spiral_shoot(rand(0, 1))
-
+ select_spiral_attack()
else if(prob(20))
- ranged_cooldown = world.time + 30
random_shots()
else
if(prob(70))
- ranged_cooldown = world.time + 20
blast()
else
- ranged_cooldown = world.time + 40
- spawn(0)
- alternating_dir_shots()
-
-/obj/effect/temp_visual/at_shield
- name = "anti-toolbox field"
- desc = "A shimmering forcefield protecting the colossus."
- icon = 'icons/effects/effects.dmi'
- icon_state = "at_shield2"
- layer = FLY_LAYER
- luminosity = 2
- duration = 8
- var/target
-
-/obj/effect/temp_visual/at_shield/New(new_loc, new_target)
- ..()
- target = new_target
- spawn(0)
- orbit(target, 0, FALSE, 0, 0, FALSE, TRUE)
-
-/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
- if(!stat)
- var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(loc, src)
- var/random_x = rand(-32, 32)
- AT.pixel_x += random_x
-
- var/random_y = rand(0, 72)
- AT.pixel_y += random_y
- ..()
+ alternating_dir_shots()
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
if(ishuman(L))
@@ -126,61 +126,33 @@ Difficulty: Very Hard
. = TRUE
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
+ ranged_cooldown = world.time + 40
dir_shots(diagonals)
- sleep(10)
+ SLEEP_CHECK_DEATH(10)
dir_shots(cardinal)
- sleep(10)
+ SLEEP_CHECK_DEATH(10)
dir_shots(diagonals)
- sleep(10)
+ SLEEP_CHECK_DEATH(10)
dir_shots(cardinal)
+/mob/living/simple_animal/hostile/megafauna/colossus/proc/select_spiral_attack()
+ telegraph()
+ if(health < maxHealth/3)
+ return double_spiral()
+ visible_message("\"Judgement.\"")
+ return spiral_shoot()
+
/mob/living/simple_animal/hostile/megafauna/colossus/proc/double_spiral()
visible_message("\"Die.\"")
- sleep(10)
- spawn(0)
- spiral_shoot()
- spawn(0)
- spiral_shoot(1)
+ SLEEP_CHECK_DEATH(10)
+ INVOKE_ASYNC(src, .proc/spiral_shoot, FALSE)
+ INVOKE_ASYNC(src, .proc/spiral_shoot, TRUE)
-/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = 0, counter_start = 1)
+/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = pick(TRUE, FALSE), counter_start = 8)
+ var/turf/start_turf = get_step(src, pick(alldirs))
var/counter = counter_start
- var/turf/marker
for(var/i in 1 to 80)
- switch(counter)
- if(1)
- marker = locate(x, y - 2, z)
- if(2)
- marker = locate(x - 1, y - 2, z)
- if(3)
- marker = locate(x - 2, y - 2, z)
- if(4)
- marker = locate(x - 2, y - 1, z)
- if(5)
- marker = locate(x - 2, y, z)
- if(6)
- marker = locate(x - 2, y + 1, z)
- if(7)
- marker = locate(x - 2, y + 2, z)
- if(8)
- marker = locate(x - 1, y + 2, z)
- if(9)
- marker = locate(x, y + 2, z)
- if(10)
- marker = locate(x + 1, y + 2, z)
- if(11)
- marker = locate(x + 2, y + 2, z)
- if(12)
- marker = locate(x + 2, y + 1, z)
- if(13)
- marker = locate(x + 2, y, z)
- if(14)
- marker = locate(x + 2, y - 1, z)
- if(15)
- marker = locate(x + 2, y - 2, z)
- if(16)
- marker = locate(x + 1, y - 2, z)
-
if(negative)
counter--
else
@@ -189,44 +161,45 @@ Difficulty: Very Hard
counter = 1
if(counter < 1)
counter = 16
- shoot_projectile(marker)
- playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 20, 1)
- sleep(1)
+ shoot_projectile(start_turf, counter * 22.5)
+ playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
+ SLEEP_CHECK_DEATH(1)
-/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker)
- if(!marker || marker == loc)
+/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker, set_angle)
+ if(!isnum(set_angle) && (!marker || marker == loc))
return
var/turf/startloc = get_turf(src)
var/obj/item/projectile/P = new /obj/item/projectile/colossus(startloc)
- P.current = startloc
- P.starting = startloc
+ P.preparePixelProjectile(marker, marker, startloc)
P.firer = src
- P.yo = marker.y - startloc.y
- P.xo = marker.x - startloc.x
if(target)
P.original = target
- else
- P.original = marker
- P.fire()
+ P.fire(set_angle)
/mob/living/simple_animal/hostile/megafauna/colossus/proc/random_shots()
+ ranged_cooldown = world.time + 30
var/turf/U = get_turf(src)
- playsound(U, 'sound/magic/invoke_general.ogg', 300, 1, 5)
+ playsound(U, 'sound/magic/clockwork/invoke_general.ogg', 300, TRUE, 5)
for(var/T in RANGE_TURFS(12, U) - U)
if(prob(5))
shoot_projectile(T)
-/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast()
- playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 200, 1, 2)
- var/turf/T = get_turf(target)
