Submit bug reports
-to TLE, the issue tracker on our Google Code project page, or in the IRC
-channel
+
Submit bug reports to TLE, the issue tracker on our Google Code project page, or in the IRC channel
-
Visit our IRC
-channel, #tgstation13 on irc.rizon.net
+
Visit our IRC channel, #tgstation13 on irc.rizon.net
-
/tg/Station 13 Development Team
+
/tg/Station 13 Development Team
+ Coders: TLE, NEO, muskets, veryinky, Skie, Numbers, Agouri, Noka, Urist McDorf, Uhangi
+ Spriters: Skie, Agouri, Uhangi
+ Sounds: Skie
+ Thanks to: CDK Station devs, GoonStation devs and original SpaceStation developers
-
Coders: TLE, NEO, muskets, veryinky, Skie, Numbers, Agouri, Noka, Urist
-McDorf, Uhangi
-Spriters:Skie, Agouri, Uhangi, Heidrich, Deeaych, matty406, Cheridan
-Sounds:Skie
-Thanks to: CDK
-Station devs, GoonStationdevs and original SpaceStation
-developers
-
-
Changelog
+
Changelog
+
Monday, October 18, 06:24(GMT)
+
+
Added virology profession with a cosy lab in northwestern part of medbay.
+
Virology related things, like taking blood samples, making vaccines, splashing contagious blood all over the station and so on.
+
Added one pathetic disease.
+
Virus crates are now available from the quartermasters for 20 points.
+
The DNA console bug (issue #40) was fixed, but I still made the DNA pod to lock itself while mutating someone.
+
Added icons for unpowered CheMaster and Pandemic computers
+
Added some sign decals. The icons were already there, but unused for reasons unknown.
+
Some map-related changes.
+
Wednesday, October 13, 14:12(GMT)
-
-
-
Crawling through vents (alien) now takes time. The
- farther destination vent is, the more time it takes.
-
Cryo cell healing ability depends
- on wound severity. Grave wounds will heal slower. Use proper chemicals to
- speed up the process.
-
Added sink to the medbay.
-
Bugfixes:
-
-
- Some reagents were not
- metabolized, remaining in mob indefinitely (this includes Space Cola, Cryoxadone and cocktails Kahlua,
- Irish Cream and The Manly Dorf).
-
- Fixed placement bug with
- container contents window. Also, utility belt window now doesn't obscure
- view.
-
+
+
Crawling through vents (alien) now takes time. The farther destination vent is, the more time it takes.
+
Cryo cell healing ability depends on wound severity. Grave wounds will heal slower. Use proper chemicals to speed up the process.
+
Added sink to the medbay.
+
Bugfixes:
+
+
- Some reagents were not metabolized, remaining in mob indefinitely (this includes Space Cola, Cryoxadone and cocktails Kahlua, Irish Cream and The Manly Dorf).
+
- Fixed placement bug with container contents window. Also, utility belt window now doesn't obscure view.
+
+
Sunday, October 10, 14:25(GMT)
-
-
-
Scrubbers in the area can be controlled by air
- alarms. Air alarm interface must be unlocked with an ID card (minimum
- access level - atmospheric technician), usable only by humans and AI.
- Panic syphon drains the air from affected room
- (simple syphoning does too, but much slower).
-
Sleeper consoles inject soporific and track the
- amounts of rejuvination chemicals and sleep
- toxins in occupants bloodstream.
-
Flashlights can be used to check if mob is dead,
- blind or has certain superpower. Aim for the eyes.
-
Radiation collectors and collector controls can be
- moved. Secured\unsecured with a wrench.
-
Air sensors report nitrogen and carbon dioxide in air
- composition(if set to).
-
Air Control console in Toxins.
-
Additional DNA console in genetics
-
Enough equipment to build another singularity engine
- can be found in engineering secure storage
-
Air scrubber, vent and air alarm added to library
-
Air alarm added to brig
-
Air scrubbers in Toxins turned on, set to filter
- toxins
-
Empty tanks, portable air pumps and similar can be
- filled with air in Aft Primary Hallway, just connect them to the port.
- Target pressure is set by Mixed Air Supply console in Atmospherics
- (defaults to 4000kPa).
+
+
Scrubbers in the area can be controlled by air alarms. Air alarm interface must be unlocked with an ID card (minimum access level - atmospheric technician), usable only by humans and AI. Panic syphon drains the air from affected room (simple syphoning does too, but much slower).
+
Sleeper consoles inject soporific and track the amounts of rejuvination chemicals and sleep toxins in occupants bloodstream.
+
Flashlights can be used to check if mob is dead, blind or has certain superpower. Aim for the eyes.
+
Radiation collectors and collector controls can be moved. Secured\unsecured with a wrench.
+
Air sensors report nitrogen and carbon dioxide in air composition(if set to).
+
Air Control console in Toxins.
+
Additional DNA console in genetics
+
Enough equipment to build another singularity engine can be found in engineering secure storage
+
Air scrubber, vent and air alarm added to library
+
Air alarm added to brig
+
Air scrubbers in Toxins turned on, set to filter toxins
+
Empty tanks, portable air pumps and similar can be filled with air in Aft Primary Hallway, just connect them to the port. Target pressure is set by Mixed Air Supply console in Atmospherics (defaults to 4000kPa).
Wednesday, October 6, 18:36
-
-
-
Fixed the Librarian's suit - its worn iconstate wasn't set.
-
Fixed some typos.
-
Monkey crates are now available from the
- quartermasters for 20 points.
-
Corpse props removed from zlevel
- 8 as they were causing issues with admin tools and the communications
- intercept.
-
Cleaned up the default config.txt
-
Added a readme.txt with installation instructions.
-
Changed the ban appeals link to point to our forums
- for now - this'll be a config file setting soon.
+
+
Fixed the Librarian's suit - its worn iconstate wasn't set.
+
Fixed some typos.
+
Monkey crates are now available from the quartermasters for 20 points.
+
Corpse props removed from zlevel 8 as they were causing issues with admin tools and the communications intercept.
+
Cleaned up the default config.txt
+
Added a readme.txt with installation instructions.
+
Changed the ban appeals link to point to our forums for now - this'll be a config file setting soon.
Tuesday, October 5, 01:41
-
-
-
Fixes to various nonworking cocktails.
-
More map and runtime error fixes.
-
Nuke operative headsets should be on an unreachable
- frequency like department headsets.
-
Another AI Malfunction change: Now once the AI thinks
- enough APCs have been hacked, it must press a
- button to start the timer, which alerts the station to its treachery.
-
Blob reskinned to magma and
- increased in power.
-
The HoS now has an armored
- greatcoat instead of a regular armor vest.
-
Admin logs now show who killswitched
- a cyborg.
-
The roboticist terminal now
- lets you see which AI a cyborg is linked to.
-
MalfAIs
- are no longer treated as inactive for the purpose of law updates and cyborg sync while hacking APCs.
-
Traitor AIs are now
- affected by Reset/Purge/Asimov modules, except law 0.
-
AI core construction sprites updated.
-
Securitrons removed from the Thunderdome.
-
An APC now supplies power to the bomb testing area,
- and has external cabling to supply it in turn.
-
A new variant freeform module has been added to the
- AI Upload room.
-
The changeling's neurotoxic
- dart has been made more powerful - this will likely be an optional upgrade
- from a set of choices, akin to wizard spells.
-
Some gimmick clothes moved to a different object
- path.
-
The chameleon jumpsuit should now be more
- useful - it includes job-specific jumpsuits as well as flat colours.
+
+
Fixes to various nonworking cocktails.
+
More map and runtime error fixes.
+
Nuke operative headsets should be on an unreachable frequency like department headsets.
+
Another AI Malfunction change: Now once the AI thinks enough APCs have been hacked, it must press a button to start the timer, which alerts the station to its treachery.
+
Blob reskinned to magma and increased in power.
+
The HoS now has an armored greatcoat instead of a regular armor vest.
+
Admin logs now show who killswitched a cyborg.
+
The roboticist terminal now lets you see which AI a cyborg is linked to.
+
Malf AIs are no longer treated as inactive for the purpose of law updates and cyborg sync while hacking APCs.
+
Traitor AIs are now affected by Reset/Purge/Asimov modules, except law 0.
+
AI core construction sprites updated.
+
Securitrons removed from the Thunderdome.
+
An APC now supplies power to the bomb testing area, and has external cabling to supply it in turn.
+
A new variant freeform module has been added to the AI Upload room.
+
The changeling's neurotoxic dart has been made more powerful - this will likely be an optional upgrade from a set of choices, akin to wizard spells.
+
Some gimmick clothes moved to a different object path.
+
The chameleon jumpsuit should now be more useful - it includes job-specific jumpsuits as well as flat colours.
Wednesday, September 29, 15:40
-
-
-
Bartender update! Bartender now has a
- Booze-O-Mat vending machine dispensing spirits and glasses, which he can
- use to mix cocktails. Recipes for cocktails are available on the wiki.
-
The barman also now has a shotgun hidden under a
- table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is
- obtainable from hacked autolathes.
-
Dead AIs can once more beintelicarded, however in
- order to be restored to functionality they must be repaired using a
- machine in the RD office.
-
Silicon-based lifeforms
- have metal gibs and motor oil instead of blood.
-
Aliens now have a death message.
-
IntelicardedAIs
- can now have their ability to interact with things within their view range
- reactivated by the person carrying the card.
-
New AI cores can be constructed from victimsvolunteers.
-
Verbs tweaked.
