Added more goodies to the RD office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@147 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-09-22 21:00:38 +00:00
parent 0fd0f41ade
commit 79693ef711
5 changed files with 3346 additions and 3228 deletions
+15 -9
View File
@@ -40,7 +40,7 @@
var/alive = 1 //1 alive, 0 dead
var/health = 25
var/maxhealth = 25
var/lamarr = 0
flags = 258.0
@@ -64,6 +64,8 @@
usr << text("\red <B>the alien looks fresh, just out of the egg</B>")
else
usr << text("\red <B>the alien looks pretty beat up</B>")
if (lamarr)
usr << text("\red <B>it looks like the proboscis has been removed</B>")
return
@@ -228,17 +230,21 @@
if(can_see(src,target,viewrange))
if(distance <= 1)
for(var/mob/O in viewers(world.view,src))
O.show_message("\red <B>[src.target] has been leapt on by the alien!</B>", 1, "\red You hear someone fall", 2)
target:bruteloss += 10
target:paralysis = max(target:paralysis, 10)
O.show_message("\red <B>[src.target] has been leapt on by [lamarr ? src.name : "the alien"]!</B>", 1, "\red You hear someone fall", 2)
if (!lamarr)
target:bruteloss += 10
target:paralysis = max(target:paralysis, 10)
src.loc = target.loc
if(!target.alien_egg_flag && ( ishuman(target) || ismonkey(target) ) )
target.alien_egg_flag = 1
var/mob/trg = target
src.death()
trg.contract_disease(new /datum/disease/alien_embryo, 1)
return
if (!lamarr)
target.alien_egg_flag = 1
var/mob/trg = target
src.death()
trg.contract_disease(new /datum/disease/alien_embryo, 1)
return
else
sleep(50)
else
set_null()
spawn(cycle_pause) src.process()
+109
View File
@@ -0,0 +1,109 @@
/obj/lamarr
name = "Lab Cage"
icon = 'stationobjs.dmi'
icon_state = "labcage1"
desc = "A glass lab container for storing interesting creatures."
density = 1
anchored = 1
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/lamarr/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/shard( src.loc )
if (occupied)
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
occupied = 0
del(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/lamarr/bullet_act(flag)
if (flag == PROJECTILE_BULLET)
src.health -= 10
src.healthcheck()
return
if (flag != PROJECTILE_LASER) //lasers aren't particularly good at breaking glass
src.health -= 2
src.healthcheck()
return
else
src.health -= 5
src.healthcheck()
return
/obj/lamarr/blob_act()
if (prob(50))
new /obj/item/weapon/shard( src.loc )
if (occupied)
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
occupied = 0
del(src)
/obj/lamarr/meteorhit(obj/O as obj)
new /obj/item/weapon/shard( src.loc )
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
del(src)
/obj/lamarr/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = 0
src.destroyed = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
occupied = 0
update_icon()
else
playsound(src.loc, 'Glasshit.ogg', 75, 1)
return
/obj/lamarr/proc/update_icon()
if(src.destroyed)
src.icon_state = "labcageb[src.occupied]"
else
src.icon_state = "labcage[src.occupied]"
return
/obj/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
/obj/lamarr/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/lamarr/attack_hand(mob/user as mob)
if (src.destroyed)
return
else
usr << text("\blue You kick the lab cage.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] kicks the lab cage.", usr)
src.health -= 2
healthcheck()
return