- newtonian_move(get_dir(T, targets_from))
- for(var/turf/turf in range(1, T))
- shoot_projectile(turf)
+/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast(set_angle)
+ ranged_cooldown = world.time + 20
+ var/turf/target_turf = get_turf(target)
+ playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 2)
+ newtonian_move(get_dir(target_turf, src))
+ var/angle_to_target = Get_Angle(src, target_turf)
+ if(isnum(set_angle))
+ angle_to_target = set_angle
+ var/static/list/colossus_shotgun_shot_angles = list(12.5, 7.5, 2.5, -2.5, -7.5, -12.5)
+ for(var/i in colossus_shotgun_shot_angles)
+ shoot_projectile(target_turf, angle_to_target + i)
/mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
if(!islist(dirs))
dirs = alldirs.Copy()
- playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 200, 1, 2)
+ playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 2)
for(var/d in dirs)
var/turf/E = get_step(src, d)
shoot_projectile(E)
@@ -234,9 +207,29 @@ Difficulty: Very Hard
/mob/living/simple_animal/hostile/megafauna/colossus/proc/telegraph()
for(var/mob/M in range(10,src))
if(M.client)
- flash_color(M.client, rgb(200, 0, 0), 1)
+ flash_color(M.client, "#C80000", 1)
shake_camera(M, 4, 3)
- playsound(get_turf(src),'sound/magic/narsie_attack.ogg', 200, 1)
+ playsound(src, 'sound/magic/narsie_attack.ogg', 200, TRUE)
+
+
+/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
+ visible_message("[src] disintegrates [L]!")
+ L.dust()
+
+/obj/effect/temp_visual/at_shield
+ name = "anti-toolbox field"
+ desc = "A shimmering forcefield protecting the colossus."
+ icon = 'icons/effects/effects.dmi'
+ icon_state = "at_shield2"
+ layer = FLY_LAYER
+ light_range = 2
+ duration = 8
+ var/target
+
+/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
+ . = ..()
+ target = new_target
+ INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
/obj/item/projectile/colossus
name ="death bolt"
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index 4ac58ecf0b5..ccd00514daa 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -1,3 +1,9 @@
+#define DRAKE_SWOOP_HEIGHT 270 //how high up drakes go, in pixels
+#define DRAKE_SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
+
+#define SWOOP_DAMAGEABLE 1
+#define SWOOP_INVULNERABLE 2
+
/*
ASH DRAKE
@@ -6,10 +12,11 @@ Ash drakes spawn randomly wherever a lavaland creature is able to spawn. They ar
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
-Whenever possible, the drake will breathe fire in the four cardinal directions, igniting and heavily damaging anything caught in the blast.
-It also often causes fire to rain from the sky - many nearby turfs will flash red as a fireball crashes into them, dealing damage to anything on the turfs.
-The drake also utilizes its wings to fly into the sky and crash down onto a specified point. Anything on this point takes tremendous damage.
+Whenever possible, the drake will breathe fire directly at it's target, igniting and heavily damaging anything caught in the blast.
+It also often causes lava to pool from the ground around you - many nearby turfs will temporarily turn into lava, dealing damage to anything on the turfs.
+The drake also utilizes its wings to fly into the sky, flying after its target and attempting to slam down on them. Anything near when it slams down takes huge damage.
- Sometimes it will chain these swooping attacks over and over, making swiftness a necessity.
+ - Sometimes, it will encase its target in an arena of lava
When an ash drake dies, it leaves behind a chest that can contain four things:
1. A spectral blade that allows its wielder to call ghosts to it, enhancing its power
@@ -39,31 +46,358 @@ Difficulty: Medium
armour_penetration = 40
melee_damage_lower = 40
melee_damage_upper = 40
- speed = 1
- move_to_delay = 10
- ranged = 1
+ speed = 5
+ move_to_delay = 5
+ ranged = TRUE
pixel_x = -16
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
loot = list(/obj/structure/closet/crate/necropolis/dragon)
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
- var/swooping = 0
- var/swoop_cooldown = 0
+ var/swooping = NONE
+ var/player_cooldown = 0
internal_type = /obj/item/gps/internal/dragon
medal_type = BOSS_MEDAL_DRAKE
score_type = DRAKE_SCORE
deathmessage = "collapses into a pile of bones, its flesh sloughing away."