-
IntelicardedAIs
- can be deleted.
-
RD office redesigned, and the RD now spawns there.
-
The AI can now choose to destroy the station on
- winning a Malf round.
-
General bugfixes
- to AIs, constructed AIs
- and decoy AIs.
-
Hats no longer prevent choking.
-
Some extra gimmick costumes are now adminspawnable.
-
AI health is now displayed on their status tab.
-
AI upload module now requires you to select which AI
- to upload laws to in case of multiple AIs.
-
Cyborgs now choose an AI to sync laws
- with upon creation.
-
Law office redesigned.
-
Roboticists no longer have Engineering
- access.
-
More fixes to areas which had infinite power due to
- having no assosciated APC.
-
Meatbread slices are no longer
- infinite.
-
Malf rounds no longer end if a
- non-malfunctioning AI is killed.
-
Cigarettes now have directional sprites.
-
AI Core circuitboard spawns
- in the RD office.
-
AI Satellite now has cameras and properly-wired SMES
- batteries.
-
Decoy AIs can no longer be
- moved.
-
Several runtime errors have been fixed.
-
Nuke rounds will now end properly on a station or
- neutral victory.
-
Riot shields have been nerfed
- and are now only available in the armory and in riot crates.
-
Foam dart crossbows, cap guns and caps can now be won
- as arcade prizes.
-
AI Malfunction has been redesigned - the AI must now
- hack APCs in order to win. More APCs hacked makes the timer tick faster.
-
Hydroponics now has a MULEbot
- station.
-
Changeling mode has been added to the game and
- is now in testing.
-
Electrified airlocks should now only zap you
- once if you bump into them while running.
-
Chemistry and Toxins access has been removed from
- Botanists.
-
General bugfixes
- and map tweaks.
+
+
Bartender update! Bartender now has a Booze-O-Mat vending machine dispensing spirits and glasses, which he can use to mix cocktails. Recipes for cocktails are available on the wiki.
+
The barman also now has a shotgun hidden under a table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is obtainable from hacked autolathes.
+
Dead AIs can once more be intelicarded, however in order to be restored to functionality they must be repaired using a machine in the RD office.
+
Silicon-based lifeforms have metal gibs and motor oil instead of blood.
+
Aliens now have a death message.
+
Intelicarded AIs can now have their ability to interact with things within their view range reactivated by the person carrying the card.
+
New AI cores can be constructed from victimsvolunteers.
+
Verbs tweaked.
+
Intelicarded AIs can be deleted.
+
RD office redesigned, and the RD now spawns there.
+
The AI can now choose to destroy the station on winning a Malf round.
+
General bugfixes to AIs, constructed AIs and decoy AIs.
+
Hats no longer prevent choking.
+
Some extra gimmick costumes are now adminspawnable.
+
AI health is now displayed on their status tab.
+
AI upload module now requires you to select which AI to upload laws to in case of multiple AIs.
+
Cyborgs now choose an AI to sync laws with upon creation.
+
Law office redesigned.
+
Roboticists no longer have Engineering access.
+
More fixes to areas which had infinite power due to having no assosciated APC.
+
Meatbread slices are no longer infinite.
+
Malf rounds no longer end if a non-malfunctioning AI is killed.
+
Cigarettes now have directional sprites.
+
AI Core circuitboard spawns in the RD office.
+
AI Satellite now has cameras and properly-wired SMES batteries.
+
Decoy AIs can no longer be moved.
+
Several runtime errors have been fixed.
+
Nuke rounds will now end properly on a station or neutral victory.
+
Riot shields have been nerfed and are now only available in the armory and in riot crates.
+
Foam dart crossbows, cap guns and caps can now be won as arcade prizes.
+
AI Malfunction has been redesigned - the AI must now hack APCs in order to win. More APCs hacked makes the timer tick faster.
+
Hydroponics now has a MULEbot station.
+
Changeling mode has been added to the game and is now in testing.
+
Electrified airlocks should now only zap you once if you bump into them while running.
+
Chemistry and Toxins access has been removed from Botanists.
+
General bugfixes and map tweaks.
Sunday, September 26, 17:51
-
-
-
Riot shields! One in every security closet, and a few
- in armory. Also orderable from QM.
+
+
Riot shields! One in every security closet, and a few in armory. Also orderable from QM.
Tuesday, September 21, 17:51
-
-
-
New experimental UI for humans by Skie.
- Voice out if it has problems or you don't like it.
-
-
-
---> YOU CAN CHOOSE UI FROM PREFERENCES
-<---
-
-
-
Hydroponics: Now you can inject chemicals into plants
- with a syringe. Every reagent works differently.
-
Hydroponics: Added a small hoe for uprooting weeds
- safely. Botanists now have sissy aprons.
-
New random station/command names and verbs.
-
Dead AIs can no longer be intellicarded and the steal AI objective is now
- working.
-
Aliens now bleed when you hit them, as well as
- monkeys.
-
Hurt people and bodies leave blood behind if dragged
- around when they are lying. Sprites to be updated soon...
-
Fixed several run-time errors in the code. Also food
- doesn't deal damage anylonger in some cases.
-
Blobs and alien weeds slowed down some. Plant-b-gone
- buffed some.
-
Fixed monkeys and aliens not being able to deal
- damage to humans with items.
-
Monkeys now slip on wet floor.
+
+
New experimental UI for humans by Skie. Voice out if it has problems or you don't like it.
+ ---> YOU CAN CHOOSE UI FROM PREFERENCES <---
+
Hydroponics: Now you can inject chemicals into plants with a syringe. Every reagent works differently.
+
Hydroponics: Added a small hoe for uprooting weeds safely. Botanists now have sissy aprons.
+
New random station/command names and verbs.
+
Dead AIs can no longer be intellicarded and the steal AI objective is now working.
+
Aliens now bleed when you hit them, as well as monkeys.
+
Hurt people and bodies leave blood behind if dragged around when they are lying. Sprites to be updated soon...
+
Fixed several run-time errors in the code. Also food doesn't deal damage anylonger in some cases.
+
Blobs and alien weeds slowed down some. Plant-b-gone buffed some.
+
Fixed monkeys and aliens not being able to deal damage to humans with items.
+
Monkeys now slip on wet floor.
Friday, September 17, 23:03
-
-
-
The Lawyer now starts in his snazzy new office.
-
Law Office accesslevel
- added. Currently, the Lawyer and the HoP begin
- with this.
-
Robotics access can now be added or removed from the HoP's computer.
-
Robotics, the captain's quarters, the cargo lobby and
- the staff heads office now have APCs and can
- lose power like the rest of the station.
-
Toxins mixing room is now a separate area for power
- and fire alarm purposes, as it already had its own APC.
+
+
The Lawyer now starts in his snazzy new office.
+
Law Office accesslevel added. Currently, the Lawyer and the HoP begin with this.
+
Robotics access can now be added or removed from the HoP's computer.
+
Robotics, the captain's quarters, the cargo lobby and the staff heads office now have APCs and can lose power like the rest of the station.
+
Toxins mixing room is now a separate area for power and fire alarm purposes, as it already had its own APC.
Thursday, September 16, 20:11
-
-
-
Added the Lawyer job.
-
Doors can now be constructed and deconstructed. This
- is being playtested, expect the specifics to
- change.
-
Fixed certain jobs which were supposed to have stuff
- spawning in their backpack that just wasn't getting spawned.
+
+
Added the Lawyer job.
+
Doors can now be constructed and deconstructed. This is being playtested, expect the specifics to change.
+
Fixed certain jobs which were supposed to have stuff spawning in their backpack that just wasn't getting spawned.
Monday, September 13, 13:30
-
-
-
Bunch of new announcer sounds added
-
Minor lag fix implementation in the pipe system
-
You can now hear ghosts... sometimes
-
Seed bags and nutrients can now be pocketed
+
+
Bunch of new announcer sounds added
+
Minor lag fix implementation in the pipe system
+
You can now hear ghosts... sometimes
+
Seed bags and nutrients can now be pocketed
Monday, September 12, 12:48
-
-
-
New kitchen stuff: New recipes (Meatbread,
- Cheese, OmeletteDuFromage, Muffins), new chef's
- knife and trays (Spawn in the meat locker) and milk (spawns in the
- fridge). Recipes are as follows: -Cheese: milk on food processor -Cheese
- wedge: Slice the cheese wheel with the chef's knife -Omelette
- DuFromage: 2 eggs 2
- cheese wedges -Muffin: 2 eggs 1 flour 1 carton of milk -Meatbread: 3 meats (whatever meats) 3 flour 3 cheese.
- Can be sliced. Cheese_amount is actually
- displayed on the microwave.
-
Profession-special radio channels now have color.
-
AI card not retardedly
- lethal anymore, for anyone that didn't notice
-
HYDROPONICS OVERHAUL, credit goes to Skie and Numbers. Wood doesn't have the entity so the
- tower caps cannot be harvested. For now.
-
Bar is now barman-only, access-wise. No more shall
- the entire station trump inside the bar and choke the monkey.
-
Prepping ground for Barman update (SPRITE ME SOME
- GODDAMN BOTTLES)
+
+
New kitchen stuff: New recipes (Meatbread, Cheese, Omelette Du Fromage, Muffins), new chef's knife and trays (Spawn in the meat locker) and milk (spawns in the fridge). Recipes are as follows:
+ -Cheese: milk on food processor
+ -Cheese wedge: Slice the cheese wheel with the chef's knife
+ -Omelette Du Fromage: 2 eggs 2 cheese wedges
+ -Muffin: 2 eggs 1 flour 1 carton of milk
+ -Meatbread: 3 meats (whatever meats) 3 flour 3 cheese. Can be sliced.
