diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index 0934959d20f..afeb5a1f778 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -67,7 +67,7 @@ if(istype(W, /obj/item/weapon/wrench)) playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 30, target = src)) - user << "You detach \the [src] from the wall." + to_chat(user, "You detach \the [src] from the wall.") new/obj/item/mounted/frame/driver_button(get_turf(src)) qdel(src) return 1 diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 49cc616d174..72493bfba6f 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -924,4 +924,4 @@ obj/item/weapon/circuitboard/rdserver build_path = typepath name = "circuit board ([new_name])" if(user) - user << "You set the board to [new_name]." + to_chat(user, "You set the board to [new_name].") diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 41e1587ecd4..3bc2bec5ec4 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -151,7 +151,7 @@ if(istype(W, /obj/item/weapon/wrench)) playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 30, target = src)) - user << "You detach \the [src] from the wall." + to_chat(user, "You detach \the [src] from the wall.") new/obj/item/mounted/frame/light_switch(get_turf(src)) qdel(src) return 1 diff --git a/code/modules/logic/converter.dm b/code/modules/logic/converter.dm index 635bbf87176..ff4b8ad1db3 100644 --- a/code/modules/logic/converter.dm +++ b/code/modules/logic/converter.dm @@ -32,10 +32,10 @@ if(istype(O, /obj/item/device/assembly/signaler)) var/obj/item/device/assembly/signaler/S = O if(S.secured) - user << "The [S] is already secured." + to_chat(user, "The [S] is already secured.") return if(attached_signaler) - user << "There is already a device attached, remove it first." + to_chat(user, "There is already a device attached, remove it first.") return user.unEquip(S) S.forceMove(src) @@ -46,7 +46,7 @@ else S.receiving = 0 attached_signaler = S - user << "You attach \the [S] to the I/O connection port and secure it." + to_chat(user, "You attach \the [S] to the I/O connection port and secure it.") return if(attached_signaler && istype(O, /obj/item/weapon/screwdriver)) //Makes sure we remove the attached signaler before we can open up and deconstruct the machine var/obj/item/device/assembly/signaler/S = attached_signaler @@ -54,7 +54,7 @@ S.forceMove(get_turf(src)) S.holder = null S.toggle_secure() - user << "You unsecure and detach \the [S] from the I/O connection port." + to_chat(user, "You unsecure and detach \the [S] from the I/O connection port.") return ..() diff --git a/code/modules/logic/logic_base.dm b/code/modules/logic/logic_base.dm index b126b1af214..926b8a1f129 100644 --- a/code/modules/logic/logic_base.dm +++ b/code/modules/logic/logic_base.dm @@ -199,14 +199,14 @@ /obj/machinery/logic_gate/attackby(obj/item/O, mob/user, params) if(tamperproof) - user << "The [src] appears to be tamperproofed! You can't interact with it!" + to_chat(user, "The [src] appears to be tamperproofed! You can't interact with it!") return 0 if(istype(O, /obj/item/device/multitool)) update_multitool_menu(user) return 1 if(istype(O, /obj/item/weapon/screwdriver)) panel_open = !panel_open - user << "You [panel_open ? "open" : "close"] the access panel." + to_chat(user, "You [panel_open ? "open" : "close"] the access panel.") return 1 if(panel_open && istype(O, /obj/item/weapon/crowbar)) default_deconstruction_crowbar(O) @@ -218,20 +218,20 @@ /obj/machinery/logic_gate/attack_ai(mob/user) if(tamperproof) - user << "The [src] appears to be tamperproofed! You can't interface with it!" + to_chat(user, "The [src] appears to be tamperproofed! You can't interface with it!") return 0 add_hiddenprint(user) return ui_interact(user) /obj/machinery/logic_gate/attack_ghost(mob/user) if(tamperproof) - user << "The [src] appears to be tamperproofed! You can't haunt it!" + to_chat(user, "The [src] appears to be tamperproofed! You can't haunt it!") return 0 return ui_interact(user) /obj/machinery/logic_gate/attack_hand(mob/user) if(tamperproof) - user << "The [src] appears to be tamperproofed! You can't interact with it!" + to_chat(user, "The [src] appears to be tamperproofed! You can't interact with it!") return 0 . = ..() if(.) @@ -239,15 +239,15 @@ return interact(user) /obj/machinery/logic_gate/attack_alien(mob/user) //No xeno logic, that's too silly. - user << "The [src] appears to be too complex! You can't comprehend it and back off in fear!" + to_chat(user, "The [src] appears to be too complex! You can't comprehend it and back off in fear!") return 0 /obj/machinery/logic_gate/attack_animal(mob/user) //No animal logic either. - user << "The [src] appears to be beyond your comprehension! You can't fathom it!" + to_chat(user, "The [src] appears to be beyond your comprehension! You can't fathom it!") return 0 /obj/machinery/logic_gate/attack_slime(mob/user) //No slime logic. Seriously. - user << "The [src] appears to be beyond your gelatinous understanding! You ignore it!" + to_chat(user, "The [src] appears to be beyond your gelatinous understanding! You ignore it!") return 0 /obj/machinery/logic_gate/emp_act(severity)