death_sound = 'sound/misc/demon_dies.ogg'
+ attack_action_types = list(/datum/action/innate/megafauna_attack/fire_cone,
+ /datum/action/innate/megafauna_attack/fire_cone_meteors,
+ /datum/action/innate/megafauna_attack/mass_fire,
+ /datum/action/innate/megafauna_attack/lava_swoop)
+
+/datum/action/innate/megafauna_attack/fire_cone
+ name = "Fire Cone"
+ icon_icon = 'icons/obj/wizard.dmi'
+ button_icon_state = "fireball"
+ chosen_message = "You are now shooting fire at your target."
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/fire_cone_meteors
+ name = "Fire Cone With Meteors"
+ icon_icon = 'icons/mob/actions/actions.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now shooting fire at your target and raining fire around you."
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/mass_fire
+ name = "Mass Fire Attack"
+ icon_icon = 'icons/effects/fire.dmi'
+ button_icon_state = "1"
+ chosen_message = "You are now shooting mass fire at your target."
+ chosen_attack_num = 3
+
+/datum/action/innate/megafauna_attack/lava_swoop
+ name = "Lava Swoop"
+ icon_icon = 'icons/effects/effects.dmi'
+ button_icon_state = "lavastaff_warn"
+ chosen_message = "You are now swooping and raining lava at your target."
+ chosen_attack_num = 4
+
+/obj/item/gps/internal/dragon
+ icon_state = null
+ gpstag = "Fiery Signal"
+ desc = "Here there be dragons."
+ invisibility = 100
+
+/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
+ if(swooping)
+ return
+
+ anger_modifier = Clamp(((maxHealth - health)/50),0,20)
+ ranged_cooldown = world.time + ranged_cooldown_time
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ fire_cone(meteors = FALSE)
+ if(2)
+ fire_cone()
+ if(3)
+ mass_fire()
+ if(4)
+ lava_swoop()
+ return
+
+ if(prob(15 + anger_modifier))
+ lava_swoop()
+
+ else if(prob(10+anger_modifier))
+ shoot_fire_attack()
+ else
+ fire_cone()
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/shoot_fire_attack()
+ if(health < maxHealth*0.5)
+ mass_fire()
+ else
+ fire_cone()
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
+ if(!target)
+ return
+ target.visible_message("Fire rains from the sky!")
+ for(var/turf/turf in range(9,get_turf(target)))
+ if(prob(11))
+ new /obj/effect/temp_visual/target(turf)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_pools(var/amount, var/delay = 0.8)
+ if(!target)
+ return
+ target.visible_message("Lava starts to pool up around you!")
+ while(amount > 0)
+ if(QDELETED(target))
+ break
+ var/turf/T = pick(RANGE_TURFS(1, target))
+ new /obj/effect/temp_visual/lava_warning(T, 60) // longer reset time for the lava
+ amount--
+ SLEEP_CHECK_DEATH(delay)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_swoop(var/amount = 30)
+ if(health < maxHealth * 0.5)
+ return swoop_attack(lava_arena = TRUE, swoop_cooldown = 60)
+ INVOKE_ASYNC(src, .proc/lava_pools, amount)
+ swoop_attack(FALSE, target, 1000) // longer cooldown until it gets reset below
+ SLEEP_CHECK_DEATH(0)
+ fire_cone()
+ if(health < maxHealth*0.5)
+ SLEEP_CHECK_DEATH(10)
+ fire_cone()
+ SLEEP_CHECK_DEATH(10)
+ fire_cone()
+ SetRecoveryTime(40)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/mass_fire(var/spiral_count = 12, var/range = 15, var/times = 3)
+ SLEEP_CHECK_DEATH(0)
+ for(var/i = 1 to times)
+ SetRecoveryTime(50)
+ playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
+ var/increment = 360 / spiral_count
+ for(var/j = 1 to spiral_count)
+ var/list/turfs = line_target(j * increment + i * increment / 2, range, src)
+ INVOKE_ASYNC(src, .proc/fire_line, turfs)
+ SLEEP_CHECK_DEATH(25)
+ SetRecoveryTime(30)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_arena()
+ if(!target)
+ return
+ target.visible_message("[src] encases you in an arena of fire!")