+ Cheese_amount is actually displayed on the microwave.
+
Profession-special radio channels now have color.
+
AI card not retardedly lethal anymore, for anyone that didn't notice
+
HYDROPONICS OVERHAUL, credit goes to Skie and Numbers. Wood doesn't have the entity so the tower caps cannot be harvested. For now.
+
Bar is now barman-only, access-wise. No more shall the entire station trump inside the bar and choke the monkey.
+
Prepping ground for Barman update (SPRITE ME SOME GODDAMN BOTTLES)
-
Thursday, September 2, 22:45
-
-
-
Ghosts can no longer release the singularity.
-
Sprites added in preparation for a Hydroponics update
-
A decoy AI now spawns in the AI core during
- Malfunction rounds to reduce metagaming.
-
libmysql.dll added to distribution.
-
Aircode options restored to default
- configuration.
-
AIs properly enter powerloss mode if the APC in their area loses
- equipment power.
-
Hydroponics crates added to Hydroponics, containing
- Weed-B-Gone
-
Airlock electrification now actually works properly.
-
Karma database error message updated.
-
Cyborgs choosing the standard module
- no longer become invisible except for a pair of glowing red eyes.
-
Aliens now have a hivemind
- channel, accessed like departmental radio channels or robot talk with ':a'.
-
Full donut boxes no longer eat whatever item is used
- on them and disappear.
+
+
Ghosts can no longer release the singularity.
+
Sprites added in preparation for a Hydroponics update
+
A decoy AI now spawns in the AI core during Malfunction rounds to reduce metagaming.
+
libmysql.dll added to distribution.
+
Aircode options restored to default configuration.
+
AIs properly enter powerloss mode if the APC in their area loses equipment power.
+
Hydroponics crates added to Hydroponics, containing Weed-B-Gone
+
Airlock electrification now actually works properly.
+
Karma database error message updated.
+
Cyborgs choosing the standard module no longer become invisible except for a pair of glowing red eyes.
+
Aliens now have a hivemind channel, accessed like departmental radio channels or robot talk with ':a'.
+
Full donut boxes no longer eat whatever item is used on them and disappear.
-
Monday, August 30, 16:24
-
-
-
PDA user interface has been given a graphical
- overhaul.
- Please report any problems with it on the issue tracker.
-
Personal lockers are once again available in
- the lockerroom
-
BUGFIX: Xenoburgericonstate was accidentally removed in an earlier
- revision. This has been fixed.
-
Some of the default messages have been changed.
-
Additional sprites added for plants and weeds
- in preparation for an expansion of Hydroponics.
-
A schema script is now available for setting up
- the SQL database.
+
+
PDA user interface has been given a graphical overhaul. Please report any problems with it on the issue tracker.
+
Personal lockers are once again available in the lockerroom
+
BUGFIX: Xenoburger iconstate was accidentally removed in an earlier revision. This has been fixed.
+
Some of the default messages have been changed.
+
Additional sprites added for plants and weeds in preparation for an expansion of Hydroponics.
+
A schema script is now available for setting up the SQL database.
Sunday, August 29, 05:09
-
-
-
The Robotics Crate no longer exists. Quartermasters
- can now order a MULEbot crate for 20 points, or
- a Robotics Assembly crate for 10 points. The latter provides 4 flashes, 3
- proximity sensors, two 10k charge power cells and an electrical toolbox,
- and requires a roboticist or a head of staff to
- open.
-
Traitor AIs no longer
- lose their Law 0 in the event of power loss.
-
Administrators can now toggle the availiabilty of their right-click verbs to prevent
- accidental usage while playing.
-
Tool Storage vending machine is now a proper
- object. (code cleanup)
-
Buckets are now available from autolathes.
-
Four generic remote signaller
- PDA cartridges are now stocked in the Tool Storage vending machine.
-
AI status display density adjusted.
+
+
The Robotics Crate no longer exists. Quartermasters can now order a MULEbot crate for 20 points, or a Robotics Assembly crate for 10 points. The latter provides 4 flashes, 3 proximity sensors, two 10k charge power cells and an electrical toolbox, and requires a roboticist or a head of staff to open.
+
Traitor AIs no longer lose their Law 0 in the event of power loss.
+
Administrators can now toggle the availiabilty of their right-click verbs to prevent accidental usage while playing.
+
Tool Storage vending machine is now a proper object. (code cleanup)
+
Buckets are now available from autolathes.
+
Four generic remote signaller PDA cartridges are now stocked in the Tool Storage vending machine.
+
AI status display density adjusted.
Thursday, August 26, 21:07
-
-
-
Open Source Release Thanks to Mport
- for releasable singularity code.
-
Cyborgs redone Thanks again to Mport for this, cyborgs are
- totally different now.
-
Engine Monitor PDA app is now Power Monitor PDA app,
- and actually works.
-
AI State Laws verb now allows the AI to choose which
- laws to state, in case of traitor AIs or laws
- ordering it not to state them. Hopefully this will cut down on 'OMG THE AI
- IS COPYING AND PASTING' metagaming.
-
Power Monitor circuitboard
- isn't mislabeled as Mass Driver Control any more.
-
Traitor and Rev-head clowns
- lose the clumsiness gene - this should make trying to flash people in Rev mode less of an exercise in frustration.
-
A sink has been added to the Fitness room - this lets
- you wash dirty and bloodstained clothing and equipment.
-
Blast doors and firedoors
- no longer open by just bumping into them.
-
The bar and kitchen now open onto the same seating
- area. The old cafeteria area is now used as a lockerroom
- to replace the old one which was displaced by Hydroponics.
-
The bar now has a space piano with which you can
- entertain and annoy the crew.
-
LIBRARY A library has been added to
- the station in the escape arm in order to educate the crew. The new
- Librarian job is available to manage it. Crewmembers can request and read
- books, or write and bind their own books for upload to a persistent database.
-
The supply of flashbangs
- available from Security has been reduced to cut down on people constantly flashbanging the escape shuttle.
-
InteliCards are available in various
- locations to allow the retrieval of valuable AI personality data in the
- event of catastrophic station damage.
+
+
Open Source Release Thanks to Mport for releasable singularity code.
+
Cyborgs redone Thanks again to Mport for this, cyborgs are totally different now.
+
Engine Monitor PDA app is now Power Monitor PDA app, and actually works.
+
AI State Laws verb now allows the AI to choose which laws to state, in case of traitor AIs or laws ordering it not to state them. Hopefully this will cut down on 'OMG THE AI IS COPYING AND PASTING' metagaming.
+
Power Monitor circuitboard isn't mislabeled as Mass Driver Control any more.
+
Traitor and Rev-head clowns lose the clumsiness gene - this should make trying to flash people in Rev mode less of an exercise in frustration.
+
A sink has been added to the Fitness room - this lets you wash dirty and bloodstained clothing and equipment.
+
Blast doors and firedoors no longer open by just bumping into them.
+
The bar and kitchen now open onto the same seating area. The old cafeteria area is now used as a lockerroom to replace the old one which was displaced by Hydroponics.
+
The bar now has a space piano with which you can entertain and annoy the crew.
+
LIBRARY A library has been added to the station in the escape arm in order to educate the crew. The new Librarian job is available to manage it. Crewmembers can request and read books, or write and bind their own books for upload to a persistent database.
+
The supply of flashbangs available from Security has been reduced to cut down on people constantly flashbanging the escape shuttle.
+
InteliCards are available in various locations to allow the retrieval of valuable AI personality data in the event of catastrophic station damage.
-
+
Friday, August 06, 20:32
-
-
-
Hydroponics/Botany Added Credit goes to Skie and the folks over at the independent opensource SS13 branch, this is their code. It's
- lacking a lot, but it's a great start!
-
Way more tweaks than I can remember. Shouldn't
- wait so long between changelog updates.
+
+
Hydroponics/Botany Added Credit goes to Skie and the folks over at the independent opensource SS13 branch, this is their code. It's lacking a lot, but it's a great start!
+
Way more tweaks than I can remember. Shouldn't wait so long between changelog updates.
-
Tuesday, July 13, 22:35
-
-
-
Singularity Engine Added Oh God we're all going to die
- (All credit on this one goes to Mport2004)
-
'Purge' AI module added - purges ALL laws (except
- for law 0). Will probably change this to a Syndicate only item
-
Cyborgs now spawn with a power cell.
- Should prevent stupid cyborg deaths (and also
- pave the way for starting as a cyborg once more
- bugs are fixed)
+
+
Singularity Engine Added Oh God we're all going to die (All credit on this one goes to Mport2004)
+
'Purge' AI module added - purges ALL laws (except for law 0). Will probably change this to a Syndicate only item
+
Cyborgs now spawn with a power cell. Should prevent stupid cyborg deaths (and also pave the way for starting as a cyborg once more bugs are fixed)
-
Saturday, July 10, 15:10
-
-
-
Examining a player will now tell you if their
- client has disconnected.
-
Examining a brain will now tell you if it's owner is still connected to the game.
-
Alien Queens
- can make facehuggers. Facehuggers
- can make larva. Larva can grow into xenos! Xenos can become queens! The circle of life~
-
Some powernet bug
- fixes: Bad list and division by zero.
+
+
Examining a player will now tell you if their client has disconnected.
