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synced 2026-08-23 12:07:27 +01:00
strips out old emote code
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@@ -19,35 +19,3 @@
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. = src.say_dead(message)
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/*
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/mob/dead/observer/emote(var/act, var/type, var/message)
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message = sanitize(copytext(message, 1, MAX_MESSAGE_LEN))
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if(act = "me")
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return ..()
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for (var/mob/M in hearers(null, null))
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if (!M.stat)
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if(M.job == "Chaplain")
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if (prob (49))
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M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
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if(prob(20))
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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else
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M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
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// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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if(prob(30))
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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else
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if (prob(50))
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return
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else if (prob (95))
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M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
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if(prob(20))
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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else
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M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
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// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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*/
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