+ var/amount = 3
+ var/turf/center = get_turf(target)
+ var/list/walled = RANGE_TURFS(3, center) - RANGE_TURFS(2, center)
+ var/list/drakewalls = list()
+ for(var/turf/T in walled)
+ drakewalls += new /obj/effect/temp_visual/drakewall(T) // no people with lava immunity can just run away from the attack for free
+ var/list/indestructible_turfs = list()
+ for(var/turf/T in RANGE_TURFS(2, center))
+ if(istype(T, /turf/simulated/floor/indestructible))
+ continue
+ if(!istype(T, /turf/simulated/wall/indestructible))
+ T.ChangeTurf(/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface)
+ else
+ indestructible_turfs += T
+ SLEEP_CHECK_DEATH(10) // give them a bit of time to realize what attack is actually happening
+
+ var/list/turfs = RANGE_TURFS(2, center)
+ while(amount > 0)
+ var/list/empty = indestructible_turfs.Copy() // can't place safe turfs on turfs that weren't changed to be open
+ var/any_attack = 0
+ for(var/turf/T in turfs)
+ for(var/mob/living/L in T.contents)
+ if(L.client)
+ empty += pick(((RANGE_TURFS(2, L) - RANGE_TURFS(1, L)) & turfs) - empty) // picks a turf within 2 of the creature not outside or in the shield
+ any_attack = 1
+ for(var/obj/mecha/M in T.contents)
+ empty += pick(((RANGE_TURFS(2, M) - RANGE_TURFS(1, M)) & turfs) - empty)
+ any_attack = 1
+ if(!any_attack)
+ for(var/obj/effect/temp_visual/drakewall/D in drakewalls)
+ qdel(D)
+ return 0 // nothing to attack in the arena time for enraged attack if we still have a target
+ for(var/turf/T in turfs)
+ if(!(T in empty))
+ new /obj/effect/temp_visual/lava_warning(T)
+ else if(!istype(T, /turf/simulated/wall/indestructible))
+ new /obj/effect/temp_visual/lava_safe(T)
+ amount--
+ SLEEP_CHECK_DEATH(24)
+ return 1 // attack finished completely
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/arena_escape_enrage() // you ran somehow / teleported away from my arena attack now i'm mad fucker
+ SLEEP_CHECK_DEATH(0)
+ SetRecoveryTime(80)
+ visible_message("[src] starts to glow vibrantly as its wounds close up!")
+ adjustBruteLoss(-250) // yeah you're gonna pay for that, don't run nerd
+ add_atom_colour(rgb(255, 255, 0), TEMPORARY_COLOUR_PRIORITY)
+ move_to_delay = move_to_delay / 2
+ light_range = 10
+ SLEEP_CHECK_DEATH(10) // run.
+ mass_fire(20, 15, 3)
+ move_to_delay = initial(move_to_delay)
+ remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
+ light_range = initial(light_range)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_cone(var/atom/at = target, var/meteors = TRUE)
+ playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
+ SLEEP_CHECK_DEATH(0)
+ if(prob(50) && meteors)
+ INVOKE_ASYNC(src, .proc/fire_rain)
+ var/range = 15
+ var/list/turfs = list()
+ turfs = line_target(-40, range, at)
+ INVOKE_ASYNC(src, .proc/fire_line, turfs)
+ turfs = line_target(0, range, at)
+ INVOKE_ASYNC(src, .proc/fire_line, turfs)
+ turfs = line_target(40, range, at)
+ INVOKE_ASYNC(src, .proc/fire_line, turfs)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/line_target(var/offset, var/range, var/atom/at = target)
+ if(!at)
+ return
+ var/angle = Atan2(at.x - src.x, at.y - src.y) + offset
+ var/turf/T = get_turf(src)
+ for(var/i in 1 to range)
+ var/turf/check = locate(src.x + cos(angle) * i, src.y + sin(angle) * i, src.z)
+ if(!check)
+ break
+ T = check
+ return (getline(src, T) - get_turf(src))
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_line(var/list/turfs)
+ SLEEP_CHECK_DEATH(0)
+ dragon_fire_line(src, turfs)
+
+//fire line keeps going even if dragon is deleted
+/proc/dragon_fire_line(var/source, var/list/turfs)
+ var/list/hit_list = list()
+ for(var/turf/T in turfs)
+ if(T.density)
+ break
+ new /obj/effect/hotspot(T)
+ T.hotspot_expose(700,50,1)
+ for(var/mob/living/L in T.contents)
+ if(L in hit_list || L == source)
+ continue
+ hit_list += L
+ L.adjustFireLoss(20)
+ to_chat(L, "You're hit by [source]'s fire breath!")