+
Examining a brain will now tell you if it's owner is still connected to the game.
+
Alien Queens can make facehuggers. Facehuggers can make larva. Larva can grow into xenos! Xenos can become queens! The circle of life~
+
Some powernet bug fixes: Bad list and division by zero.
-
Friday, July 09, 05:16
-
-
-
Tweaked crate costs for Quartermaster.
-
Increased metal available in Robotics.
-
Added department-specific headsets. Engineering, Medical,
- Command, and Security all receive special headsets capable of broadcasting
- on a standard frequency PLUS a secure frequency only available to headsets
- of the same type. Precede say messages with ":h"
- to use.
+
+
Tweaked crate costs for Quartermaster.
+
Increased metal available in Robotics.
+
Added department-specific headsets. Engineering, Medical, Command, and Security all receive special headsets capable of broadcasting on a standard frequency PLUS a secure frequency only available to headsets of the same type. Precede say messages with ":h" to use.
Tuesday, July 06, 19:16
-
-
-
Prayer command added.
-
State Laws command for AI added.
-
Disabled Lockdown command for AI. Too server
- heavy.
-
Crew manifest and various station databases
- should properly update when late arrivals join the game, now.
-
Quartermasters will receive 10 points every
- five minutes. This will probably be nerfed
- heavily, but we'll give it a shot anyhow.
-
Fixed a bug with doors/airlocks. (Thanks
- Mport2004)
+
+
Prayer command added.
+
State Laws command for AI added.
+
Disabled Lockdown command for AI. Too server heavy.
+
Crew manifest and various station databases should properly update when late arrivals join the game, now.
+
Quartermasters will receive 10 points every five minutes. This will probably be nerfed heavily, but we'll give it a shot anyhow.
+
Fixed a bug with doors/airlocks. (Thanks Mport2004)
Sunday, April 25, 18:53
-
·New graphics:
-
-
-
Side Facing Sprites: Player sprites will now face
- in all directions when moving. Holy shit!
-
+
+ New graphics:
+
+
+ Side Facing Sprites: Player sprites will now face in all directions when moving. Holy shit!
+
+
+
Monday 2.0, April 19, 2100
-
-
-
New features:
-
-
Disposal System: The station now has a fully
- functional disposal system for throwing away nuclear authentication disks
- and old, dirty clowns.
-
Breakable Windows: Windows are breakable by
- projectiles and thrown items (including people), shards hurt your feet.
-
Status Display: Station escape shuttle
- timers now function as status displays modifiable from the bridge.
-
Space Heater: Space heaters for heating up
- cold spaces, in space.
-
-
New items:
-
-
Welding Mask: Helps engineers shield their
- eyes when welding.
-
Utility Belt: Function as toolboxes equippable in the belt slot.
-
Mouse Trap: Hurt your feet, especially
- if you aren't wearing shoes!
-
Power Sink: Traitor item that rapidly
- drains power.
-
-
New graphics:
-
-
North Facing Sprites: Player sprites will now face
- north when moving north.
-
Hidden Pipes: Pipes are now hidden
- underneath floor tiles.
-
-
New robot: Medibot
-
-
Automatically attempts to
- keep crewmembers alive by injecting them with stuff.
-
-
New robot: Mulebot
-
-
Allows quartermasters to
- automatically ship crates to different parts of the station.
-
+
+
+ New features:
+
+
+ Disposal System: The station now has a fully functional disposal system for throwing away nuclear authentication disks and old, dirty clowns.
+
+
+ Breakable Windows: Windows are breakable by projectiles and thrown items (including people), shards hurt your feet.
+
+
+ Status Display: Station escape shuttle timers now function as status displays modifiable from the bridge.
+
+
+ Space Heater: Space heaters for heating up cold spaces, in space.
+
+
+
+ New items:
+
+
+ Welding Mask: Helps engineers shield their eyes when welding.
+
+
+ Utility Belt: Function as toolboxes equippable in the belt slot.
+
+
+ Mouse Trap: Hurt your feet, especially if you aren't wearing shoes!
+
+
+ Power Sink: Traitor item that rapidly drains power.
+
+
+
+
+ New graphics:
+
+
+ North Facing Sprites: Player sprites will now face north when moving north.
+
+
+ Hidden Pipes: Pipes are now hidden underneath floor tiles.
+
+
+
+
+ New robot: Medibot
+
+
+ Automatically attempts to keep crewmembers alive by injecting them with stuff.
+
+
+
+
+ New robot: Mulebot
+
+
+ Allows quartermasters to automatically ship crates to different parts of the station.
+
+
+
-
Funday, December 31, 2099
-
-
"FINALLY, DEV IS OUT"
-
-
-
Changes:
-
-
Atmos system GREATLY OPTIMIZED!
-
Brand new station layout!
-
Robust chemical interaction
- system!
-
-
HOLY FUCK PLAYING
- THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES ANYMORE
-
Feature: If two players collide with
- "Help" intent, they swap positions.
-
+
Funday, December 31, 2099
+
"FINALLY, DEV IS OUT"
+
+
+ Changes:
+
+
+ Atmos system GREATLY OPTIMIZED!
+
+
+ Brand new station layout!
+
+
+ Robust chemical interaction system!
+
+
+ HOLY FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES ANYMORE
+
+
+ Feature: If two players collide with "Help" intent, they swap positions.
+
+
+
Tuesday, February 23, 2010
-
-
-
OH NO STRANGLING GOT NERFED:Insta-strangling
- (hopefully) removed. Victim no longer instantly loses consciousness.
+
+
+ OH NO STRANGLING GOT NERFED: Insta-strangling (hopefully) removed. Victim no longer instantly loses consciousness.
+
Sunday, February 21, 2010
-
-
-
Cloning Machine: The Geneticist spilled coffee
- on the Genetics Machine's revival module and it was too costly to replace!
-
-
-
Clones may or may not have
- horrible genetic defects.
-
+
+
+ Cloning Machine: The Geneticist spilled coffee on the Genetics Machine's revival module and it was too costly to replace!
+
+
+ Clones may or may not have horrible genetic defects.
+
+
+
Thursday, February 18, 2010
-
-
-
New feature: Obesity from overeating in a
- short period of time.
+
+
+ New feature: Obesity from overeating in a short period of time.
+
Sunday, February 14, 2010
-
-
-
New feature: Station destruction cinematic
- if the crew loses in AI Malfunction or Nuclear Emergency.
-
New Position: Tourist
-
-
Centcom has entered the lucrative
- business of space tourism! Enjoy an event-filled vacation on the station,
- and try not to get killed.
-
Guest accounts are now
- restricted to selecting Tourist in Character Setup.
-
+
+
+ New feature: Station destruction cinematic if the crew loses in AI Malfunction or Nuclear Emergency.
+
+
+ New Position: Tourist
+
+
+ Centcom has entered the lucrative business of space tourism! Enjoy an event-filled vacation on the station, and try not to get killed.
+
+
+ Guest accounts are now restricted to selecting Tourist in Character Setup.
+
+
+
Friday, February 5, 2010
-
-
-
AI: Added 30 second cooldown to prevent spamming lockdowns.
+
+
+ AI: Added 30 second cooldown to prevent spamming lockdowns.
+
Wednesday, February 2, 2010
-
-
-
Feature: Character preview in
- Character Setup!
+
+
+ Feature: Character preview in Character Setup!
+
Tuesday, February 2, 2010
-
-
-
New item: Drinking glasses that you can
- fill with water.
-
Feature: Sounds now pan in stereo
- depending on your position from the source.
+
+
+ New item: Drinking glasses that you can fill with water.
+
+
+ Feature: Sounds now pan in stereo depending on your position from the source.
+
Saturday, December 5, 2009
-
-
-
Traitor tweak: Agent cards can now be forged
- into a fake ID.
+
+
+ Traitor tweak: Agent cards can now be forged into a fake ID.
+
Friday, December 4, 2009
-
-
-
Supply Dock 2.0: The Supply Dock has been
- redesigned and now features conveyer belts! Amazing!
-
New uniforms: The Research Director, Chief
- Engineer, and the research jobs have new uniforms. The Head of Security
- has a cool new hat which happens to be his most prized possession.
-
Merged research: The first act of the Research
- Director is to merge Toxins and Chemistry into a single Chemical Lab.
- Hooray!
-
Robot tweak: You can now observe robots
- using the observe command.
-
Stamps: The heads now have stamps to
- stamp papers with, for whatever reason.
+
+
+ Supply Dock 2.0: The Supply Dock has been redesigned and now features conveyer belts! Amazing!
+
+
+ New uniforms: The Research Director, Chief Engineer, and the research jobs have new uniforms. The Head of Security has a cool new hat which happens to be his most prized possession.
+
+
+ Merged research: The first act of the Research Director is to merge Toxins and Chemistry into a single Chemical Lab. Hooray!
+
+
+ Robot tweak: You can now observe robots using the observe command.
+
+
+ Stamps: The heads now have stamps to stamp papers with, for whatever reason.
+
Monday, November 30, 2009
-
-
-
Supply Shuttle 1.0: Now you can order new
- supplies using Cargo
- Bay north of the autolathe.
-
New containers: The game now features a
- variety of crates to hold all sorts of imaginary space supplies.
-
New position: Quartermaster
-
-
A master of supplies. Manages
- the cargo bay by taking shipments and distributing them to the crew.
-
-
New position: Research
- Director
-
-
-
The head of the SS13 research
- department. He directs research and makes sure that the research crew are working.