+
+ // deals damage to mechs
+ for(var/obj/mecha/M in T.contents)
+ if(M in hit_list)
+ continue
+ hit_list += M
+ M.take_damage(45, BRUTE, "melee", 1)
+ sleep(1.5)
+
+/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(lava_arena = FALSE, atom/movable/manual_target, var/swoop_cooldown = 30)
+ if(stat || swooping)
+ return
+ if(manual_target)
+ target = manual_target
+ if(!target)
+ return
+ stop_automated_movement = TRUE
+ swooping |= SWOOP_DAMAGEABLE
+ density = FALSE
+ icon_state = "shadow"
+ visible_message("[src] swoops up high!")
+
+ var/negative
+ var/initial_x = x
+ if(target.x < initial_x) //if the target's x is lower than ours, swoop to the left
+ negative = TRUE
+ else if(target.x > initial_x)
+ negative = FALSE
+ else if(target.x == initial_x) //if their x is the same, pick a direction
+ negative = prob(50)
+ var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
+
+ negative = !negative //invert it for the swoop down later
+
+ var/oldtransform = transform
+ alpha = 255
+ animate(src, alpha = 204, transform = matrix()*0.9, time = 3, easing = BOUNCE_EASING)
+ for(var/i in 1 to 3)
+ sleep(1)
+ if(QDELETED(src) || stat == DEAD) //we got hit and died, rip us
+ qdel(F)
+ if(stat == DEAD)
+ swooping &= ~SWOOP_DAMAGEABLE
+ animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
+ return
+ animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
+ swooping |= SWOOP_INVULNERABLE
+ mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+ SLEEP_CHECK_DEATH(7)
+
+ while(target && loc != get_turf(target))
+ forceMove(get_step(src, get_dir(src, target)))
+ SLEEP_CHECK_DEATH(0.5)
+
+ // Ash drake flies onto its target and rains fire down upon them
+ var/descentTime = 10
+ var/lava_success = TRUE
+ if(lava_arena)
+ lava_success = lava_arena()
+
+
+ //ensure swoop direction continuity.
+ if(negative)
+ if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
+ negative = FALSE
+ else
+ if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
+ negative = TRUE
+ new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
+ new /obj/effect/temp_visual/dragon_swoop(loc)
+ animate(src, alpha = 255, transform = oldtransform, descentTime)
+ SLEEP_CHECK_DEATH(descentTime)
+ swooping &= ~SWOOP_INVULNERABLE
+ mouse_opacity = initial(mouse_opacity)
+ icon_state = "dragon"
+ playsound(loc, 'sound/effects/meteorimpact.ogg', 200, TRUE)
+ for(var/mob/living/L in orange(1, src))
+ if(L.stat)
+ visible_message("[src] slams down on [L], crushing [L.p_them()]!")
+ L.gib()
+ else
+ L.adjustBruteLoss(75)
+ if(L && !QDELETED(L)) // Some mobs are deleted on death
+ var/throw_dir = get_dir(src, L)
+ if(L.loc == loc)
+ throw_dir = pick(alldirs)
+ var/throwtarget = get_edge_target_turf(src, throw_dir)
+ L.throw_at(throwtarget, 3)
+ visible_message("[L] is thrown clear of [src]!")
+ for(var/obj/mecha/M in orange(1, src))
+ M.take_damage(75, BRUTE, "melee", 1)
+
+ for(var/mob/M in range(7, src))
+ shake_camera(M, 15, 1)
+
+ density = TRUE
+ SLEEP_CHECK_DEATH(1)
+ swooping &= ~SWOOP_DAMAGEABLE
+ SetRecoveryTime(swoop_cooldown)
+ if(!lava_success)
+ arena_escape_enrage()
/mob/living/simple_animal/hostile/megafauna/dragon/ex_act(severity, target)
- if(severity == 3)
+ if(severity == EXPLODE_LIGHT)
return
..()
/mob/living/simple_animal/hostile/megafauna/dragon/adjustHealth(amount, updating_health = TRUE)
- if(swooping)
+ if(swooping & SWOOP_INVULNERABLE)
return FALSE
return ..()
+/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
+ if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
+ return
+ return ..()
+
/mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
if(!swooping)
return ..()
@@ -83,181 +417,161 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
return 1
-/obj/effect/temp_visual/fireball
- icon = 'icons/obj/wizard.dmi'
- icon_state = "fireball"
- name = "fireball"
- desc = "Get out of the way!"
- layer = 6
- randomdir = 0
- duration = 12
- pixel_z = 500
+/obj/effect/temp_visual/lava_warning
+ icon_state = "lavastaff_warn"
+ layer = BELOW_MOB_LAYER
+ light_range = 2
+ duration = 13
-/obj/effect/temp_visual/fireball/New(loc)
- ..()
- animate(src, pixel_z = 0, time = 12)
+/obj/effect/temp_visual/lava_warning/ex_act()
+ return
-/obj/effect/temp_visual/target
- icon = 'icons/mob/actions/actions.dmi'
- icon_state = "sniper_zoom"
- layer = MOB_LAYER - 0.1
- luminosity = 2
- duration = 12
+/obj/effect/temp_visual/lava_warning/Initialize(mapload, var/reset_time = 10)
+ . = ..()
+ INVOKE_ASYNC(src, .proc/fall, reset_time)
+ src.alpha = 63.75
+ animate(src, alpha = 255, time = duration)
+
+/obj/effect/temp_visual/lava_warning/proc/fall(var/reset_time)
+ var/turf/T = get_turf(src)
+ playsound(T,'sound/magic/fleshtostone.ogg', 80, TRUE)
+ sleep(duration)
+ playsound(T,'sound/magic/fireball.ogg', 200, TRUE)
+
+ for(var/mob/living/L in T.contents)
+ if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
+ continue
+ L.adjustFireLoss(10)
+ to_chat(L, "You fall directly into the pool of lava!")
+
+ // deals damage to mechs
+ for(var/obj/mecha/M in T.contents)
+ M.take_damage(45, BRUTE, "melee", 1)
+
+ // changes turf to lava temporarily
+ if(!T.density && !istype(T, /turf/simulated/floor/plating/lava))
+ var/lava_turf = /turf/simulated/floor/plating/lava/smooth
+ var/reset_turf = T.type
+ T.ChangeTurf(lava_turf)
+ sleep(reset_time)
+ T.ChangeTurf(reset_turf)
+
+/obj/effect/temp_visual/drakewall
+ desc = "An ash drakes true flame."
+ name = "Fire Barrier"
+ icon = 'icons/effects/fire.dmi'
+ icon_state = "1"
+ anchored = TRUE
+ opacity = 0
+ density = TRUE
+ duration = 82
+ color = COLOR_DARK_ORANGE
+
+/obj/effect/temp_visual/drakewall/CanAtmosPass()
+ return !density
+
+/obj/effect/temp_visual/lava_safe
+ icon = 'icons/obj/hand_of_god_structures.dmi'
+ icon_state = "trap-earth"
+ layer = BELOW_MOB_LAYER
+ light_range = 2
+ duration = 13
/obj/effect/temp_visual/dragon_swoop
name = "certain death"
desc = "Don't just stand there, move!"
icon = 'icons/effects/96x96.dmi'
icon_state = "landing"
- layer = MOB_LAYER - 0.1
+ layer = BELOW_MOB_LAYER
pixel_x = -32
pixel_y = -32
color = "#FF0000"
duration = 10
+/obj/effect/temp_visual/dragon_flight
+ icon = 'icons/mob/lavaland/64x64megafauna.dmi'
+ icon_state = "dragon"
+ layer = ABOVE_ALL_MOB_LAYER
+ pixel_x = -16
+ duration = 10
+ randomdir = FALSE
+
+/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
+ . = ..()
+ INVOKE_ASYNC(src, .proc/flight, negative)
+
+/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
+ if(negative)
+ animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
+ else
+ animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
+ sleep(3)
+ icon_state = "swoop"
+ if(negative)
+ animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
+ else
+ animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
+
+/obj/effect/temp_visual/dragon_flight/end
+ pixel_x = DRAKE_SWOOP_HEIGHT
+ pixel_z = DRAKE_SWOOP_HEIGHT
+ duration = 10
+
+/obj/effect/temp_visual/dragon_flight/end/flight(negative)
+ if(negative)
+ pixel_x = -DRAKE_SWOOP_HEIGHT
+ animate(src, pixel_x = -16, pixel_z = 0, time = 5)
+ else
+ animate(src, pixel_x = -16, pixel_z = 0, time = 5)
+
+obj/effect/temp_visual/fireball
+ icon = 'icons/obj/wizard.dmi'
+ icon_state = "fireball"
+ name = "fireball"
+ desc = "Get out of the way!"