-
-
New position: Chief Engineer
-
-
Boss of all the engineers.
- Makes sure the engine is loaded and that the station has the necessary
- amount of power to run.
-
-
New robot: Securibot
-
-
Automatically stuns and
- handcuffs criminals listed in the security records. It's also really
- goddamn slow.
-
-
New jumpsuits: Engineers and Atmos Techs have new jumpsuits to distinguish between
- them easier.
+
+
+ Supply Shuttle 1.0: Now you can order new supplies using Cargo Bay north of the autolathe.
+
+
+ New containers: The game now features a variety of crates to hold all sorts of imaginary space supplies.
+
+
+ New position: Quartermaster
+
+
+ A master of supplies. Manages the cargo bay by taking shipments and distributing them to the crew.
+
+
+
+
+ New position: Research Director
+
+
+ The head of the SS13 research department. He directs research and makes sure that the research crew are working.
+
+
+
+
+ New position: Chief Engineer
+
+
+ Boss of all the engineers. Makes sure the engine is loaded and that the station has the necessary amount of power to run.
+
+
+
+
+ New robot: Securibot
+
+
+ Automatically stuns and handcuffs criminals listed in the security records. It's also really goddamn slow.
+
+
+
+
+ New jumpsuits: Engineers and Atmos Techs have new jumpsuits to distinguish between them easier.
+
Friday, November 27, 2009
-
-
-
Monkey AI 2.0: Monkeys will now get angry,
- going after random human targets with the ability to wield weapons, throw
- random objects, open doors, and break through glass/grilles. They're
- basically terminators.
-
New gamemode:
- Monkey Survival
-
-
Survive a horde of angry
- monkeys busting through the station's airvents
- and rampaging through the station for 25 minutes.
-
-
New robots: Cleanbot and Floorbot
-
-
Cleanbots automatically clean up
- messes and Floorbots repair floors.
-
-
New spell: Mindblast
-
-
Causes brain damage,
- progressively causing other players to become even more retarded.
-
-
Alien Races
-
-
Wizards may randomly spawn as
- illithids, who gain Mind Blast for free, and
- nuke agents may randomly spawn as lizardmen.
-
-
Station shields: The station now has a toggleableforcefield that
- can only be destroyed by meteors or bombs. Takes a lot of station power to
- use.
-
Traitor scaling: Number of traitors/wizards/agents
- now scales to number of players.
-
New food item: Donk pockets
-
-
Delicious and microwavable,
- gives a bigger health boost for traitors.
-
-
Cigarettes: Now you can fulfill your
- horrible nicotine cravings. The detective starts with a zippo lighter and pack of cigarettes. Other packs can
- be be obtained via
- vending machines.
-
Warning signs: The station is now filled
- with various warning signs and such.
-
Updated graphics: Many, many objects have had
- their graphics updated including pipes, windows, tables, and closets. HUD
- graphics have been updated to be easier to understand.
-
Lighting fixes: New turf is now correctly lit
- instead of being completely dark.
-
Meteor fixes: The code and graphics for
- meteors has been fixed so the meteor gametype is
- more playable, sort of.
-
Escape shuttle fix: The shuttle can now be called
- in Revolution and Malfunction, but the shuttle will be recalled before it
- arrives. This way players can no longer call the
- shuttle to figure out the game mode during secret.
-
Changelog updated: New changelog
- entry for Thanksgiving thanks to Haruhi who will
- probably update the changelog from now on after
- almost a month of neglect.
+
+
+ Monkey AI 2.0: Monkeys will now get angry, going after random human targets with the ability to wield weapons, throw random objects, open doors, and break through glass/grilles. They're basically terminators.
+
+
+ New gamemode: Monkey Survival
+
+
+ Survive a horde of angry monkeys busting through the station's airvents and rampaging through the station for 25 minutes.
+
+
+
+
+ New robots: Cleanbot and Floorbot
+
+
+ Cleanbots automatically clean up messes and Floorbots repair floors.
+
+
+
+
+ New spell: Mindblast
+
+
+ Causes brain damage, progressively causing other players to become even more retarded.
+
+
+
+
+ Alien Races
+
+
+ Wizards may randomly spawn as illithids, who gain Mind Blast for free, and nuke agents may randomly spawn as lizardmen.
+
+
+
+
+ Station shields: The station now has a toggleable forcefield that can only be destroyed by meteors or bombs. Takes a lot of station power to use.
+
+
+ Traitor scaling: Number of traitors/wizards/agents now scales to number of players.
+
+
+ New food item: Donk pockets
+
+
+ Delicious and microwavable, gives a bigger health boost for traitors.
+
+
+
+
+ Cigarettes: Now you can fulfill your horrible nicotine cravings. The detective starts with a zippo lighter and pack of cigarettes. Other packs can be be obtained via vending machines.
+
+
+ Warning signs: The station is now filled with various warning signs and such.
+
+
+ Updated graphics: Many, many objects have had their graphics updated including pipes, windows, tables, and closets. HUD graphics have been updated to be easier to understand.
+
+
+ Lighting fixes: New turf is now correctly lit instead of being completely dark.
+
+
+ Meteor fixes: The code and graphics for meteors has been fixed so the meteor gametype is more playable, sort of.
+
+
+ Escape shuttle fix: The shuttle can now be called in Revolution and Malfunction, but the shuttle will be recalled before it arrives. This way players can no longer call the shuttle to figure out the game mode during secret.
+
+
+ Changelog updated: New changelog entry for Thanksgiving thanks to Haruhi who will probably update the changelog from now on after almost a month of neglect.
+
Monday, November 3, 2009
-
-
-
Bug fix: Made most pop-up windows
- respect the close button.
+
+
+ Bug fix: Made most pop-up windows respect the close button.
+
Sunday, October 25, 2009
-
-
-
Randomized naming: Names for Central Command and
- Syndicate are now randomized.
+
+
+ Randomized naming: Names for Central Command and Syndicate are now randomized.
+
Saturday, October 24, 2009
-
-
-
Bug fix:PDAs
- had their code cleaned up. Notice any problems? Report them.
-
New syndicate item:Detomatix
- Cartridge, allows remote detonation of PDAs (rather weak explosion)!
-
Feature: Remotely detonating PDAs has a chance of failure depending on the PDA
- target, a critical failure will result in the detonation of your own PDA.
+
+
+ Bug fix: PDAs had their code cleaned up. Notice any problems? Report them.
+
+
+ New syndicate item: Detomatix Cartridge, allows remote detonation of PDAs (rather weak explosion)!
+
+
+ Feature: Remotely detonating PDAs has a chance of failure depending on the PDA target, a critical failure will result in the detonation of your own PDA.
+
Monday, October 19, 2009
-
-
-
Gibbing update:Gibbing
- stuff has been rewritten, robots now gib nicer.
-
LIGHTING!!!: The station now has dynamic
- lighting and associated items.
+
+
+ Gibbing update: Gibbing stuff has been rewritten, robots now gib nicer.
+
+
+ LIGHTING!!!: The station now has dynamic lighting and associated items.
+
Friday, October 16, 2009
-
-
-
Poo v1.0~: This has caused many ragequits.
-
Flushable toilets: You can now use toilets to
- place your vile, disgusting and irreprehensible excretions (you disgusting
- children). Just be careful what you flush!
+
+
+ Poo v1.0~: This has caused many ragequits.
+
+
+ Flushable toilets: You can now use toilets to place your vile, disgusting and irreprehensible excretions (you disgusting children). Just be careful what you flush!
+
-
Monday, October 12, 2009
-
-
-
Feature: Emergency oxygen bottles can
- be clipped to your belt now.
-
Clothing update:Bedsheets
- are now wearable.
-
Updated HUD: A few minor tweaks to the
- inventory panel. Things might not be exactly where you're used to them
- being.
+
+
+ Feature: Emergency oxygen bottles can be clipped to your belt now.
+
+
+ Clothing update: Bedsheets are now wearable.
+
+
+ Updated HUD: A few minor tweaks to the inventory panel. Things might not be exactly where you're used to them being.
+
-
Monday, September 28, 2009
-
-
-
New position: Chef
-
-
Maintains the Cafeteria, has
- access to Kitchen and Freezer, Food creation will be in shortly.
-
-
Food update: Food items now heal
- Brute/Burn damage. The amount recovered varies between items.
+
+
+ New position: Chef
+
+
+ Maintains the Cafeteria, has access to Kitchen and Freezer, Food creation will be in shortly.
+
+
+
+
+ Food update: Food items now heal Brute/Burn damage. The amount recovered varies between items.
+
-
Saturday, August 29, 2009
-
-
-
AI laws update:Nanotrasen
- has updated its AI laws to better reflect how they wish AIs to operate their stations.
-
Traitor item change: E-mag
- renamed to Cryptographic Sequencer.
+
+
+ AI laws update: Nanotrasen has updated its AI laws to better reflect how they wish AIs to
+ operate their stations.
+
+
+ Traitor item change: E-mag renamed to Cryptographic Sequencer.
+
Friday, July 31, 2009
-
-
-
I'm really sorry everyone I just HAD to add a gib all verb.
-
Decided to add the creation of bombs to bombers
- list
-
Made the new bombing list EVEN BETTER!!!
-
Fixed a bug with admin jumping AND the traitor
- death message
-
Oops, fixed a bug that returned the right click
- pm thing thinking the admin was muted.
-
Made a new improved way of tracking who bombs
- shit.
-
More formatting shit.
-
Fixed up some mute code and made it so that if
- a player is muted they cannot PM us.