+ layer = FLY_LAYER
+ randomdir = FALSE
+ duration = 9
+ pixel_z = 270
+
+/obj/effect/temp_visual/fireball/Initialize()
+ . = ..()
+ animate(src, pixel_z = 0, time = duration)
+
+/obj/effect/temp_visual/target
+ icon = 'icons/mob/actions/actions.dmi'
+ icon_state = "sniper_zoom"
+ layer = BELOW_MOB_LAYER
+ light_range = 2
+ duration = 9
+
/obj/effect/temp_visual/target/ex_act()
return
-/obj/effect/temp_visual/target/New(loc)
- ..()
- spawn(0)
- fall()
+/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
+ . = ..()
+ INVOKE_ASYNC(src, .proc/fall, flame_hit)
-/obj/effect/temp_visual/target/proc/fall()
+/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
var/turf/T = get_turf(src)
- playsound(T,'sound/magic/fireball.ogg', 200, 1)
+ playsound(T,'sound/magic/fleshtostone.ogg', 80, TRUE)
new /obj/effect/temp_visual/fireball(T)
- sleep(12)
- explosion(T, 0, 0, 1, 0, 0, 0, 1, 1)
-
-/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
- anger_modifier = Clamp(((maxHealth - health)/50),0,20)
- ranged_cooldown = world.time + ranged_cooldown_time
- if(swooping)
- fire_rain()
- return
-
- if(prob(15 + anger_modifier) && !client)
- if(health < maxHealth/2)
- spawn(0)
- swoop_attack(1)
- else
- fire_rain()
-
- else if(prob(10+anger_modifier) && !client)
- if(health > maxHealth/2)
- spawn(0)
- swoop_attack(0)
- else
- spawn(0)
- triple_swoop(0)
- else
- fire_walls()
-
-/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
- visible_message("Fire rains from the sky!")
- for(var/turf/turf in range(12,get_turf(src)))
- if(prob(10))
- new /obj/effect/temp_visual/target(turf)
-
-/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
- playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
-
- for(var/d in cardinal)
- spawn(0)
- fire_wall(d)
-
-/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_wall(dir)
- var/list/hit_things = list(src)
- var/turf/E = get_edge_target_turf(src, dir)
- var/range = 10
- var/turf/previousturf = get_turf(src)
- for(var/turf/J in getline(src,E))
- if(!range || !previousturf.CanAtmosPass(J))
- break
- range--
- new /obj/effect/hotspot(J)
- J.hotspot_expose(700,50,1)
- for(var/mob/living/L in J.contents - hit_things)
- L.adjustFireLoss(20)
+ sleep(duration)
+ if(ismineralturf(T))
+ var/turf/simulated/mineral/M = T
+ M.gets_drilled()
+ playsound(T, "explosion", 80, TRUE)
+ new /obj/effect/hotspot(T)
+ T.hotspot_expose(700, 50, 1)
+ for(var/mob/living/L in T.contents)
+ if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
+ continue
+ if(islist(flame_hit) && !flame_hit[L])
+ L.adjustFireLoss(40)
to_chat(L, "You're hit by the drake's fire breath!")
- hit_things += L
- previousturf = J
- sleep(1)
-
-/mob/living/simple_animal/hostile/megafauna/dragon/proc/triple_swoop()
- swoop_attack()
- swoop_attack()
- swoop_attack()
-
-/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain = 0, atom/movable/manual_target)
- if(stat || swooping)
- return
- swoop_cooldown = world.time + 200
- var/atom/swoop_target
- if(manual_target)
- swoop_target = manual_target
- else
- swoop_target = target
- stop_automated_movement = TRUE
- swooping = 1
- density = 0
- icon_state = "swoop"
- visible_message("[src] swoops up high!")
- if(prob(50))
- animate(src, pixel_x = 500, pixel_z = 500, time = 10)
- else
- animate(src, pixel_x = -500, pixel_z = 500, time = 10)
- sleep(30)
-
- var/turf/tturf
- if(fire_rain)
- fire_rain()
-
- icon_state = "dragon"
- if(swoop_target && !QDELETED(swoop_target) && swoop_target.z == src.z)
- tturf = get_turf(swoop_target)
- else
- tturf = get_turf(src)
- forceMove(tturf)
- new /obj/effect/temp_visual/dragon_swoop(tturf)
- animate(src, pixel_x = initial(pixel_x), pixel_z = 0, time = 10)
- sleep(10)
- playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
- for(var/mob/living/L in orange(1, src))
- if(L.stat)
- visible_message("[src] slams down on [L], crushing [L.p_them()]!")
- L.gib()
+ flame_hit[L] = TRUE
else
- L.adjustBruteLoss(75)
- if(L && !QDELETED(L)) // Some mobs are deleted on death
- var/throw_dir = get_dir(src, L)
- if(L.loc == loc)
- throw_dir = pick(alldirs)
- var/throwtarget = get_edge_target_turf(src, throw_dir)
- L.throw_at(throwtarget, 3)
- visible_message("[L] is thrown clear of [src]!")