-
Adminhelps now logged in the admin file
- not ooc
-
Changed the way admin reviving is dealt with.
- (It was coded kind of weirdly before)
-
Added a few areas to the observe teleport.
- Fixed some adminjump things. Modified the paths
- of some areas.
-
You can now ban people who have logged out and admins can now jump to people using the player panel.
-
Added in jump to key coded in a much better way
- than showtime originally did it.
-
Fixed magical wind when laying pipes. They
- start out empty!!
-
Made blink safer. Fixed the crew-quarters to aisattelite teleport
- problem.
-
Forgot the message again. Added an emp spell. thanks
- copy&paste.
-
OH MY GOD I HAVE RUINED ASAY
-
Added electronic items to the pipe dispenser
-
fixed a formatting error with the changelog (I didn't break it, it was showtime)
-
Fixed a formatting error
-
Cleaned up sandbox object spawn code
-
New and improved admin log so we can keep an
- eye on these fuckers
-
Fixed adminjump
- because I realise most people use it for the
- right click option
-
Mushed together jump to mob and jump
- to key
-
Fixed a compilation error and made my test room
- more secure!
-
+
+
I'm really sorry everyone I just HAD to add a gib all verb.
+
Decided to add the creation of bombs to bombers list
+
Made the new bombing list EVEN BETTER!!!
+
Fixed a bug with admin jumping AND the traitor death message
+
Oops, fixed a bug that returned the right click pm thing thinking the admin was
+ muted.
+
Made a new improved way of tracking who bombs shit.
+
More formatting shit.
+
Fixed up some mute code and made it so that if a player is muted they cannot PM
+ us.
+
Adminhelps now logged in the admin file not ooc
+
Changed the way admin reviving is dealt with. (It was coded kind of weirdly
+ before)
+
Added a few areas to the observe teleport. Fixed some adminjump things. Modified
+ the paths of some areas.
+
You can now ban people who have logged out and admins can now jump to people
+ using the player panel.
+
Added in jump to key coded in a much better way than showtime originally did it.
+
Fixed magical wind when laying pipes. They start out empty!!
+
Made blink safer. Fixed the crew-quarters to ai sattelite teleport problem.
+
Forgot the message again. Added an emp spell. thanks copy&paste.
+
OH MY GOD I HAVE RUINED ASAY
+
Added electronic items to the pipe dispenser
+
fixed a formatting error with the changelog (I didn't break it, it was showtime)
+
Fixed a formatting error
+
Cleaned up sandbox object spawn code
+
New and improved admin log so we can keep an eye on these fuckers
+
Fixed adminjump because I realise most people use it for the right click option
+
Mushed together jump to mob and jump to key
+
Fixed a compilation error and made my test room more secure!
+
Wednesday, July 29th, 2009
-
These are a collection of
-the updates from the last 6 days. I promise to update the changelog
-once a week. Note that this does not include all the changes in the past 6
-days.
+
These are a collection of the updates from the last 6 days. I promise to update
+ the changelog once a week. Note that this does not include all the changes in
+ the past 6 days.
-
-
Multitools can now be used to measure
- the power in cables.
-
Fixed a bug where the canister message would
- repeat and spam the user when attackby analyzer.
- Fixed an admin formatting error.
-
Replaced all range checks with ain_range proc. pretty good
- chance I broke something or everything.
-
Mutations use bitfields
-
Fixed a bug with my traitor panel.
-
Fixed the turrets, ruined Pantaloons map (test
- map). Did some things with turrets and added a few areas.
-
Some stuff in here you know the usual shit. Bugfixes, formatting etc.
-
Stunbatonnerf.
-
Tempban longer than 1 year -> permaban.
-
Turfs > spawnable.
-
Shaking someone now slowly removes paralysis,
- stuns and the 'weakened' stuff.
-
CTF flags now check if someone has them
- equipped every 20 seconds, if they are not then they delete themselves and
- respawn.
-
Fixed the r-wall-welder-message-thing.
-
Change to the CTF code, flag captures can now
- only happen if your team has their flag in the starting position.
-
Pruning my test room.
-
Instead of the red and green team its now the American and Irish teams!
-
BACKUP BACKUP TELL ME
- WHAT YOU GONNA DO NOW Changed the monkey name code. Re-did my antimatter
- engine code so it actually puts out power now
-
dumb as fuck change, whoever did that, it
- already spawn ()'s inside the proc code, whoever did that, you are a
- faggot and should read code before you modify it
-
Fixed a bug that gave everyone modify ticker
- variables you silly sausage.
-
Sorted the AIs track
- list.
-
Constructable filter inlets and filter
- controls.
-
Added in admin messages for when someone is
- banned.
-
Bannana and honk honk.
+
+
Multitools can now be used to measure the power in cables.
+
Fixed a bug where the canister message would repeat and spam the user when
+ attackby analyzer. Fixed an admin formatting error.
+
Replaced all range checks with a in_range proc. pretty good chance I broke
+ something or everything.
+
Mutations use bitfields
+
Fixed a bug with my traitor panel.
+
Fixed the turrets, ruined Pantaloons map (test map). Did some things with
+ turrets and added a few areas.
+
Some stuff in here you know the usual shit. Bugfixes, formatting etc.
+
Stunbaton nerf.
+
Tempban longer than 1 year -> permaban.
+
Turfs > spawnable.
+
Shaking someone now slowly removes paralysis, stuns and the 'weakened' stuff.
+
CTF flags now check if someone has them equipped every 20 seconds, if they are
+ not then they delete themselves and respawn.
+
Fixed the r-wall-welder-message-thing.
+
Change to the CTF code, flag captures can now only happen if your team has their
+ flag in the starting position.
+
Pruning my test room.
+
Instead of the red and green team its now the American and Irish teams!
+
BACKUP BACKUP TELL ME WHAT YOU GONNA DO NOW Changed the monkey name code. Re-did
+ my antimatter engine code so it actually puts out power now
+
dumb as fuck change, whoever did that, it already spawn ()'s inside the proc
+ code, whoever did that, you are a faggot and should read code before you modify
+ it
+
Fixed a bug that gave everyone modify ticker variables you silly sausage.
+
Sorted the AIs track list.
+
Constructable filter inlets and filter controls.
+
Added in admin messages for when someone is banned.
+
Bannana and honk honk.
-
Saturday, June 27th, 2009
+
Saturday, June 27th, 2009
-
-
Pipe construction now works completely. //Nannek
-
Many many other
- things that never gets recorded in the changelog!!
+
+
Pipe construction now works completely. //Nannek
+
Many many other things that never gets recorded in the changelog!!
-
Saturday, June 27th, 2009
-
-
-
The Michael Jackson Memorial Changelog Update
-
Pipe filters adjusted for more ideal environmentals //Pantaloons
-
Added in job tracking //Showtime
-
Crew Manifest and Security Records now automagically update when someone joins //Nannek
-
Fixed a bug where sometimes you get a
- screwdriver stuck in your hand //Pantaloons
-
Flamethrowers can now be disassembled
- //Pantaloons
-
OBJECTION! Added suits and briefcases //stuntwaffle
-
Added automatic brig lockers //Nannek
-
Added brig door control authorization and redid
- brig layout //Nannek
-
Emergency toolboxes now have radios and
- flashlights, and mechanical toolboxes now have crowbars //Pantaloons
-
New whisper system //lallander
-
Some more gay fixes //everybody
-
Some really cool fixes //everybody
-
Really boring code cleanup //Pantaloons
-
~~In Loving Memory of MJ~~ Sham on!
+
Saturday, June 27th, 2009
+
+
The Michael Jackson Memorial Changelog Update
+
Pipe filters adjusted for more ideal environmentals //Pantaloons
+
Added in job tracking //Showtime
+
Crew Manifest and Security Records now automagically update when someone joins //Nannek
+
Fixed a bug where sometimes you get a screwdriver stuck in your hand //Pantaloons
+
Flamethrowers can now be disassembled //Pantaloons
+
OBJECTION! Added suits and briefcases //stuntwaffle
+
Added automatic brig lockers //Nannek
+
Added brig door control authorization and redid brig layout //Nannek
+
Emergency toolboxes now have radios and flashlights, and mechanical toolboxes now have crowbars //Pantaloons
+
New whisper system //lallander
+
Some more gay fixes //everybody
+
Some really cool fixes //everybody
+
Really boring code cleanup //Pantaloons
+
~~In Loving Memory of MJ~~ Sham on!
-
Friday, June 12th, 2009
-
-
-
Looking back through the SVN commit log, I
- spy...
-
Keelin doing some more performance
- enhancements
-
Fixed one person being all 3 revs at once
- (hopefully)
-
Some gay fixes
-
New admin system installed
-
Fixed a bug where mass drivers could be used to
- crash the server
-
Various pipe changes and fixes
+
Friday, June 12th, 2009
+
+
Looking back through the SVN commit log, I spy...
+
Keelin doing some more performance enhancements
+
Fixed one person being all 3 revs at once (hopefully)
+
Some gay fixes
+
New admin system installed
+
Fixed a bug where mass drivers could be used to crash the server
+
Various pipe changes and fixes
-
Wednesday, June 3rd, 2009
-
-
-
Death commando deathmatch
- mode added.
+
Wednesday, June 3rd, 2009
+
+
Death commando deathmatch mode added.
-
Monday, June 1st, 2009
-
-
-
Ghosts can no longer wander from space into the dread
- blackness that lies beyond.