-
- for(var/mob/M in range(7, src))
- shake_camera(M, 15, 1)
-
- stop_automated_movement = FALSE
- swooping = 0
- density = 1
-
-/mob/living/simple_animal/hostile/megafauna/dragon/AltClickOn(atom/movable/A)
- if(!istype(A))
- return
- if(swoop_cooldown >= world.time)
- to_chat(src, "You need to wait 20 seconds between swoop attacks!")
- return
- swoop_attack(1, A)
-
-/obj/item/gps/internal/dragon
- icon_state = null
- gpstag = "Fiery Signal"
- desc = "Here there be dragons."
- invisibility = 100
+ L.adjustFireLoss(10) //if we've already hit them, do way less damage
/mob/living/simple_animal/hostile/megafauna/dragon/lesser
name = "lesser ash drake"
@@ -267,9 +581,22 @@ Difficulty: Medium
obj_damage = 80
melee_damage_upper = 30
melee_damage_lower = 30
+ mouse_opacity = MOUSE_OPACITY_ICON
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
loot = list()
crusher_loot = list()
+ butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
+ attack_action_types = list()
+
+/mob/living/simple_animal/hostile/megafauna/dragon/lesser/AltClickOn(atom/movable/A)
+ if(!istype(A))
+ return
+ if(player_cooldown >= world.time)
+ to_chat(src, "You need to wait [(player_cooldown - world.time) / 10] seconds before swooping again!")
+ return
+ swoop_attack(FALSE, A)
+ lava_pools(10, 2) // less pools but longer delay before spawns
+ player_cooldown = world.time + 200 // needs seperate cooldown or cant use fire attacks
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index 130cfb3f847..81c96135b0e 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -7,11 +7,11 @@
sentience_type = SENTIENCE_BOSS
environment_smash = ENVIRONMENT_SMASH_RWALLS
obj_damage = 400
- luminosity = 3
+ light_range = 3
faction = list("mining", "boss")
weather_immunities = list("lava","ash")
- flying = 1
- robust_searching = 1
+ flying = TRUE
+ robust_searching = TRUE
ranged_ignores_vision = TRUE
stat_attack = DEAD
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -20,6 +20,12 @@
maxbodytemp = INFINITY
vision_range = 5
aggro_vision_range = 18
+ move_force = MOVE_FORCE_OVERPOWERING
+ move_resist = MOVE_FORCE_OVERPOWERING
+ pull_force = MOVE_FORCE_OVERPOWERING
+ mob_size = MOB_SIZE_LARGE
+ layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
+ mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
var/list/crusher_loot
var/medal_type
var/score_type = BOSS_SCORE
@@ -27,13 +33,9 @@
var/anger_modifier = 0
var/obj/item/gps/internal_gps
var/internal_type
- move_force = MOVE_FORCE_OVERPOWERING
- move_resist = MOVE_FORCE_OVERPOWERING
- pull_force = MOVE_FORCE_OVERPOWERING
- mob_size = MOB_SIZE_LARGE
- layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
- mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
+ var/recovery_time = 0
var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
+ var/nest_range = 10
var/chosen_attack = 1 // chosen attack num
var/list/attack_action_types = list()
@@ -50,6 +52,16 @@
QDEL_NULL(internal_gps)
return ..()
+/mob/living/simple_animal/hostile/megafauna/Moved()
+ if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
+ var/turf/closest = get_turf(nest.parent)
+ for(var/i = 1 to nest_range)
+ closest = get_step(closest, get_dir(closest, src))
+ forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
+ target = null
+ return
+ return ..()
+
/mob/living/simple_animal/hostile/megafauna/can_die()
return ..() && health <= 0
@@ -68,6 +80,8 @@
loot = crusher_loot
/mob/living/simple_animal/hostile/megafauna/AttackingTarget()
+ if(recovery_time >= world.time)
+ return
. = ..()
if(. && isliving(target))
var/mob/living/L = target
@@ -90,13 +104,14 @@
/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
if(!L)
- return
+ return FALSE
visible_message(
"[src] devours [L]!",
"You feast on [L], restoring your health!")
- if(!is_station_level(z) && !client) //NPC monsters won't heal while on station
+ if(!is_station_level(z) || client) //NPC monsters won't heal while on station
adjustBruteLoss(-L.maxHealth/2)
L.gib()
+ return TRUE
/mob/living/simple_animal/hostile/megafauna/ex_act(severity, target)
switch(severity)
@@ -109,6 +124,10 @@
if(3)
adjustBruteLoss(50)
+/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time)
+ recovery_time = world.time + buffer_time
+ ranged_cooldown = world.time + buffer_time
+
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill)
if(!medal_type || admin_spawned || !SSmedals.hub_enabled) //Don't award medals if the medal type isn't set
return FALSE