-
Those other losers probably did a bunch of other
- stuff since May 6th but they don't comment their revisions so fuck 'em.
+
Monday, June 1st, 2009
+
+
Ghosts can no longer wander from space into the dread blackness that lies beyond.
+
Those other losers probably did a bunch of other stuff since May 6th but they don't comment their revisions so fuck 'em.
-
Wednesday, May 6th, 2009
-
-
Crematorium
-
Goon? button makes all
- your dreams come true.
-
Restructured medbay
+
Wednesday, May 6th, 2009
+
+
Crematorium
+
Goon? button makes all your dreams come true.
+
Restructured medbay
-
-
Monday, May 4th, 2009
-
-
-
Does anyone update this anymore?
-
New atmos computer
- promises to make atmos easier
-
Autolathe
-
Couple of map changes
-
Some computer code reorganised.
-
I'm pretty sure theres
- a couple things
+
Monday, May 4th, 2009
+
+
Does anyone update this anymore?
+
New atmos computer promises to make atmos easier
+
Autolathe
+
Couple of map changes
+
Some computer code reorganised.
+
I'm pretty sure theres a couple things
-
Saturday, April 18th, 2009
-
-
-
Weld an open closet (only the normal kind), gayes.
-
Chaplin has a higher chance of hearing the dead.
-
New traitor objective
-
Power traitor objective removed
-
New job system implemented for latecomers.
-
Head of Research quits forever and ever, is replaced
- by Head of Security (who gets his own office)
+
+
Weld an open closet (only the normal kind), gayes.
+
Chaplin has a higher chance of hearing the dead.
+
New traitor objective
+
Power traitor objective removed
+
New job system implemented for latecomers.
+
Head of Research quits forever and ever, is replaced by Head of Security (who gets his own office)
Fri, April 10, 2009
-
-
-
Admins are now notified when the
- traitor is dead.
-
Unprison verb (again, for admins).
+
+
Admins are now notified when the traitor is dead.
+
Unprison verb (again, for admins).
-
Wed&Thu, April 8&9, 2009
-
-
-
Medical redone, doctors do your jobs! (Tell me
- what you think of this compared to the old one)
-
Clickable tracking for the AI
-
Only the heads can launch the shuttle early
- now. Or an emag.
+
Wed&Thu, April 8&9, 2009
+
+
Medical redone, doctors do your jobs! (Tell me what you think of this
+ compared to the old one)
+
Clickable tracking for the AI
+
Only the heads can launch the shuttle early now. Or an emag.
-
Mon&Tue, April 6&7, 2009
-
-
-
Sounds. Turn on your speakers & sound downloads.
-
Scan something with blood on it detective.
+
Mon&Tue, April 6&7, 2009
+
+
Sounds. Turn on your speakers & sound downloads.
+
Scan something with blood on it detective.
Sunday, April 5, 2009
-
-
-
A large icon for the headset, no reason it
- should be so small.
+
+
A large icon for the headset, no reason it should be so small.
Saturday, April 4, 2009
-
-
-
Emergency closets now spawn an 'emergency gas
- mask' which are just recolored
- gas masks, no other difference other than making it obvious where the gas
- mask came from.
+
+
Emergency closets now spawn an 'emergency gas mask' which are just recolored gas masks, no other difference other than making it obvious where the gas mask came from.
Wednesday, April 1, 2009
-
-
-
Constructable rocket launchers: 10 rods, 10
- metal, 5 thermite and heated plasma from the
- prototype.
-
Emergency closets have randomized contents now.
-
Fixed a bug where someone who was jobbaned from being Captain could still be picked
- randomly
+
+
Constructable rocket launchers: 10 rods, 10 metal, 5 thermite and heated plasma from the prototype.
+
Emergency closets have randomized contents now.
+
Fixed a bug where someone who was jobbaned from being Captain could still be picked randomly
Friday, March 27, 2009
-
-
-
Fixed a bug where monkeys couldn't be stunned.
-
Change mode votes before game starts delays the
- game.
+
+
Fixed a bug where monkeys couldn't be stunned.
+
Change mode votes before game starts delays the game.
Thursday, March 26, 2009
-
-
-
The brig is now pimped out with special new
- gadgets.
-
Upgraded the admin traitor menu.
+
+
The brig is now pimped out with special new gadgets.
+
Upgraded the admin traitor menu.
Tuesday, March 24, 2009
-
-
-
GALOSHES!
-
A certain item will now protect you from stun
- batons, tasers and stungloves
- when worn.
+
+
GALOSHES!
+
A certain item will now protect you from stun batons, tasers and stungloves when worn.
Monday, March 23, 2009 (EXPERIMENTAL)
-
-
-
Say / radio / death talk systems recoded,
- hopefully improving it.
-
Announcements of late joiners are now done by
- the AI if it's alive :-)
+
+
Say / radio / death talk systems recoded, hopefully improving it.
+
Announcements of late joiners are now done by the AI if it's alive :-)
Monday, March 23, 2009
-
-
-
Random station names.
-
Changes to the message stylesheet.
-
Admin messages in OOC will now be colored red.
+
+
Random station names.
+
Changes to the message stylesheet.
+
Admin messages in OOC will now be colored red.
Saturday, March 21, 2009
-
-
-
Added a command to list your medals.
-
ETA no longer shows when it doesn't matter.
-
Nerfed the ability to spam shuttle restabalization.
-
Fixed the 'Ow My
- Balls!' medal to only apply from brute damage rather than both brute and
- burn damage.
+
+
Added a command to list your medals.
+
ETA no longer shows when it doesn't matter.
+
Nerfed the ability to spam shuttle restabalization.
+
Fixed the 'Ow My Balls!' medal to only apply from brute damage rather than both brute and burn damage.
Thursday, March 19, 2009
-
-
-
Job banning.
-
Genetic Researcher renamed to Geneticist.
-
Toxins Researcher renamed to Scientist.
-
Help reformatted.
-
Fixed a bug where combining bruise packs or
- ointments resulted in an incorrectly combined amount.
-
Renamed memory and add memory commands to Notes
- and Add Note.
+
+
Job banning.
+
Genetic Researcher renamed to Geneticist.
+
Toxins Researcher renamed to Scientist.
+
Help reformatted.
+
Fixed a bug where combining bruise packs or ointments resulted in an incorrectly combined amount.
+
Renamed memory and add memory commands to Notes and Add Note.
Tuesday, March 17, 2009
-
-
-
Medals! MEDALS!
-
Trimmed the excessively long changelog.
+
+
Medals! MEDALS!
+
Trimmed the excessively long changelog.
Saturday, March 14, 2009
-
-
-
Janitor job complete! Report any bugs to adminhelp
+
+
Janitor job complete! Report any bugs to adminhelp
Saturday, March 7, 2009
-
-
-
Wizard now needs his staff for spells
-
Be careful with APCs
- now okay?!
-
Fixed Memory and made it more efficient in the
- code
-
Crowbars now open apcs,
- not screwdrivers. They do something else entirely
-
HackableAPCs
-
When APCs are emagged they now stay unlocked
-
Re-did a shit tonne
- of admin stuff
-
New admin system is pretty much finished
-
FINALLY backpacks can now be looked in while on
- the ground.
+
+
Wizard now needs his staff for spells
+
Be careful with APCs now okay?!
+
Fixed Memory and made it more efficient in the code
+
Crowbars now open apcs, not screwdrivers. They do something else entirely
+
Hackable APCs
+
When APCs are emagged they now stay unlocked
+
Re-did a shit tonne of admin stuff
+
New admin system is pretty much finished
+
FINALLY backpacks can now be looked in while on the ground.
Tuesday, February 24, 2009
-
-
-
Ghosts no longer able to open secret doors
-
Suicide vests now work as armor
-
Blood no longer comes out of the guy if you pull him
- due to lag
-
Admin panel has been touched up to include html
- tables
-
Mines now added, only spawnable
- right now however
-
Fixed the syndicate nuclear victory bug
-
Wizard now spawns with wizard outfit which he must
- wear to cast spells
-
Blood bug fixes
-
Fixed a retarded bug that meant I didn't have the
- power to kick admins
-
THUNDERDOME!
-
Several new facial hair options and a bitchin' mohawk
-
Blood by Culka
-
Nuke disk now spawns in ALL game modes so that during
- secret rounds the syndicate now have the element
- of surprise!
+
+
Ghosts no longer able to open secret doors
+
Suicide vests now work as armor
+
Blood no longer comes out of the guy if you pull him due to lag
+
Admin panel has been touched up to include html tables
+
Mines now added, only spawnable right now however
+
Fixed the syndicate nuclear victory bug
+
Wizard now spawns with wizard outfit which he must wear to cast spells
+
Blood bug fixes
+
Fixed a retarded bug that meant I didn't have the power to kick admins
+
THUNDERDOME!
+
Several new facial hair options and a bitchin' mohawk
+
Blood by Culka
+
Nuke disk now spawns in ALL game modes so that during secret rounds the syndicate now have the element of surprise!
Saturday, February 22, 2009
-
-
-
Implemented unstable's
- "observer" mode
-
Halerina's wizard mode
-
Non-interesting stuff
-
Began addition to the new admin system - right
- now only available to coders for testing
-
Admins can now click on the multikeying offenders name to pm them, instead of
- hunting for them in the pm list
-
Halerina's chemistry system
-
You can now deathgasp
- without being dead, hopefully so people can fake their own deaths.
-
Redid Medlab
-
New chemist job
+
+
Implemented unstable's "observer" mode
+
Halerina's wizard mode
+
Non-interesting stuff
+
Began addition to the new admin system - right now only available to coders for testing
+
Admins can now click on the multikeying offenders name to pm them, instead of hunting for them in the pm list
+
Halerina's chemistry system
+
You can now deathgasp without being dead, hopefully so people can fake their own deaths.
+
Redid Medlab
+
New chemist job
Thursday, February 19, 2009
-
-
-
New DNA system. 200th Revision special.
-
Various bugfixes
-
Maze
+
+
New DNA system. 200th Revision special.
+
Various bugfixes
+
Maze
Monday, February 17, 2009
-
-
-
Added a new game mode into rotation.
-
Added an AI satellite
-
Lockdowns can be disabled with the
- communications console
-
Prison shuttle can be called on the comm console, but only if its enabled by admins first
-
When you slip into space you'll have a 50%
- chance of going to z=4 instead of z=3
+
+
Added a new game mode into rotation.
+
Added an AI satellite
+
Lockdowns can be disabled with the communications console
+
Prison shuttle can be called on the comm console, but only if its enabled by admins first
+
When you slip into space you'll have a 50% chance of going to z=4 instead of z=3
Friday, February 13, 2009
-
-
-
Fixed Cakehat
-
Dead people can now see all turfs, mobs and objs not in their line of sight.
-
Modified the map slightly
-
Stungloves can now be "made"
-
Flashes can now have their bulbs burning out.
-
Batons can now be turned on and off for
- different effects. They also now have 10 uses before they need to be
- recharged.
+
+
Fixed Cakehat
+
Dead people can now see all turfs, mobs and objs not in their line of sight.
+
Modified the map slightly
+
Stungloves can now be "made"
+
Flashes can now have their bulbs burning out.
+
Batons can now be turned on and off for different effects. They also now have 10 uses before they need to be recharged.
Tuesday, February 10, 2009
-
-
-
Fixed all the autoclose
- bugs
-
Due to it being myself and Keelin's
- 100th revision we have added a super-secret special item. Don't ask
- because we won't tell! Figure it out!
+
+
Fixed all the autoclose bugs
+
Due to it being myself and Keelin's 100th revision we have added a super-secret special item. Don't ask because we won't tell! Figure it out!
Sunday, February 8, 2009
-
-
-
Modified doors in engineering so that they do
- not autoclose - Autoclose
- now handled by a variable
-
Fixed toxin researcher spawn bug
-
Changed the "You hear a faint voice"
- message.
-
Gave the host new commands to disable admin
- jumping, admin reviving and admin item spawning
-
Fixed some airlock autoclose
- bugs
-
Changed some doors to not autoclose.
-
Nerfed the toolbox down.
+
+
Modified doors in engineering so that they do not autoclose - Autoclose now handled by a variable
+
Fixed toxin researcher spawn bug
+
Changed the "You hear a faint voice" message.
+
Gave the host new commands to disable admin jumping, admin reviving and admin item spawning
Added sam0rz, thesoldierlljk and kelson's revolution gamemode. Thanks guys!
Thursday, February 5, 2009
-
-
-
Fixed a couple of bugs
-
Improved bar ;)
-
Beer acts like pills and syringes
+
+
Fixed a couple of bugs
+
Improved bar ;)
+
Beer acts like pills and syringes
Tuesday, February 3, 2009
-
-
-
Added 'Make AI' Option for Admins
-
Added dissolving pills in beer (cyanide and
- sleeping pills)
-
Modified engine AGAIN, but personally I love it
- now
+
+
Added 'Make AI' Option for Admins
+
Added dissolving pills in beer (cyanide and sleeping pills)
+
Modified engine AGAIN, but personally I love it now
Monday, February 2, 2009
-
-
-
Moved bar due to popular demand
-
Captains room is now a security checkpoint
-
Assistants now have access to maint tunnels again
-
Courtroom
-
Engine has been redone slightly to make it
- easier to load
-
Nerfed beer a lot more
+
+
Moved bar due to popular demand
+
Captains room is now a security checkpoint
+
Assistants now have access to maint tunnels again
+
Courtroom
+
Engine has been redone slightly to make it easier to load
+
Nerfed beer a lot more
Saturday, January 31, 2009
-
-
-
Added a bartender job + Bar
-
Captains panic room
-
Voice changer traitor item
-
Bartender suit
-
Made taking a table apart take longer
-
Balanced beer a bit more.
-
Assistants can no longer open external air
- locks and maint tunnels, sorry guys. Get a job
- you bums.
-
Engineers CAN access external air locks and maint tunnels.
-
Fixed traitor AI bug
+
+
Added a bartender job + Bar
+
Captains panic room
+
Voice changer traitor item
+
Bartender suit
+
Made taking a table apart take longer
+
Balanced beer a bit more.
+
Assistants can no longer open external air locks and maint tunnels, sorry guys. Get a job you bums.
+
Engineers CAN access external air locks and maint tunnels.
+
Fixed traitor AI bug
Thursday, January 29, 2009
-
-
-
Added traitor menu for admins
- - The ability to turn people into "traitors" as well as keep
- track of their objectives.
-
Implemented Keelins
- revive system - Primary Admins can now revive
- people.
-
Moved and redid security to prevent clusterfucks and everyone just crowding around
- security.
-
Redid the brig to make it bigger and so that
- people can break others more easily out since it isn't right in security.
-
Moved and redid captains quarters/heads
- quarters. Captains made much smaller and heads is now more of a meeting
- room.
-
Added Stungloves and
- an axe - right now only admin spawnable.
-
Implemented Persh'sadminjump back in - admins
- can now jump to set locations.
-
Added a feature that if someone logs off their
- character moves around and says things - Change what they say from the
- config/names/loggedsay.txt file.
-
Added in adminwho
- verb - tells the user if there are any admins on
- and who they are.
+
+
Added traitor menu for admins - The ability to turn people into "traitors" as well as keep track of their objectives.
+
Implemented Keelins revive system - Primary Admins can now revive people.
+
Moved and redid security to prevent clusterfucks and everyone just crowding around security.
+
Redid the brig to make it bigger and so that people can break others more easily out since it isn't right in security.
+
Moved and redid captains quarters/heads quarters. Captains made much smaller and heads is now more of a meeting room.
+
Added Stungloves and an axe - right now only admin spawnable.
+
Implemented Persh's adminjump back in - admins can now jump to set locations.
+
Added a feature that if someone logs off their character moves around and says things - Change what they say from the config/names/loggedsay.txt file.
+
Added in adminwho verb - tells the user if there are any admins on and who they are.
Saturday, January 10, 2009
-
-
-
Freedom implant has been changed so that it will have
- a random emote associated with it to activate it rather than always
- chuckle.
-
There is now a pinpointer
- tool for use in Nuclear Emergency. It works similar to the existing
- locator, in that it will detect the presence of nuclear disks and in what
- direction it is.
-
The nuke being detonated in Nuclear Emergency should
- now properly end the game.
-
Spacesuits now cause you to move slower when not in
- space.
-
Syndicate in Nuclear Emergency
- now have
- syndicate-themed spacesuits.
-
Blob mode should properly end now.
+
+
Freedom implant has been changed so that it will have a random emote associated with it to activate it rather than always chuckle.
+
There is now a pinpointer tool for use in Nuclear Emergency. It works similar to the existing locator, in that it will detect the presence of nuclear disks and in what direction it is.
+
The nuke being detonated in Nuclear Emergency should now properly end the game.
+
Spacesuits now cause you to move slower when not in space.
+
Syndicate in Nuclear Emergency now have syndicate-themed spacesuits.
+
Blob mode should properly end now.
Wednesday, January 7, 2009
-
-
-
Syndicate Uplink has been changed up, allowing
- traitor more freedom in his ability to be... traitorus.
-
Syndicate Uplink can now spawn a ammo-357, syndicate card, energy sword, or timer
- bomb.
-
Fixed an issue where Syndicate Uplink looked
- different than a normal radio.
+
+
Syndicate Uplink has been changed up, allowing traitor more freedom in his ability to be... traitorus.
+
Syndicate Uplink can now spawn a ammo-357, syndicate card, energy sword, or timer bomb.
+
Fixed an issue where Syndicate Uplink looked different than a normal radio.
Monday, January 5, 2009
-
-
-
You can choose to be a nudist now.
-
Facial hair!
-
Added constructable flamethrowers.
-
Redid internal naming scheme for human/uniform
- sprites.
-
Helmet visors are now translucent.
-
Held item graphics corrected for basically
- everything, internally only uses one dmi file
- instead of two.
-
Config settings reorganized for..organization.
-
Seperated male and female names.
-
Females have pink underwear.
-
Guests can no longer save/load profiles, as
- this just created useless profiles that weren't used again.
+
+
You can choose to be a nudist now.
+
Facial hair!
+
Added constructable flamethrowers.
+
Redid internal naming scheme for human/uniform sprites.
+
Helmet visors are now translucent.
+
Held item graphics corrected for basically everything, internally only uses one dmi file instead of two.
+
Config settings reorganized for.. organization.
+
Seperated male and female names.
+
Females have pink underwear.
+
Guests can no longer save/load profiles, as this just created useless profiles that weren't used again.
-
-
-
GoonStation 13 Development Team
-
-
Coders:Stuntwaffle, Showtime,
-Pantaloons, Nannek, Keelin,
-Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
-Spriters:Supernorn,
-Haruhi, Stuntwaffle,
-Pantaloons, Rho,
-SynthOrange, I Said No